FEATURES & INTERFACE

RDR2 menu preview

Explore the Red Dead Redemption 2 menu, including Self, Teleport, Mount, Weapon, World, VFX, Spooner and Settings.

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2,475 controls across 291 feature and settings pages. Plus 4,356 source catalog entries to browse. Explore categories, search for an option, and try the controls. Preview changes stay on this page.

Explore RDR2

This browser preview demonstrates the interface. In-game features depend on your product, game build and runtime availability. Actions here do not connect to the game or run scripts.

FEATURE CATALOG

Find the controls you need

Browse the menu’s feature names and descriptions below, or explore them in the interactive preview above.

Advanced Camera Tools10 controls
  • Advanced Camera Filters

    Equip and open the in-game Advanced Camera, select its None filter, then enable this override

  • Camera Filter
  • Camera Filter Strength
  • Filter Preset Name
  • Save Filter Preset
  • Load Filter Preset
  • Self-Portrait Controls

    Adjust framing and facial expression while the advanced selfie camera is active

  • Portrait Pitch Offset
  • Portrait Yaw Offset
  • Portrait Expression
Ambient Population14 controls
  • Population Budget

    Scale the overall Story Mode population budget

  • Ambient Human Density

    Scale freely roaming human population in Story Mode

  • Ambient Animal Density

    Scale freely roaming animal population in Story Mode

  • Scenario Human Density

    Scale humans spawned by world scenarios in Story Mode

  • Scenario Animal Density

    Scale animals spawned by world scenarios in Story Mode

  • Ambient Spawn Range

    Scale how far around you ambient peds may spawn in Story Mode

  • Ambient Vehicle Density

    Scale ambient wagon and vehicle traffic in Story Mode

  • Disable Random Lawmen

    Stop ambient lawmen from being created in Story Mode

  • Disable Random Trains

    Stop new ambient trains from spawning in Story Mode

  • Disable Random Boats

    Stop new ambient boats from spawning in Story Mode

  • Reset Scenario Spawning

    Restore scenario groups, scenario types, and ped creation areas in Story Mode

  • Reset Dispatch Spawning

    Restore default dispatch distances and wanted-response population in Story Mode

  • Clear Tactical Navigation Points

    Remove stale script-authored tactical navigation points in Story Mode

  • Reactivate Waiting Object Brains

    Resume object scripts waiting for their prior activation range in Story Mode

Animal Roaming3 controls
  • Animal Roaming Override

    Adjust an already active Naturalist transformation; does not start or unlock one

  • Transformation Radius
  • Transformation Duration Seconds

    Total duration from the original start; lowering it can end the transformation

Assassination Contract5 controls
  • Assassination Contract

    Narrow the search and judge the kill

  • Contract Terms

    No-gun kills pay double and headshots pay half again; breaking the terms pays a third

  • Reward

    Base pay in dollars before the terms bonus

  • Take Contract

    Pick a target 80 to 300 meters away and mark the area they are in

  • Turn It Down

    Drop the contract and clear the marker

Bandit Hideout5 controls
  • Bandit Hideout

    Track the gang and pay out when you loot the chest

  • Bandits

    Gang members guarding the camp; each one adds $20 to the chest

  • Loot

    Base value of the chest in dollars

  • Find a Hideout

    A gang sets up camp about 120 meters ahead

  • Leave Them Be

    Walk away and clear the camp

Bodyguard Job6 controls
  • Bodyguard Job

    Guide the client and pay out when they arrive

  • Trip Distance

    Rough distance to the client's destination in meters; longer trips pay more

  • Ambushers

    Bandits who strike halfway; each one adds $25 and zero means a quiet ride

  • Reward

    Base pay in dollars before distance and danger bonuses

  • Take the Job

    Your client rides up beside you and sets off; you must already be mounted

  • Quit the Job

    Leave your client to ride on alone

Bounty Check Intervals5 controls
  • Bounty Check Intervals

    Time between bounty encounter checks; other eligibility rules still apply

  • Low Bounty Check Seconds
  • Medium Bounty Check Seconds
  • High Bounty Check Seconds
  • Very High Bounty Check Seconds
Bounty Contracts7 controls
  • Bounty Contracts

    Track your contract target and pay out when you kill or capture them

  • Contract Type

    Mark someone already nearby, or send a mounted outlaw fleeing down the road ahead

  • Reward

    Dollars paid for each completed contract

  • Wanted Alive Bonus

    Hogtie the target instead of killing them to earn double

  • Target Fights Back

    The marked target attacks you as soon as the contract starts

  • Start Contract

    Mark a new target; a target more than 400 meters away gets away

  • Cancel Contract

    Drop the current target and remove its map marker

Bounty Encounter Chance5 controls
  • Bounty Encounter Chance

    Probability of an eligible bounty encounter check passing

  • Low Bounty Chance Percent
  • Medium Bounty Chance Percent
  • High Bounty Chance Percent
  • Very High Bounty Chance Percent
Bounty Encounter Cooldowns10 controls
  • Bounty Encounter Cooldowns

    Configure player, posse and mission bounty cooldowns separately

  • Low Bounty Cooldown Seconds
  • Medium Bounty Cooldown Seconds
  • High Bounty Cooldown Seconds
  • Very High Bounty Cooldown Seconds
  • Low Posse Bounty Cooldown Seconds
  • Medium Posse Bounty Cooldown Seconds
  • High Posse Bounty Cooldown Seconds
  • Very High Posse Bounty Cooldown Seconds
  • Mission Bounty Cooldown Seconds
Bounty Encounter Distances5 controls
  • Bounty Encounter Distances

    Base distances used by bounty selection and escape checks; script modifiers still apply

  • Very High Bounty Activation Distance
  • Bounty Jail Search Distance
  • Bounty Target Selection Distance
  • Bounty Target Escape Distance
Camera Paths9 controls
  • Capture Camera Point

    Record the gameplay camera position, rotation and field of view; maximum 64 points

  • Seconds Per Segment
  • Play Camera Path

    Play the captured points in Story Mode

  • Track Selected Entity

    Aim the camera at the selected Spooner entity

  • Stop Camera

    Return to the gameplay camera

  • Preset Name
  • Save Camera Path
  • Load Camera Path
  • Clear Camera Points
Camp Raid Timing7 controls
  • Enabled

    Experimental tunables: raid scheduling behavior is not verified in this script dump

  • Raid Check Minutes

    Interval between raid eligibility checks

  • Raid Cooldown Minutes

    Raid cooldown tuning value

  • Posse Raid Cooldown Minutes

    Posse raid cooldown tuning value

  • Low Raid Launch Minutes

    Low-tier launch delay tuning value

  • Medium Raid Launch Minutes

    Medium-tier launch delay tuning value

  • High Raid Launch Minutes

    High-tier launch delay tuning value

Camp and Trader7 controls
  • Trader Minutes Per Good

    Production interval; materials, supply requirements and transaction checks remain

  • Purchased Resupply Minutes

    Wait after buying Trader supplies; does not purchase or grant supplies

  • Camp Activation Distance

    Override camp activation and shutdown distances

  • Camp Shutdown Distance

    While activation override is enabled; effective shutdown is at least activation plus two

  • Camp Wildlife Exclusion Radius

    Applied when the camp creates its restriction volume; existing volumes remain

  • Raise Camp Flag

    Request your loaded camp's white flag using the game's eligibility checks

  • Lower Camp Flag

    Request your loaded camp's white flag to be lowered after its cooldown

Campsite7 controls
  • Enabled

    Allow a campsite; disabling removes the camp created here

  • Campfire Seat
  • Posture
  • Create Campsite

    Place a campfire and four interaction spots ahead of you

  • Use Campfire Seat

    Walk to the selected spot and use the selected posture

  • Leave Campfire
  • Remove Campsite
Cargo Travel3 controls
  • Enabled

    Override the two cargo travel restrictions until disabled

  • Allow Fast Travel with Cargo

    Clear the horse-cargo fast-travel restriction; other blockers still apply

  • Allow Stable Entry with Cargo

    Clear the horse-cargo stable-entry restriction; other blockers still apply

Checkpoint Race7 controls
  • Checkpoint Race

    Show the next gate and time your run

  • Checkpoints

    How many gates the course has

  • Spacing

    Meters between gates; longer courses take longer

  • Rivals

    Riders who race you; with rivals you must finish first, without them you race par time

  • Reward

    Dollars paid for winning the race or beating par time

  • Start Race

    Build a course along the road in the direction you face

  • End Race

    Stop the current race and clear the gate

Coach Robbery5 controls
  • Coach Robbery

    Track the coach and pay out when you take the strongbox

  • Guards

    Armed riders besides the driver; more guards pay more

  • Payout

    Typical strongbox value in dollars

  • Find a Coach

    Put a guarded coach on the nearest road about 120 meters ahead

  • Call Off Robbery

    Let the coach go and remove its marker

Companion Roles3 controls
  • Role
  • Assign Role

    Assign the selected human Spooner ped; mounted escort uses a nearby Spooner horse

  • Release Companion

    Clear the selected companion tasks

Config Delete2 controls
  • Confirm Delete

    Delete the active config and load Default

  • Cancel

    Return without deleting anything

Config Reset2 controls
  • Confirm Reset

    Reset every saved feature setting and hotkey in this config

  • Cancel

    Return without resetting anything

Config Switch3 controls
  • Save and Switch

    Save current changes, then load the selected config

  • Discard and Switch

    Discard unsaved changes and load the selected config

  • Cancel

    Keep the current config and its unsaved changes

Config Profiles6 controls
  • Auto Save

    Automatically save this profile shortly after a setting changes

  • Save Now

    Save the current feature settings and hotkeys now

  • Create Config

    Type a unique name and press Enter to save the current setup as a new profile

  • Rename Current Config

    Type a new name and press Enter; Default cannot be renamed

  • Reset All to Defaults

    Reset feature settings and hotkeys to their compiled defaults

  • Delete Current Config

    Permanently delete this profile; Default cannot be deleted

Death Sequence3 controls
  • Death Body Hold Milliseconds

    Override normal and killcam body hold durations for future death timers

  • Killcam Body Hold Milliseconds

    Killcam hold while Death Body Hold Milliseconds is enabled

  • Death Spectator Timeout Milliseconds

    Timeout for future death spectator timers; other respawn stages remain

Dog Companion7 controls
  • Enabled

    Manage the adopted dog; disabling releases its tasks

  • Behavior
  • Breed

    Choose the breed for Spawn Dog

  • Spawn Dog

    Spawn a friendly dog beside you and enable its companion behavior

  • Adopt Selected Dog

    Use the living dog selected in the Spooner database

  • Bark

    Ask the dog to bark, then resume its selected behavior

  • Release Dog

    Stop companion behavior; the dog remains in Spooner

Doppelganger5 controls
  • Doppelganger

    Settle the fight with your double

  • Difficulty

    How sharp and tough your double is; harder doubles pay more

  • Reward

    Base reward in dollars, multiplied by the difficulty level

  • Summon Double

    Your double appears about 25 meters away and comes for you

  • Banish Double

    Make your double vanish without a fight

Download Themes2 controls
  • Refresh list

    Re-check the server for new themes

  • Open Themes Folder

    Open the folder installed themes live in

Encounter Timing16 controls
  • Encounter Base Chance Percent

    Base probability only; zero does not disable encounters and 100 does not bypass eligibility

  • Encounter Retry Seconds

    Delay between probability checks; other encounter checks remain

  • Encounter Inner Distance

    Override inner and outer activation thresholds

  • Encounter Outer Distance

    While inner override is enabled; effective outer distance is at least the inner distance

  • Encounter Shutdown Distance

    Cleanup distance for newly created encounter data; keep above activation distance

  • Minimum Encounter Spacing

    Minimum separation check between encounters; does not guarantee spawning

  • Post-Launch Wait Seconds

    Manager wait after launching encounter content

  • Ambush Combat Grace Seconds

    Recent-combat window that blocks ambush selection

  • Photography Cooldown Modifier

    Enable photography and trap multipliers applied to their base cooldowns

  • Suspension Trap Cooldown Modifier

    Trap multiplier while Photography Cooldown Modifier is enabled

  • Override Role Cooldowns

    Enable all four role cooldown overrides; minutes use real time

  • Moonshiner Encounter Minutes

    Role encounter delay while Override Role Cooldowns is enabled

  • Naturalist Encounter Minutes

    Role encounter delay while Override Role Cooldowns is enabled

  • Bounty Hunter Encounter Minutes

    Role encounter delay while Override Role Cooldowns is enabled

  • Outlaw Encounter Minutes

    Role encounter delay while Override Role Cooldowns is enabled

  • Local Encounter Cooldown Speed

    Shorten ordinary and Naturalist recent-interaction, no-interaction and failure delays; no guaranteed spawns

Environment Presets10 controls
  • Preset Name
  • Weather Name

    Enter a weather name such as SUNNY or RAIN

  • Hour
  • Minute
  • Wind Speed
  • Wind Direction

    Wind direction in radians

  • Lighting Modifier

    Optional timecycle modifier name; empty clears the modifier

  • Lighting Strength
  • Save Environment

    Save the selected weather, time, wind and lighting

  • Apply Environment

    Load and apply a named environment preset

Escape the Law7 controls
  • Escape the Law

    Judge the chase and pay out when you get away

  • Pursuers

    How many mounted marshals chase you

  • Escape Distance

    Get this many meters away from every marshal to escape

  • Hold Out Minutes

    Survive this long and the posse gives up

  • Reward

    Dollars paid however you get away

  • Start Chase

    Bring a posse riding in about 120 meters behind you

  • Give Up

    End the chase and let the posse go

Event Schedules5 controls
  • Event Schedule Override

    Adjust local event scheduling configuration; does not force a launch or recalculate a cached date

  • Event Interval Minutes
  • Themed Event Schedule Override

    Set the themed event interval and minute offset for subsequent schedule calculations

  • Themed Event Interval Minutes
  • Themed Event Minute Offset
Event Unlocks3 controls
  • Event Unlock Override

    Override one selected local unlock flag; server eligibility and other prerequisites still apply

  • Event Unlock
  • Show Event Unlock

    Also override the visibility flag while the selected unlock is enabled

Fight Betting6 controls
  • Fight Betting

    Referee the fight and settle your bet

  • Your Fighter

    Which fighter you bet on; the left one spawns on your left

  • Bet

    Dollars you stake; a win pays double

  • Weapons

    What the fighters use

  • Start Fight

    Spawn two fighters with hidden strengths and take your bet

  • Stop Fight

    End the fight and get your bet back

Fishing5 controls
  • Show Fishing Panel

    Show the fishing task state and owned bait quantity

  • Bait or Lure
  • Animate Bait Change
  • Apply Bait

    Switch to an owned bait while the fishing task is active

  • Hold Reel In

    Story Mode keyboard fishing assist while a live fish is hooked; does not prevent line breaks

Fistfight5 controls
  • Fistfight

    Referee the brawl and settle the stake

  • Opponent

    Tougher opponents take more punishment and pay a bigger purse

  • Stake

    Dollars you put up; you get it back plus the purse if you win

  • Challenge Nearest

    Square up with the closest stranger on foot within 20 meters

  • Back Down

    Walk away from the fight and lose the stake

Formation Placement5 controls
  • Select or Deselect Entity

    Add or remove the selected Spooner entity from the formation

  • Formation
  • Spacing or Radius
  • Place Formation

    Arrange selected unattached entities near you in Story Mode

  • Clear Formation Selection
Gameplay Unlocks3 controls
  • Gameplay Unlock Override

    Override one selected gameplay unlock; does not grant purchased content or progression

  • Gameplay Unlock
  • Show Gameplay Unlock

    Also override the visibility flag while the selected unlock is enabled

Gold Rush6 controls
  • Gold Rush

    Pay for each nugget you pick up and a bonus for finding them all

  • Nuggets

    How many nuggets are scattered; each is worth $8

  • Scatter Radius

    How far from you the nuggets can land in meters

  • Time Limit

    Minutes you have to pick them up

  • Start Gold Rush

    Scatter the gold around where you stand

  • Stop Gold Rush

    Clear the remaining nuggets

Gun Game5 controls
  • Gun Game

    Count your kills and hand you the next weapon

  • Kills Per Weapon

    How many kills each weapon needs before you move on

  • Reward

    Dollars paid for finishing the ladder

  • Start Gun Game

    Equip the first weapon; pair it with Gang Waves for a steady supply of targets

  • Stop Gun Game

    End the current run

HUD Controls5 controls
  • Binocular Blip Seconds

    Spotted blip persistence; a script-specific duration may override this

  • Hostility Persistence Distance

    Distance check for local hostility HUD persistence

  • Warning Shot Radius

    Distance threshold for the local warning-shot response; on-screen checks remain

  • Warning Shot Vibration Milliseconds

    Override warning-shot rumble; zero duration or intensity disables vibration

  • Warning Shot Vibration Intensity

    Intensity while the warning-shot vibration override is enabled

Herb Finder5 controls
  • Enabled

    Find loaded plant objects; decorative plants may also appear

  • Plant Species
  • Search Radius
  • Map Markers
  • Route to Nearest Plant

    Replace the GPS multi-route with a route to the nearest result

Horse Presets4 controls
  • Preset Name
  • Horse Name
  • Save Horse Preset

    Save the last horse appearance, equipment, name and attributes

  • Apply Horse Preset

    Apply to the last horse only when its model matches

Horse Race Betting6 controls
  • Horse Race Betting

    Call the winner and settle your bet

  • Your Horse

    Faster breeds pay less: the Arabian pays 2x, the Thoroughbred 3x, the Mustang 4x and the Shire 8x

  • Bet

    Dollars you stake; a win pays your bet times the horse's odds

  • Race Distance

    How far ahead the finish line sits in meters

  • Start Race

    Line the riders up just ahead of you and start the race

  • Call Off Race

    Stop the race and take your bet back

Horse and Cargo5 controls
  • Cargo Interaction Range

    Distance cutoff in the horse cargo interaction script; other cancellation checks remain

  • Horse Bonding Rate

    Scale positive bonding awards from riding and care; zero awards stay zero

  • Horse Pelt Limit

    Set the script-side pelt limit within the known 50-pelt range

  • Wagon Cargo Units

    Weighted cargo capacity within the known range; large carcasses cost multiple units

  • Wagon Pelt Limit

    Pelt limit while Wagon Cargo Units is enabled; does not enlarge inventory storage

Hostage Rescue5 controls
  • Hostage Rescue

    Track the captors and pay out when the hostage is free

  • Captors

    Armed bandits guarding the hostage; each one adds $25

  • Reward

    Base reward in dollars before the per-captor bonus

  • Find a Hostage

    Bandits set up with a hogtied stranger about 100 meters ahead

  • Abandon Rescue

    Leave the hostage to their fate and remove the marker

Hostility HUD Timing5 controls
  • Enabled

    Override local hostility HUD timing; does not change account hostility

  • Warning Shot HUD Seconds

    Local event duration in seconds while enabled

  • Aiming HUD Seconds

    Local event duration in seconds while enabled

  • Damage HUD Seconds

    Local event duration in seconds while enabled

  • Kill HUD Seconds

    Local event duration in seconds while enabled

Hunting Contract6 controls
  • Hunting Contract

    Follow the quarry's search area and pay out when you bring it down

  • Quarry

    Dangerous quarry pays more: elk and boar a little, wolves half again, bears and cougars double

  • Time Limit

    Minutes you have to bring the quarry down

  • Reward

    Base pay in dollars; killing it in the first half of the time adds up to half again

  • Accept Contract

    Release the quarry 90 to 140 meters away and mark the area it roams

  • Walk Away

    Drop the contract and let the animal go

Hunting Wagon Commands5 controls
  • Wagon Commands Enabled

    Allow route requests for your existing hunting wagon when you have control

  • Wagon Approach Speed
  • Wagon Stopping Distance
  • Bring Hunting Wagon Here
  • Send Hunting Wagon to Waypoint

    Request a route; terrain and the wagon script may prevent arrival

Input4 controls
  • Keyboard Menu Key

    Press Enter or A, then press the keyboard key that should open the menu

  • Controller Menu Shortcut

    Press Enter or A, then hold one or two controller buttons

  • Controller Vibration

    Vibrate for menu navigation, selection, back, and open or close actions

  • Reset Input Bindings

    Restore F4 and LB plus D-pad Right

Kick Protections2 controls
  • Population Kick

    Block incoming reset-population packets

  • Session Split Kick

    Use scripted-event blocking for the donor session-split path

Legendary Animal Controls11 controls
  • Override Legendary Sonar

    Settings apply when the encounter initializes its tracking; existing caches remain

  • Legendary Sonar Interval Seconds

    Interval used by newly initialized tracking

  • Legendary Sonar Ping Count

    Ping count used by newly initialized tracking

  • Legendary Sonar Range

    Range used by newly initialized tracking; does not spawn animals

  • Legendary Tracking Radius

    Tracking subscription distance; the script retains a 50-unit exit margin

  • Override Legendary Tier Health

    Health scales applied by the original animal setup; existing animals are not rewritten

  • Legendary Tier One Health Scale

    Species base health multiplier when tier health override is enabled

  • Legendary Tier Two Health Scale

    Species base health multiplier when tier health override is enabled

  • Legendary Tier Three Health Scale

    Species base health multiplier when tier health override is enabled

  • Legendary Flee Slowdown Rate

    Elapsed-time rate; the original script requires host ownership and entity control

  • Reopen Harriet Shop

    Expire the active post-spray cooldown while Harriet's script is running

Legendary Animal Respawn Grace2 controls
  • Legendary Animal Respawn Grace

    Grace duration used by legendary animal behavior after player respawn

  • Legendary Respawn Grace Seconds
Choose Theme1 controls
  • Default

    Reset to the shipped default theme

Location Bookmarks5 controls
  • Bookmark Name
  • Category
  • Image Reference

    Optional screenshot filename from the Textures folder

  • Save Location

    Save your current position and heading

  • Visit Location

    Travel to a named bookmark in Story Mode

Alerts2 controls
  • Predator Alerts

    Warn you and mark the map when a wolf, bear, cougar, panther or gator comes within this many meters

  • Session Alerts

    Get a notification whenever a player joins or leaves your Online session

Ammo HUD6 controls
  • Enable Ammo HUD

    Show ammunition for the currently equipped ranged weapon

  • Show Reserve Ammo

    Separate loaded ammunition from reserve ammunition

  • Show Ammo Capacity

    Show current total ammunition beside maximum capacity

  • Show Magazine Bar

    Show loaded ammunition as a fraction of magazine capacity

  • Low Ammo Threshold

    Highlight ammunition when the remaining percentage reaches this value

  • Low Ammo Color
Animal Riding3 controls
  • Enable Animal Riding

    Spawn and ride the selected animal

  • Animal

    Select the animal to ride

  • Scale

    Change the ridden animal's scale

Artillery Strike8 controls
  • Target

    Hit the aimed spot, or follow you as you move

  • Strike Type

    Explosive shells, a hail of arrows, or lightning bolts

  • Shells

    How many shells, volleys or bolts land in one strike

  • Spread

    How far shells scatter from the target in meters

  • Shell Interval

    Milliseconds between shells

  • Keep Me Safe

    Push shells at least 8 meters away from you

  • Call Strike

    Start the barrage with the settings above

  • Stop Strike

    Cancel the remaining shells

Black Hole10 controls
  • Enable Black Hole

    Pull everything within the radius toward the black hole

  • Position

    Follow you overhead, stay where you aimed, or wander the land from where you aimed like a twister

  • Height

    How high the black hole floats above its base point

  • Radius

    How far away things start getting pulled in

  • Pull Strength

    How hard things are pulled toward the center

  • Swirl

    How fast things circle around the center

  • Pull Peds

    Include people and animals

  • Pull Vehicles

    Include wagons, boats and trains

  • Pull Objects

    Include loose props and world objects

  • Move To Aim

    Move a fixed black hole to where you are aiming

Camera Actions43 controls
  • Recenter Camera

    Return gameplay camera heading and pitch to center

  • Align Player With Camera

    Turn the local ped or current mount toward the gameplay camera in Story Mode

  • Quick Turn Around

    Turn the local ped or current mount around by 180 degrees in Story Mode

  • Face Active Waypoint

    Turn the local ped or current mount toward the active waypoint in Story Mode

  • Stop Camera Shake

    Immediately end the current gameplay camera shake

  • Stop Camera Hint

    End the current game-authored or scripted camera hint

  • Restore Local Streaming

    Return world streaming focus to the local player in Story Mode

  • Clear HD Streaming Area

    Release a forced high-detail streaming area in Story Mode

  • Clear Viewport Room

    Release a stuck interior room assignment from the gameplay view in Story Mode

  • Clear Ped Room

    Release a stuck interior room assignment from the local ped in Story Mode

  • Cinematic View

    Hide the game HUD and radar while enabled

  • Cinematic View While Mounted

    Hide the game HUD and radar only while riding a mount

  • Cinematic View While Aiming

    Hide the game HUD and radar only while aiming or targeting

  • Hide HUD Only

    Hide game HUD elements while keeping the radar visible

  • Hide Radar Only

    Hide the radar while keeping the rest of the game HUD visible

  • Exterior Radar Indoors

    Use the exterior radar layout while inside interiors

  • Clear Help Messages

    Dismiss active game help messages from the HUD

  • Clear Notification Feed

    Dismiss current game notification feed messages

  • Stop Busy Spinner

    Dismiss a stuck game loading spinner

  • Stop Scripted Sounds

    End currently playing scripted sounds in Story Mode

  • Stop Audio Scenes

    End active scripted audio scenes in Story Mode

  • Stop Scripted Conversations

    End active scripted conversations in Story Mode

  • Riot Mode

    Make ambient peds fight each other in Story Mode

  • Panic Mode

    Make ambient peds flee from the local player in Story Mode

  • AI Weapon Damage

    Scale firearm damage dealt by AI in Story Mode

  • AI Melee Damage

    Scale melee damage dealt by AI in Story Mode

  • Animal Rain

    Drop animals from the sky around you in Story Mode

  • Stampede Herd

    Which animals charge past

  • Herd Size

    How many animals run in the stampede

  • Start Stampede

    Send the herd thundering across the ground just ahead of you in Story Mode

  • Fireworks Show

    Play this many firework bursts per second in the sky around you

  • Time Stop

    Freeze every ped and vehicle within this many meters until you switch it off in Story Mode

  • Earthquake

    Shake the ground around you at this intensity, knocking people over in Story Mode

  • Wild Lightning

    Lightning strikes the land around you this many times a minute, never closer than 15 meters

  • Night Stalkers

    Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes

  • Ghost Sightings

    At night a pale figure appears in the distance every this many minutes and vanishes if you get close

  • Whirlwind

    A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map

  • Crowd Emote

    Everyone within 25 meters who is not busy performs the chosen emote

  • Dance Fever

    Someone near you starts dancing and it spreads to whoever stands closest to each dancer

  • Pied Piper

    Wild and farm animals within this many meters fall in line and follow you until you switch it off

  • Stage a Shootout

    Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other

  • Meteorite Rain

    Rain flaming rocks from the sky around you

  • Stop All Chaos

    Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies

Collision & Tracking4 controls
  • Force Camera Follow

    Keep the gameplay camera following the local ped

  • Freeze Camera

    Hold the current gameplay camera orientation while enabled

  • Ignore Player Camera Collision

    Let the gameplay camera pass through the local ped

  • Ignore Mount Camera Collision

    Let the gameplay camera pass through the current mount

Camera Effects3 controls
  • Disable Camera Shake

    Suppress gameplay camera shake while enabled

  • Disable Motion Blur

    Suppress gameplay camera motion blur while enabled

  • Disable Cinematic Camera

    Prevent cinematic camera mode from taking over

First Person6 controls
  • Force First-Person Camera

    Request first-person gameplay view each enabled frame

  • First Person While Aiming

    Switch to first-person view only while free aiming or locked onto a target

  • Disable On-Foot First Person

    Prevent first-person view while moving on foot

  • Disable First-Person Flash

    Suppress the bright flash effect shown in first-person view

  • First-Person Aim Heading Range

    Limit horizontal aiming movement in first-person view

  • First-Person Aim Pitch Range

    Limit vertical aiming movement in first-person view

Third Person6 controls
  • Far Third-Person Camera

    Keep the gameplay camera at its far third-person orbit

  • Far Camera While Mounted

    Use the far third-person orbit only while riding a mount

  • Far Camera While Sprinting

    Use the far third-person orbit only while the local ped is sprinting

  • Fixed Orbit Distance

    Lock the third-person camera to a chosen distance

  • Camera Heading Range

    Limit how far the third-person camera turns left and right

  • Camera Pitch Range

    Limit how far the third-person camera tilts up and down

Cinematic Frame6 controls
  • Enable Cinematic Frame

    Draw cinematic letterbox bars over the game

  • Frame Bar Height

    Set the height of the top and bottom bars as a screen percentage

  • Safe Area Guides

    Show a composition boundary inside the visible frame

  • Center Marker

    Show a small composition marker at screen center

  • Frame Bar Color
  • Composition Guide Color
Compass8 controls
  • Enable Compass

    Show the local player's heading in Story Mode

  • Line Thickness

    Set the compass baseline thickness

  • Line Color
  • Tick Thickness

    Set the heading tick thickness

  • Tick Color
  • Text Color
  • Arrow Color
  • Player Markers

    Choose the compass color for other Online players

Crosshair HUD10 controls
  • Enable Crosshair HUD

    Draw the custom crosshair at screen center

  • Crosshair While Aiming

    Show the custom crosshair only while aiming or targeting

  • Crosshair Shape

    Choose plus, diagonal cross, or circle geometry

  • Crosshair Gap

    Adjust empty space around the center point

  • Crosshair Length

    Adjust the length of each crosshair arm or circle radius

  • Crosshair Thickness

    Adjust crosshair line thickness

  • Crosshair Center Dot

    Draw a dot at the exact screen center

  • Crosshair Outline

    Draw a contrasting outline behind the crosshair

  • Crosshair Color
  • Crosshair Outline Color
ESP10 controls
  • Enable ESP

    Draw overlays for the selected entity types

  • Enable Pedestrian ESP

    Draw overlays for non-player peds

  • Enable Players ESP

    Draw overlays for player peds

  • Enable Vehicle ESP

    Draw overlays for vehicles

  • Enable Object ESP

    Draw overlays for world objects

  • Disable ESP on Dead Entities

    Skip dead peds

  • Draw ESP Boxes

    Draw a box around each entity

  • Draw Health Bars

    Draw entity health beside each box

  • Name & Distance

    Draw entity names and distance

  • Draw ESP Lines

    Draw a line from screen top to each entity

Box Style3 controls
  • Box Color

    Choose the ESP box color

  • Rainbow Boxes

    Cycle ESP boxes through the color spectrum

  • Box Thickness

    Adjust the ESP box border thickness

Health Bar Style4 controls
  • Health Bar Color

    Choose the filled health bar color

  • Rainbow Health Bar

    Cycle filled health bars through the color spectrum

  • Health Background Color

    Choose the empty health bar color

  • Rainbow Health Background

    Cycle empty health bars through the color spectrum

Line Style3 controls
  • Line Color

    Choose the ESP line color

  • Rainbow Lines

    Cycle ESP lines through the color spectrum

  • Line Thickness

    Adjust the ESP line thickness

Label Style5 controls
  • Hash

    Draw model hashes above entities

  • Text Color

    Choose the hash, name, and distance color

  • Rainbow Labels

    Cycle ESP hashes, names, and distances through the color spectrum

  • Hash Thickness

    Adjust model hash text scale

  • Name & Distance Thickness

    Adjust name and distance text scale

Free Camera6 controls
  • Enable Free Camera

    Move with the movement keys, look with the mouse, climb and sink with the vertical keys, hold sprint to go faster

  • Move Speed

    How fast the camera flies, in meters per second

  • Look Sensitivity

    How fast the camera turns

  • Field of View

    Zoom the camera in or out

  • Freeze Player

    Hold your character in place while the camera is away

  • Teleport Player Here

    Move your character to the camera and end free camera

G-Force HUD7 controls
  • Enable G-Force HUD

    Show live acceleration and peak force as an overlay

  • Track Active Ride

    Use the current mount or vehicle while riding

  • G-Force Smoothing

    Reduce rapid movement noise in acceleration readings

  • Show Force Components

    Show forward, lateral, and vertical force values

  • G-Force Accent
  • High G-Force Color
  • Reset Peak G-Force

    Clear the highest recorded acceleration

Gang Waves7 controls
  • Gang

    Choose who attacks you

  • Enemies Per Wave

    How many attackers each wave brings

  • Spawn Distance

    How far away each wave appears

  • Auto Next Wave

    Send a new wave five seconds after the last attacker dies

  • Random Ambushes

    Send a surprise wave at you roughly every this many minutes while you are outdoors

  • Spawn Wave

    Send a wave of attackers at you now

  • Clear Enemies

    Remove every attacker spawned here

God Of Thunder1 controls
  • Become Thor

    Control Mjolnir with aim and attack while gaining jump and stomp powers

Effects Scale3 controls
  • Mjolnir's Glow

    Adjust Mjolnir's spirit glow scale

  • Thor's Jumping Glow

    Adjust the glow while Thor jumps toward Mjolnir

  • Thor's Stomp Glow

    Adjust the landing stomp particle scale

Gravity Flipper4 controls
  • Enable Gravity Flip

    Lift world entities above their starting positions when you have control

  • Lift Distance

    Set how far above their original position entities are lifted

  • Flip Force

    Adjust movement force toward the lifted position

  • Ragdoll Peds

    Ragdoll peds while gravity is flipped

HUD & Audio Recovery43 controls
  • Recenter Camera

    Return gameplay camera heading and pitch to center

  • Align Player With Camera

    Turn the local ped or current mount toward the gameplay camera in Story Mode

  • Quick Turn Around

    Turn the local ped or current mount around by 180 degrees in Story Mode

  • Face Active Waypoint

    Turn the local ped or current mount toward the active waypoint in Story Mode

  • Stop Camera Shake

    Immediately end the current gameplay camera shake

  • Stop Camera Hint

    End the current game-authored or scripted camera hint

  • Restore Local Streaming

    Return world streaming focus to the local player in Story Mode

  • Clear HD Streaming Area

    Release a forced high-detail streaming area in Story Mode

  • Clear Viewport Room

    Release a stuck interior room assignment from the gameplay view in Story Mode

  • Clear Ped Room

    Release a stuck interior room assignment from the local ped in Story Mode

  • Cinematic View

    Hide the game HUD and radar while enabled

  • Cinematic View While Mounted

    Hide the game HUD and radar only while riding a mount

  • Cinematic View While Aiming

    Hide the game HUD and radar only while aiming or targeting

  • Hide HUD Only

    Hide game HUD elements while keeping the radar visible

  • Hide Radar Only

    Hide the radar while keeping the rest of the game HUD visible

  • Exterior Radar Indoors

    Use the exterior radar layout while inside interiors

  • Clear Help Messages

    Dismiss active game help messages from the HUD

  • Clear Notification Feed

    Dismiss current game notification feed messages

  • Stop Busy Spinner

    Dismiss a stuck game loading spinner

  • Stop Scripted Sounds

    End currently playing scripted sounds in Story Mode

  • Stop Audio Scenes

    End active scripted audio scenes in Story Mode

  • Stop Scripted Conversations

    End active scripted conversations in Story Mode

  • Riot Mode

    Make ambient peds fight each other in Story Mode

  • Panic Mode

    Make ambient peds flee from the local player in Story Mode

  • AI Weapon Damage

    Scale firearm damage dealt by AI in Story Mode

  • AI Melee Damage

    Scale melee damage dealt by AI in Story Mode

  • Animal Rain

    Drop animals from the sky around you in Story Mode

  • Stampede Herd

    Which animals charge past

  • Herd Size

    How many animals run in the stampede

  • Start Stampede

    Send the herd thundering across the ground just ahead of you in Story Mode

  • Fireworks Show

    Play this many firework bursts per second in the sky around you

  • Time Stop

    Freeze every ped and vehicle within this many meters until you switch it off in Story Mode

  • Earthquake

    Shake the ground around you at this intensity, knocking people over in Story Mode

  • Wild Lightning

    Lightning strikes the land around you this many times a minute, never closer than 15 meters

  • Night Stalkers

    Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes

  • Ghost Sightings

    At night a pale figure appears in the distance every this many minutes and vanishes if you get close

  • Whirlwind

    A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map

  • Crowd Emote

    Everyone within 25 meters who is not busy performs the chosen emote

  • Dance Fever

    Someone near you starts dancing and it spreads to whoever stands closest to each dancer

  • Pied Piper

    Wild and farm animals within this many meters fall in line and follow you until you switch it off

  • Stage a Shootout

    Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other

  • Meteorite Rain

    Rain flaming rocks from the sky around you

  • Stop All Chaos

    Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies

Hunter Mode53 controls
  • Enable Hunter Mode

    Draw markers over nearby animals

  • Legendary Only

    Show markers only for legendary animal types

  • Minimum Quality

    Show animals at or above the selected pelt quality

  • Visible Animals Only

    Hide markers when terrain or structures block line of sight

  • Include Horses

    Track nearby horses alongside wildlife

  • Show Dead Animals

    Keep carcasses visible in Hunter Mode

  • Highlight Carcasses

    Use a distinct marker color and label for dead animals

  • Distance

    Set the maximum animal marker distance

  • Marker Limit

    Limit how many animal markers are published each frame

  • Prioritize Nearest

    Keep the closest animals when the marker limit is reached

  • Show Animal Names

    Draw the animal type beside each marker

  • Show Animal Distance

    Draw the distance beside each marker

  • Show Quality Pips

    Draw pips above markers for animal quality

  • Icon Scale

    Adjust animal marker size

  • Text Scale

    Adjust animal label size

  • Common Marker Color

    Choose the marker color for ordinary animals

  • Legendary Marker Color

    Choose the marker color for legendary animals

  • Carcass Marker Color

    Choose the marker color used when carcass highlighting is enabled

  • Target Quality

    Choose the quality to apply to the aimed animal

  • Set Aimed Animal Quality

    Apply the selected quality to the animal under the crosshair in Story Mode

  • Damage Cleanliness

    Choose the carcass damage condition for the aimed animal

  • Set Aimed Animal Cleanliness

    Apply the selected carcass condition to the animal under the crosshair in Story Mode

  • Heal Aimed Animal

    Restore the living animal under the crosshair to maximum health in Story Mode

  • Restore Aimed Animal Stamina

    Refill stamina for the living animal under the crosshair in Story Mode

  • Revive Aimed Animal

    Revive and heal the dead or incapacitated animal under the crosshair in Story Mode

  • Clean Aimed Animal

    Remove blood, dirt, wetness, and visible damage from the aimed animal in Story Mode

  • Clear Aimed Animal Blood

    Remove blood from the aimed animal while preserving other appearance states

  • Clear Aimed Animal Facial Blood

    Remove blood only from the aimed animal's face in Story Mode

  • Clear Aimed Animal Dirt

    Remove environmental dirt from the aimed animal while preserving other appearance states

  • Dry Aimed Animal

    Remove wetness from the aimed animal while preserving other appearance states

  • Clear Aimed Animal Damage Decals

    Remove visible injury decals from the aimed animal while preserving other appearance states

  • Clear Aimed Animal Decorations

    Remove applied decorations from the aimed animal without changing its components

  • Clear Aimed Animal Particle Effects

    Remove particle effects attached to the aimed animal in Story Mode

  • Reset Aimed Animal Opacity

    Restore the aimed animal's default alpha once in Story Mode

  • Unfreeze Aimed Animal

    Release a position freeze applied to the aimed animal in Story Mode

  • Restore Aimed Animal Collision

    Re-enable world collision for the aimed animal in Story Mode

  • Extinguish Aimed Animal

    Stop the aimed animal's current fire in Story Mode

  • Clear Aimed Animal Secondary Task

    Stop only the aimed animal's secondary animation in Story Mode

  • Clear Aimed Animal Look At

    Stop the aimed animal from tracking a forced look-at target in Story Mode

  • Clear Aimed Animal Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the aimed animal

  • Clear Aimed Animal Tasks

    Stop the aimed animal's active behavior once in Story Mode

  • Ragdoll Aimed Animal

    Make the living animal under the crosshair fall over once in Story Mode

  • Flee Aimed Animal

    Make the living animal under the crosshair flee from the player in Story Mode

  • Wander Aimed Animal

    Return the living animal under the crosshair to autonomous roaming in Story Mode

  • Turn Aimed Animal Toward Player

    Turn the living animal under the crosshair toward the player briefly in Story Mode

  • Animal Follow Speed

    Movement speed used by the aimed-animal follow command

  • Animal Follow Distance

    Distance the aimed animal keeps behind the player

  • Make Aimed Animal Follow

    Ask the living animal under the crosshair to follow the player in Story Mode

  • Animal Waypoint Speed

    Movement speed used when sending the aimed animal to the waypoint

  • Send Aimed Animal To Waypoint

    Ask the living animal under the crosshair to travel to the active waypoint in Story Mode

  • Aimed Animal Wait Time

    Seconds the aimed animal should wait in place

  • Make Aimed Animal Wait

    Ask the living animal under the crosshair to wait in place in Story Mode

  • Stop Aimed Animal Vocalization

    End the aimed animal's active vocalization once in Story Mode

Inclinometer HUD6 controls
  • Enable Inclinometer HUD

    Show a live artificial horizon for the tracked entity

  • Track Active Ride

    Use the current mount or vehicle while riding

  • Show Pitch and Roll

    Display numeric pitch and roll below the horizon

  • Tilt Warning Threshold

    Use the warning color when pitch or roll reaches this angle

  • Level Horizon Color
  • Tilt Warning Color
Kill Counter4 controls
  • Enable Kill Counter

    Show kills you have made since the counter was reset

  • Count Animals

    Show animals you have killed on a separate line

  • Show Streak

    Show kills since your last death and your best streak

  • Reset Kill Counter

    Clear every count back to zero

Law Status HUD7 controls
  • Enable Law Status HUD

    Show live law attention and bounty information

  • Hide When Law Is Inactive

    Hide the overlay without an incident, witnesses or wanted level

  • Show Bounty

    Include the current local bounty amount

  • Show Wanted Score

    Include the underlying wanted intensity score

  • Show Witness Activity

    Show whether witnesses are active or pending

  • Show Time Since Seen

    Show how long ago law last saw the player

  • Law Status Warning
Lightning Striker6 controls
  • Enable Lighting Striker

    Hold the attack control to strike the aimed location

  • Use Game's Lighting VFX

    Flash the game's lightning effect at each impact

  • Strike Threshold

    Set the delay between lightning strikes in milliseconds

  • Impact Scale

    Adjust the lightning particle and explosion scale

  • Spread X Threshold

    Adjust horizontal strike randomness

  • Spread Y Threshold

    Adjust vertical-map strike randomness

Magic Carpet8 controls
  • Enable Magic Carpet

    Fly around on the magic carpet

  • Flying Speed

    Adjust carpet movement speed

  • Movement Smoother

    Adjust how quickly movement and rotation respond

  • Idle Shake

    Adjust idle carpet drift and tilt

  • Carpet FX Scale

    Adjust the carpet particle effect scale

  • Portal Teleportation Speed

    Adjust portal charge and teleport distance

  • Portal FX Scale

    Adjust the portal particle effect scale

  • Attack FX Scale

    Adjust the attack particle effect scale

Mount Locator6 controls
  • Enable Mount Locator

    Show where your current or last mount is

  • Only When Separated

    Hide the locator while you are riding the mount

  • Use Imperial Distance

    Show feet and miles instead of meters and kilometers

  • Show Mount Bearing

    Include the mount's absolute compass bearing

  • Show Mount Elevation

    Show whether the mount is above or below you

  • Mount Locator Warning
Mount Vitals HUD6 controls
  • Enable Mount Vitals HUD

    Show mount health and stamina as an overlay

  • Track Last Mount

    Keep showing the most recent mount after dismounting

  • Show Mount Percentages

    Show a numeric percentage on each mount vital bar

  • Show Mount Cores

    Show current health and stamina core percentages

  • Mount Health Bar Color
  • Mount Stamina Bar Color
Nearby Peds14 controls
  • Radius

    How far from you the actions below reach

  • Include Animals

    Also affect wildlife and loose horses

  • Kill Hostile Peds

    Automatically kill anyone within the radius who fights you

  • Auto Clean Corpses

    Remove bodies within the radius this many seconds after they die

  • Kill Nearby Peds

    Kill every non-player ped within the radius

  • Ragdoll Nearby Peds

    Knock every non-player ped within the radius to the ground

  • Scare Nearby Peds

    Make every non-player ped within the radius flee from you

  • Disarm Nearby Peds

    Take every weapon from humans within the radius

  • Stop Nearby Peds

    Cancel whatever peds within the radius are doing

  • Ignite Nearby Peds

    Set every living non-player ped within the radius on fire

  • Crowd Scenario

    Choose what the people around you will do

  • Perform Scenario

    Make every human within the radius perform the chosen scenario

  • Remove Nearby Peds

    Delete every unmounted non-player ped within the radius

  • Remove Corpses Now

    Delete every body within the radius, keeping mission and carried bodies

Nearby Vehicles6 controls
  • Radius

    How far from you the actions below reach

  • Explode Nearby Vehicles

    Blow up every vehicle within the radius that no player is driving

  • Launch Nearby Vehicles

    Throw every vehicle within the radius into the air

  • Repair Nearby Vehicles

    Fix all damage on every vehicle within the radius

  • Stop Nearby Vehicles

    Bring every vehicle within the radius to a dead stop

  • Remove Nearby Vehicles

    Delete every vehicle within the radius except trains and the one you use

Orbit Camera6 controls
  • Enable Orbit Camera

    Circle around you or your horse while you keep full control

  • Orbit Speed

    Degrees the camera turns each second

  • Orbit Distance

    How far the camera stays from you

  • Orbit Height

    How high above you the camera sits

  • Field of View

    Zoom the camera in or out

  • Reverse Direction

    Orbit clockwise instead of counterclockwise

Ped Map Markers4 controls
  • Enable Ped Map Markers

    Show nearby people on the map: red when fighting you, blue for your posse, grey otherwise

  • Marker Radius

    How far from you people get marked

  • Mark Animals

    Also mark wildlife and loose horses

  • Hostile Only

    Only mark peds that are fighting you

Position HUD6 controls
  • Enable Position HUD

    Show live world coordinates as an overlay

  • Track Active Ride

    Show the current mount or vehicle position while riding

  • Show Heading

    Include the tracked entity's compass heading

  • Show Coordinate Altitude

    Include the vertical Z coordinate

  • Show Safe Position Distance

    Show distance back to the remembered safe position

  • Coordinate Decimals

    Choose coordinate precision from zero to three decimal places

Powers43 controls
  • Recenter Camera

    Return gameplay camera heading and pitch to center

  • Align Player With Camera

    Turn the local ped or current mount toward the gameplay camera in Story Mode

  • Quick Turn Around

    Turn the local ped or current mount around by 180 degrees in Story Mode

  • Face Active Waypoint

    Turn the local ped or current mount toward the active waypoint in Story Mode

  • Stop Camera Shake

    Immediately end the current gameplay camera shake

  • Stop Camera Hint

    End the current game-authored or scripted camera hint

  • Restore Local Streaming

    Return world streaming focus to the local player in Story Mode

  • Clear HD Streaming Area

    Release a forced high-detail streaming area in Story Mode

  • Clear Viewport Room

    Release a stuck interior room assignment from the gameplay view in Story Mode

  • Clear Ped Room

    Release a stuck interior room assignment from the local ped in Story Mode

  • Cinematic View

    Hide the game HUD and radar while enabled

  • Cinematic View While Mounted

    Hide the game HUD and radar only while riding a mount

  • Cinematic View While Aiming

    Hide the game HUD and radar only while aiming or targeting

  • Hide HUD Only

    Hide game HUD elements while keeping the radar visible

  • Hide Radar Only

    Hide the radar while keeping the rest of the game HUD visible

  • Exterior Radar Indoors

    Use the exterior radar layout while inside interiors

  • Clear Help Messages

    Dismiss active game help messages from the HUD

  • Clear Notification Feed

    Dismiss current game notification feed messages

  • Stop Busy Spinner

    Dismiss a stuck game loading spinner

  • Stop Scripted Sounds

    End currently playing scripted sounds in Story Mode

  • Stop Audio Scenes

    End active scripted audio scenes in Story Mode

  • Stop Scripted Conversations

    End active scripted conversations in Story Mode

  • Riot Mode

    Make ambient peds fight each other in Story Mode

  • Panic Mode

    Make ambient peds flee from the local player in Story Mode

  • AI Weapon Damage

    Scale firearm damage dealt by AI in Story Mode

  • AI Melee Damage

    Scale melee damage dealt by AI in Story Mode

  • Animal Rain

    Drop animals from the sky around you in Story Mode

  • Stampede Herd

    Which animals charge past

  • Herd Size

    How many animals run in the stampede

  • Start Stampede

    Send the herd thundering across the ground just ahead of you in Story Mode

  • Fireworks Show

    Play this many firework bursts per second in the sky around you

  • Time Stop

    Freeze every ped and vehicle within this many meters until you switch it off in Story Mode

  • Earthquake

    Shake the ground around you at this intensity, knocking people over in Story Mode

  • Wild Lightning

    Lightning strikes the land around you this many times a minute, never closer than 15 meters

  • Night Stalkers

    Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes

  • Ghost Sightings

    At night a pale figure appears in the distance every this many minutes and vanishes if you get close

  • Whirlwind

    A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map

  • Crowd Emote

    Everyone within 25 meters who is not busy performs the chosen emote

  • Dance Fever

    Someone near you starts dancing and it spreads to whoever stands closest to each dancer

  • Pied Piper

    Wild and farm animals within this many meters fall in line and follow you until you switch it off

  • Stage a Shootout

    Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other

  • Meteorite Rain

    Rain flaming rocks from the sky around you

  • Stop All Chaos

    Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies

Proximity Alerts4 controls
  • Enable Proximity Alerts

    Show a notification when someone enters the alert distance

  • Alert Distance

    How close someone must come before you are alerted

  • Alert For Players

    Alert when another Online player comes close

  • Alert For Hostiles

    Alert when people fighting you come close

Rangefinder HUD8 controls
  • Enable Rangefinder HUD

    Measure the distance along the gameplay camera ray

  • Rangefinder While Aiming

    Show measurements only while aiming or targeting

  • Rangefinder Units

    Display measured distance in meters or yards

  • Show Rangefinder Target Type

    Identify the hit as a surface, ped, vehicle, or object

  • Show Rangefinder Target Health

    Show remaining health for the entity under the crosshair

  • Show Rangefinder Target Speed

    Show movement speed for the entity under the crosshair

  • Show Rangefinder Reticle

    Draw a small reticle at the screen center while measuring

  • Rangefinder Reticle
Speedometer10 controls
  • Enable Speedometer

    Show movement telemetry for the local ped, mount, or vehicle

  • Speed Units

    Display speed in miles or kilometers per hour

  • Show Vertical Speed

    Show climbing and falling speed

  • Show Altitude

    Show current world elevation

  • Show Peak Speed

    Show the highest speed reached by the currently tracked entity

  • Show Trip Distance

    Show distance traveled since the trip meter was reset

  • Show Average Speed

    Show average speed while the tracked entity is moving

  • Show Moving Time

    Show time spent moving since the trip meter was reset

  • Reset Peak Speed

    Clear the recorded peak for the currently tracked entity

  • Reset Trip Distance

    Clear the accumulated trip distance

Stopwatch8 controls
  • Enable Stopwatch

    Start and display the stopwatch overlay

  • Pause Stopwatch

    Pause elapsed-time tracking without clearing it

  • Countdown Mode

    Count down from the selected duration instead of counting up

  • Countdown Minutes

    Choose the starting duration for countdown mode

  • Show Milliseconds

    Include thousandths of a second in displayed times

  • Show Lap Time

    Show the most recently recorded lap below the timer

  • Record Lap

    Capture the current stopwatch time as the latest lap

  • Reset Stopwatch

    Clear elapsed time and the recorded lap

Travel Safety Alerts12 controls
  • Enable Travel Safety Alerts

    Monitor movement safety for you or your active ride

  • Track Active Ride

    Monitor the current mount or vehicle instead of only the player

  • Travel Speed Units

    Choose miles or kilometers per hour for the speed limit

  • Travel Speed Alerts

    Notify when travel speed crosses the selected limit

  • Travel Speed Limit

    Speed in the selected units that activates the alert

  • Rapid Descent Alerts

    Notify when downward speed becomes dangerous

  • Descent Speed Limit

    Downward speed in meters per second that activates the alert

  • Airborne Height Alerts

    Notify when height above ground crosses the selected limit

  • Airborne Height Limit

    Height above ground in meters that activates the alert

  • Travel Recovery Alerts

    Notify when an alerted movement condition becomes safe again

  • Test Travel Safety Alert

    Show a travel safety alert immediately

  • Reset Travel Alert Baseline

    Use the next movement sample as a new silent baseline

Trip Meter5 controls
  • Enable Trip Meter

    Show how far and how fast you have traveled since the last reset

  • Use Miles

    Show distance in miles and speed in mph instead of kilometers

  • Show Top Speed

    Show the fastest speed reached on this trip

  • Show Average Speed

    Show average speed while moving

  • Reset Trip

    Start a new trip from zero

Vitals HUD9 controls
  • Enable Vitals HUD

    Show live player vitals as an overlay

  • Show Vital Percentages

    Show a numeric percentage on each vital bar

  • Show Dead Eye Bar

    Include current Dead Eye in the vitals overlay

  • Low Vitals Warning

    Use the warning color when a displayed vital is low

  • Low Vitals Threshold

    Choose the percentage that activates low-vital highlighting

  • Health Bar Color
  • Stamina Bar Color
  • Dead Eye Bar Color
  • Low Vitals Color
Waypoint Marker7 controls
  • Enable On Waypoint

    Draw the marker while a waypoint is active

  • Show Waypoint Bearing

    Show the compass bearing from the player to the waypoint

  • Show Waypoint ETA

    Estimate arrival time from current movement speed

  • Marker Scale

    Adjust the waypoint marker size

  • Distance Scale

    Adjust the distance label scale

  • Marker Color

    Choose the waypoint marker color

  • Distance Color

    Choose the waypoint distance color

Weapon Condition HUD6 controls
  • Enable Weapon Condition HUD

    Show equipped weapon condition as an overlay

  • Show Weapon Dirt and Soot

    Include separate visible dirt and soot bars

  • Show Permanent Weapon Wear

    Include the weapon's permanent degradation level

  • Low Weapon Condition Threshold

    Use the warning color at or below this condition

  • Weapon Condition Bar
  • Low Weapon Condition Color
Weather Monitor HUD7 controls
  • Enable Weather Monitor HUD

    Show live weather conditions around the local player

  • Use Fahrenheit

    Show temperature in Fahrenheit instead of Celsius

  • Show Precipitation

    Include current rain and snow intensity

  • Show Wind

    Include the current game wind strength

  • Show Wind Direction

    Include compass direction when vector data is available

  • Highlight Extreme Temperatures

    Use the warning color at freezing or very hot temperatures

  • Weather Monitor Warning
World Chaos43 controls
  • Recenter Camera

    Return gameplay camera heading and pitch to center

  • Align Player With Camera

    Turn the local ped or current mount toward the gameplay camera in Story Mode

  • Quick Turn Around

    Turn the local ped or current mount around by 180 degrees in Story Mode

  • Face Active Waypoint

    Turn the local ped or current mount toward the active waypoint in Story Mode

  • Stop Camera Shake

    Immediately end the current gameplay camera shake

  • Stop Camera Hint

    End the current game-authored or scripted camera hint

  • Restore Local Streaming

    Return world streaming focus to the local player in Story Mode

  • Clear HD Streaming Area

    Release a forced high-detail streaming area in Story Mode

  • Clear Viewport Room

    Release a stuck interior room assignment from the gameplay view in Story Mode

  • Clear Ped Room

    Release a stuck interior room assignment from the local ped in Story Mode

  • Cinematic View

    Hide the game HUD and radar while enabled

  • Cinematic View While Mounted

    Hide the game HUD and radar only while riding a mount

  • Cinematic View While Aiming

    Hide the game HUD and radar only while aiming or targeting

  • Hide HUD Only

    Hide game HUD elements while keeping the radar visible

  • Hide Radar Only

    Hide the radar while keeping the rest of the game HUD visible

  • Exterior Radar Indoors

    Use the exterior radar layout while inside interiors

  • Clear Help Messages

    Dismiss active game help messages from the HUD

  • Clear Notification Feed

    Dismiss current game notification feed messages

  • Stop Busy Spinner

    Dismiss a stuck game loading spinner

  • Stop Scripted Sounds

    End currently playing scripted sounds in Story Mode

  • Stop Audio Scenes

    End active scripted audio scenes in Story Mode

  • Stop Scripted Conversations

    End active scripted conversations in Story Mode

  • Riot Mode

    Make ambient peds fight each other in Story Mode

  • Panic Mode

    Make ambient peds flee from the local player in Story Mode

  • AI Weapon Damage

    Scale firearm damage dealt by AI in Story Mode

  • AI Melee Damage

    Scale melee damage dealt by AI in Story Mode

  • Animal Rain

    Drop animals from the sky around you in Story Mode

  • Stampede Herd

    Which animals charge past

  • Herd Size

    How many animals run in the stampede

  • Start Stampede

    Send the herd thundering across the ground just ahead of you in Story Mode

  • Fireworks Show

    Play this many firework bursts per second in the sky around you

  • Time Stop

    Freeze every ped and vehicle within this many meters until you switch it off in Story Mode

  • Earthquake

    Shake the ground around you at this intensity, knocking people over in Story Mode

  • Wild Lightning

    Lightning strikes the land around you this many times a minute, never closer than 15 meters

  • Night Stalkers

    Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes

  • Ghost Sightings

    At night a pale figure appears in the distance every this many minutes and vanishes if you get close

  • Whirlwind

    A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map

  • Crowd Emote

    Everyone within 25 meters who is not busy performs the chosen emote

  • Dance Fever

    Someone near you starts dancing and it spreads to whoever stands closest to each dancer

  • Pied Piper

    Wild and farm animals within this many meters fall in line and follow you until you switch it off

  • Stage a Shootout

    Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other

  • Meteorite Rain

    Rain flaming rocks from the sky around you

  • Stop All Chaos

    Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies

World Clock5 controls
  • Enable World Clock

    Show the live RDR2 clock as an overlay

  • 24-Hour Time

    Use a 24-hour clock instead of AM and PM

  • Show Seconds

    Include seconds in the clock display

  • Show Date

    Show the current RDR2 calendar date

  • Show Weekday

    Include the weekday calculated from the game calendar

World Scanner HUD9 controls
  • Enable World Scanner HUD

    Show live counts for nearby world activity

  • Scan Radius

    Count entities within this many meters

  • Show Humans

    Include living non-player humans

  • Show Animals

    Include living wildlife except horses

  • Show Horses

    Include loose and ridden horses except your current mount

  • Show Vehicles

    Include wagons, carts, boats and trains except your current ride

  • Show Hostiles

    Include humans currently fighting you

  • Show Bodies

    Include dead people and animals

  • World Scanner Threat
Zombie Outbreak4 controls
  • Enable Zombie Outbreak

    Infect everyone nearby; they drop their weapons and come for you

  • Infection Radius

    How far from you people get infected

  • Zombie Toughness

    How much damage each zombie takes to go down

  • Slow Zombies

    Zombies walk instead of running

Mission Controls17 controls
  • Mission Timer Panel

    Show the active team countdown; unavailable in missions without this timer

  • Mission Bounds Panel

    Mirror the active return-to-area countdown without changing its rules

  • Mission Standings Panel

    Show positions, ranks and spectator status when the mission publishes its leaderboard

  • Mission Bleed-Out Setup

    Override the group bleed-out duration for subsequent mission group setup

  • Mission Damage Setup

    Override current group damage multipliers for subsequent mission group setup

  • Mission Firearm and Bow Damage

    Firearm and bow multiplier while Mission Damage Setup is enabled

  • Mission Melee Damage

    Melee group multiplier; unarmed has a separate override

  • Mission Unarmed Damage

    Unarmed multiplier while Mission Damage Setup is enabled

  • Mission Thrown Damage

    Thrown weapon multiplier while Mission Damage Setup is enabled

  • Mission Pickup Auto-Equip Setup

    Enable instant weapon pickup equip on subsequent group setup; preserves other group flags

  • Mute Mission Countdowns

    Stop match, round and wave countdown sounds; unmuting allows future cues

  • Mission Lives Panel

    Read individual, team, shared or group lives from the active mission controller

  • Moonshine Buyer Refresh Seconds

    Local cloud-time rotation interval; changing it can change the current buyer bucket

  • Mission Signal Fallback Seconds

    Fallback for newly initialized mission signaling; mission data can override it

  • Mission PvP Display Distance

    Local mission display threshold; original visibility and extra-distance branches remain

  • Override Mission Intro Behavior

    Override the forced-instance-intro flag used by a giver availability check

  • Force Instance Intro Flag

    Flag value while the override is enabled; not a universal skip-intro option

Money (Story Mode)3 controls
  • Amount

    How many dollars each button adds or removes

  • Add Money

    Add the amount to your cash

  • Remove Money

    Take the amount from your cash, never below zero

Animation Controls5 controls
  • Disable Mount Ambient Idles

    Prevent the current mount from starting ambient idle animations

  • Disable Mount Head IK

    Stop automatic head alignment for the current mount

  • Disable Mount Arm IK

    Stop automatic foreleg alignment for the current mount

  • Disable Mount Leg IK

    Stop automatic leg alignment for the current mount

  • Disable Mount Torso IK

    Stop automatic torso alignment and reactions for the current mount

Appearance & Animation72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Base Attributes8 controls
  • Health Rank

    Override the current mount's base health rank

  • Stamina Rank

    Override the current mount's base stamina rank

  • Courage Rank

    Override how readily the current mount resists fear

  • Agility Rank

    Override the current mount's base agility rank

  • Speed Rank

    Override the current mount's base speed rank

  • Acceleration Rank

    Override the current mount's base acceleration rank

  • Bonding Rank

    Override the current mount's base bonding rank

  • Unruliness Rank

    Override how difficult the current mount is to control

Behaviour & Physics7 controls
  • No Ragdoll

    Prevent the current mount from ragdolling

  • Mount Ghost Collision

    Let the current mount pass through solid geometry

  • Climb Slopes

    Allow the current mount to climb steep slopes

  • Disable Mount Gravity

    Let the current mount move without gravity until disabled

  • Mount Cannot Be Lassoed

    Prevent lassos from catching the current mount

  • Mount Cannot Be Targeted

    Prevent peds and players from targeting the current mount

  • Mount Threat Tier

    Set how strongly ambient AI treats the current mount as a threat in Story Mode

Commands & Travel72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Condition & Stats72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Cores4 controls
  • Health Core

    Gradually fill or drain the mount's health core

  • Stamina Core

    Gradually fill or drain the mount's stamina core

  • Overpower Health

    Keep the mount's health core overpowered

  • Overpower Stamina

    Keep the mount's stamina core overpowered

Flying Mode4 controls
  • Enable Flying Mode

    Fly your mount with camera-relative controls in Story Mode; release movement to hover

  • Flight Speed

    Horizontal flying speed in meters per second

  • Vertical Speed

    How quickly Space and Ctrl raise or lower your mount

  • Boost Multiplier

    Multiply flight speed while holding Shift

Health3 controls
  • God Mode

    Keep the current mount invincible

  • Mount Infinite Breath

    Prevent the current mount from drowning in deep water

  • Mount Cannot Be Incapacitated

    Prevent the current mount from entering a downed state

Horse Spawner6 controls
  • Breed

    Choose the horse to spawn

  • Ride Immediately

    Put you in the saddle as soon as the horse appears

  • Make It Your Horse

    Mark the horse as yours so it answers your whistle

  • Max Bonding

    Start the horse at the highest bonding level

  • Spawn Horse

    Spawn the selected breed in front of you

  • Remove Spawned Horse

    Delete the last horse spawned here

Management & Spawners72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Motivation11 controls
  • Toilet

    Adjust the current mount's motivation

  • Fear

    Adjust the current mount's motivation

  • Angry

    Adjust the current mount's motivation

  • Agitation

    Adjust the current mount's motivation

  • Hungry

    Adjust the current mount's motivation

  • Tired

    Adjust the current mount's motivation

  • Sad

    Adjust the current mount's motivation

  • Brave

    Adjust the current mount's motivation

  • Offer Item

    Adjust the current mount's motivation

  • Suspicion

    Adjust the current mount's motivation

  • Drunk

    Adjust the current mount's motivation

Recovery72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Riding & Movement72 controls
  • Super Run

    Push the mount forward while it runs

  • Trample Damage

    Scale damage dealt when the local player's mount tramples a target

  • Battering Ram

    People in front of your galloping mount are thrown aside; sets how hard

  • Mount Kick

    Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use

  • Horse Thieves

    While you are on foot near your horse, a thief may try to ride off with it about every this many minutes

  • Spooked Horses

    Each shot you fire has a good chance to make other riders' horses within this many meters throw them

  • Enter Deep Water

    Allow the mount to choose routes through deep water

  • Ignore Dead Bodies

    Let the mount path past corpses without avoiding them

  • Ignore Fire

    Let the mount choose routes through nearby fire

  • Auto Revive Mount

    Automatically revive your injured or dead current, last, or owned horse when you have control

  • Mount Health Recharge

    Scale how quickly the current mount regenerates health in Story Mode

  • Mount Stamina Recharge

    Scale how quickly the current mount regains stamina in Story Mode

  • Mount Stamina Drain

    Scale how quickly the current mount consumes stamina in Story Mode

  • Mount Maximum Health

    Set the current mount's maximum health while enabled

  • Mount Quality

    Set the current mount's animal quality in Story Mode

  • Mount Headshot Damage Taken

    Scale headshot damage received by the current mount

  • Horseback Damage Reduction

    Reduce damage received by the local player while mounted

  • Scale

    Change the current mount's size

  • Mount Detail Distance

    Adjust how far away the current mount keeps full visual detail

  • Mount Opacity

    Make the current mount partly see-through

  • Always Cleaned

    Keep the current mount clean and dry

  • Mount Damaged Appearance

    Keep the current mount marked as visibly damaged

  • Mount Drenched Height

    Keep the current mount wet up to the selected height

  • Mount Sweat Level

    Adjust the visible sweat on the current mount

  • Mount Voice Volume

    Adjust how loudly the current mount vocalizes

  • Mount Cloth Pin Frames

    Hold the current mount's cloth equipment in place for the selected frames

  • Mount Scent Strength

    Adjust the current mount's scent line while using Eagle Eye

  • Mount Trail Effect

    Leave a temporary visual trail behind the current mount

  • Flaming Hooves

    Show flaming hooves while mounted or on the last mount

  • Fill Mount Health

    Fill the current or last mount's health

  • Restore Mount Stamina

    Restore the current or last mount's stamina

  • Revive Mount

    Revive and restore your injured or dead current, last, or owned horse

  • Clean Mount Now

    Remove blood, dirt, wetness, and visible damage from the current or last mount

  • Clear Mount Blood

    Remove blood from the current or last mount while preserving other appearance states

  • Clear Mount Facial Blood

    Remove blood only from the current or last mount's face

  • Clear Mount Dirt

    Remove environmental dirt from the current or last mount while preserving other appearance states

  • Dry Mount Now

    Remove wetness from the current or last mount while preserving other appearance states

  • Clear Mount Damage Decals

    Remove visible injury decals from the current or last mount while preserving other appearance states

  • Clear Mount Decorations

    Remove applied decorations from the current or last mount without changing its outfit

  • Clear Mount Particle Effects

    Remove particle effects attached to the current or last mount

  • Reset Mount Opacity

    Restore the current or last mount's default alpha once

  • Unfreeze Mount

    Release a position freeze applied to the current or last mount in Story Mode

  • Restore Mount Collision

    Re-enable world collision for the current or last mount in Story Mode

  • Extinguish Mount Now

    Stop the current or last mount's active fire

  • Clear Mount Tasks

    Stop active animations, scenarios, and tasks on the current or last mount

  • Clear Mount Secondary Task

    Stop only the current or last mount's secondary animation

  • Clear Mount Look At

    Stop the current or last mount from tracking a forced look-at target

  • Clear Mount Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults for the current or last mount

  • Mount Follow Speed

    Movement speed used by the mount follow command

  • Mount Follow Distance

    Distance the mount keeps behind the player

  • Make Mount Follow

    Ask the current or last living mount to follow behind the player in Story Mode

  • Mount Waypoint Speed

    Movement speed used when sending the mount to the waypoint

  • Send Mount To Waypoint

    Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode

  • Make Mount Wander

    Return the current or last living mount to autonomous roaming in Story Mode

  • Turn Mount Toward Player

    Turn the current or last living unmounted horse toward the player briefly in Story Mode

  • Make Mount Flee

    Make the current or last living unmounted horse flee from the player in Story Mode

  • Mount Wait Time

    Seconds the current or last mount should wait in place

  • Make Mount Wait

    Ask the current or last living mount to wait in place in Story Mode

  • Stop Mount Vocalization

    End the current or last mount's active vocalization once

  • Ragdoll Mount Now

    Make the current or last living mount fall over once in Story Mode

  • Reset Mount Avoidance

    Restore the current or last mount's default obstacle avoidance in Story Mode

  • Teleport To Mount

    Move the local ped to the last mount

  • Bring Mount Here

    Move the last mount behind the local player without mounting it

  • Mount Last Horse

    Mount the last horse in place without teleporting it

  • Ride Nearest Horse

    Jump onto the closest free horse within 60 meters in Story Mode

  • Take Nearest Vehicle

    Take the driver seat of the closest wagon or boat within 60 meters in Story Mode

  • Autopilot to Waypoint

    Ride, drive or walk to the map waypoint on its own; steer to take over

  • Claim Current Horse

    Make the horse you are riding yours, fully bonded, in Story Mode

  • Claim Aimed Horse

    Make the horse you are aiming at yours, fully bonded, in Story Mode

  • Herd Breed

    Which breed the wild herd is made of

  • Call Wild Herd

    Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in

  • Dismount Now

    Immediately remove the local player from the current mount

Separation Alerts7 controls
  • Enable Mount Separation Alerts

    Monitor the current or last mount's distance and condition

  • Mount Separation Distance

    Distance in meters that triggers the separation alert

  • Alert When Mount Returns

    Notify when the separated mount comes nearby again

  • Mount Reminder Minutes

    Repeat the far-away alert at this interval; zero disables reminders

  • Alert When Mount Is Down

    Notify once when the tracked mount dies

  • Test Mount Separation Alert

    Show a mount separation alert immediately

  • Reset Mount Separation State

    Allow the current mount state to notify again

Spare Horse3 controls
  • Breed

    Choose the breed for your next spare horse

  • Call Spare Horse

    A second saddled horse of the chosen breed trots along behind you, ready if you need it

  • Send Spare Horse Away

    Remove the spare horse

Super Jump3 controls
  • Enable Super Jump

    Push the mount forward and up while jumping

  • Height

    Upward jump force

  • Far

    Forward jump force

Vehicle Spawner4 controls
  • Vehicle

    Choose what to spawn; boats need water

  • Drive Immediately

    Put you in the driver seat when you are on foot

  • Spawn Vehicle

    Spawn the selected vehicle in front of you

  • Remove Spawned Vehicle

    Delete the last vehicle spawned here

Vitals Alerts14 controls
  • Enable Mount Vitals Alerts

    Monitor health, stamina, and cores for the current or last mount

  • Track Last Mount

    Continue monitoring your last mount while dismounted

  • Low Mount Health Alert

    Notify when mount health reaches the selected percentage

  • Mount Health Alert Threshold

    Choose the mount health percentage that triggers an alert

  • Low Mount Stamina Alert

    Notify when mount stamina reaches the selected percentage

  • Mount Stamina Alert Threshold

    Choose the mount stamina percentage that triggers an alert

  • Low Mount Health Core Alert

    Notify when the mount health core reaches the selected percentage

  • Mount Health Core Threshold

    Choose the mount health core percentage that triggers an alert

  • Low Mount Stamina Core Alert

    Notify when the mount stamina core reaches the selected percentage

  • Mount Stamina Core Threshold

    Choose the mount stamina core percentage that triggers an alert

  • Mount Vitals Recovery Alerts

    Notify after a low mount vital recovers above its alert range

  • Mount Vitals Reminder Minutes

    Repeat low mount-vital alerts at this interval; zero disables reminders

  • Test Mount Vitals Alert

    Show a mount vitals alert immediately

  • Reset Mount Vitals Alert State

    Allow current low mount vitals to notify again

Wagons & Boats11 controls
  • Vehicle God Mode

    Keep the wagon or boat you are using from taking damage or breaking

  • Protect Draft Animals

    Keep the horses pulling your wagon from taking damage

  • Auto Repair

    Repair the vehicle you are using whenever it is damaged

  • Top Speed Boost

    Raise the top speed of the wagon or boat you are using by this percentage

  • Boost Speed

    Speed added by each boost, in meters per second

  • Speed Boost

    Push the vehicle forward; bind a hotkey for quick use

  • Stop Instantly

    Bring the vehicle to a dead stop

  • Repair Vehicle

    Fix all damage on the vehicle you are using

  • Flip Upright

    Set an overturned vehicle back on its wheels

  • Bring Last Vehicle

    Move the wagon or boat you last used to beside you

  • Enter Last Vehicle

    Teleport into the driver seat of the wagon or boat you last used

Nametag Distances8 controls
  • Enabled

    Override local nametag distance thresholds; script-specific overrides still apply

  • Distant Tag Distance

    Effective distant thresholds are at least their close thresholds

  • Close Tag Distance

    Effective distant thresholds are at least their close thresholds

  • Ally Close Tag Distance

    Effective distant thresholds are at least their close thresholds

  • Ally Distant Tag Distance

    Effective distant thresholds are at least their close thresholds

  • On-Foot Tag Distance

    Effective distant thresholds are at least their close thresholds

  • Vehicle Tag Distance

    Effective distant thresholds are at least their close thresholds

  • Scoped Tag Distance

    Effective distant thresholds are at least their close thresholds

Online2 controls
  • Anti AFK

    Keep the Online inactivity timer from removing you

  • Infinite Inventory Items

    Prevent Online UseItems serialization while enabled

Send Network Info6 controls
  • Manipulate Name

    Replace the name in outgoing RDR2 network information

  • Name

    Enter the outgoing player name

  • Manipulate IP

    Replace the external address in outgoing RDR2 network information

  • IP

    Enter an IPv4 address

  • Manipulate Rockstar ID

    Replace the Rockstar ID in outgoing RDR2 network information

  • Rockstar ID

    Enter an eight digit or longer Rockstar ID

Jail3 controls
  • Jail Countdown Speed

    Accelerate the active jail countdown; disabling restores its interval

  • Jail Bribe Percent

    Percentage of the initial local bribe amount to keep

  • Apply Jail Bribe

    Lower the local bribe quote; payment still uses the game's transaction path

Karma6 controls
  • Enable Karma

    Apply enabled reactions to players who aim at you

  • Explosion

    Create the selected explosion while a player aims at you

  • Strike Meteorite

    Launch a meteorite at players who aim at you

  • Announce Player

    Report players who are aiming at you

  • Ragdoll

    Use a hidden water impact while a player aims at you

  • Kill Player

    Send lethal weapon damage when a player aims at you

Recovery3 controls
  • Quick Skin

    Finish the active skinning task immediately when fishing is not running

  • Unlock Outlaw Pass

    Unlocks the Outlaw Pass locally and adds the premium rewards you have reached to your inventory

  • Ignore Rank Locks

    Shops stop locking items by role or character rank; buying is still checked by the server

Train Management2 controls
  • Ambient Train Timeout

    Total timeout in minutes for active ambient trains; requires script host

  • Extend Train Timeouts

    Extend running ambient train timers without spawning or moving trains

Pickpocket4 controls
  • Pickpocket

    Allow lifting wallets; hogtied strangers never notice

  • Catch Chance

    Percent chance the mark notices and fights or flees

  • Max Take

    Most dollars a single wallet can hold

  • Lift a Wallet

    Pick the pocket of the closest stranger within two meters

Angry Animals3 controls
  • Invisible

    Hide the spawned animal

  • Invincible

    Make the spawned animal invincible

  • Spawn

    Spawn the selected animal and task it to attack

Escort2 controls
  • Send Escort

    Armed marshals ride alongside the selected player and fight anyone who attacks them

  • Dismiss Escort

    Send the escort riders away

Explosions6 controls
  • Enable Explosion

    Continuously create the selected explosion at this player

  • Scale

    Adjust explosion damage and force scale

  • Owned

    Attribute the explosion to the local player

  • Sound

    Play the explosion sound

  • Fx

    Show the explosion visual effect

  • Shake

    Adjust explosion camera shake

Message3 controls
  • Random Message

    Choose a new message while message spam runs

  • Spam Message

    Repeatedly send ticker messages

  • Send Message

    Send the selected ticker message once

Meteorite3 controls
  • Speed

    Adjust meteorite travel speed

  • Send

    Send one meteorite toward the selected player

  • Loop

    Send a meteorite every two seconds

Recovery2 controls
  • Multiplier

    Set how many reward props are placed in the chest

  • Chest

    Spawn a gold or money prop chest

Remote3 controls
  • Stance Approach

    Send the offensive or defensive stance event

  • Honor

    Send the selected honor event group

  • Parley

    Send the parley script event

Stable Mount5 controls
  • Random Message

    Choose a random mount and event while spam runs

  • Mount

    Choose which stable mount group receives the command

  • Event

    Choose the stable mount command

  • Send

    Send the selected stable mount command once

  • Spam Message

    Repeatedly send the stable mount command

Teleporter6 controls
  • Teleport To Player

    Teleport using the configured local offsets

  • Offset X

    Adjust the forward or backward offset

  • Offset Y

    Adjust the left or right offset

  • Offset Z

    Adjust the vertical offset

  • Teleport On Mount

    Use the first free seat on the selected player's mount

  • Teleport Into Vehicle

    Use the first free seat in the selected player's vehicle

Portrait Studio12 controls
  • Enabled

    Start a local portrait camera and lighting rig; stop camera paths first

  • Field of View
  • Camera Distance
  • Camera Height
  • Orbit Angle
  • Focus Distance
  • Portrait Lighting
  • Expression
  • Pose Dictionary

    Optional body pose animation dictionary

  • Pose Clip

    Animation clip from the chosen dictionary

  • Apply Body Pose
  • Stop Portrait Studio
Posse Feud Vote Cooldown2 controls
  • Posse Feud Vote Cooldown

    Delay between eligible feud votes in seconds

  • Feud Vote Cooldown Seconds
Production and Missions8 controls
  • Stranger Giver Cooldown Days

    Delay for subsequent giver cooldown calculations in game days; existing timestamps remain

  • Moonshiner Giver Cooldown Minutes

    In-game minutes for subsequent Moonshiner giver cooldown calculations

  • Giver Hostility Cooldown Minutes

    In-game wait after shooting near a giver; existing timestamps remain

  • Mission Distance Scale

    Scale near, medium and far mission selection thresholds; does not move objectives

  • Moonshine Production Speed

    Scale weak, regular and strong timing for subsequent production intervals

  • Story Mission Delay

    Online story-mission delay in seconds; other eligibility checks remain

  • Story Replay Delay

    Replay delay in seconds while Story Mission Delay is enabled

  • Respawn Prompt Speed

    Shorten hold and fill timings when the next respawn prompt is created

Quickdraw Duel6 controls
  • Quickdraw Duel

    Run the countdown and pay out when you win

  • Difficulty

    How fast your opponent draws; harder duels pay more

  • Reward

    Base dollars for a win, multiplied by difficulty

  • Slow Motion Draw

    Slow time briefly when the draw is called

  • Challenge Nearest Stranger

    Pick someone on foot within 30 meters and start the countdown

  • Call Off Duel

    End the duel and let your opponent go

Recipe Browser5 controls
  • Track Ingredients

    Keep the recipe panel visible and refresh inventory counts

  • Recipe Item
  • Custom Item Key

    Optional item name or hexadecimal hash; empty uses the catalog

  • Recipe Variant
  • Refresh Recipe

    Read crafting ingredients and unlock requirements without changing inventory

Recovery Herbs3 controls
  • Herb

    The herb to add to your satchel

  • Amount

    How many of the herb Give Herb adds

  • Give Herb

    Add the selected herb to your satchel

Loops25 controls
  • Money Loop

    Keep granting both donor money pickups

  • Money & Gold & Inventory

    Keep granting money, gold, trader goods, heirlooms and coins

  • Regular XP

    Keep granting character XP

  • Moonshine XP

    Keep granting Moonshiner role XP

  • Trader XP

    Keep granting Trader role XP

  • Collector XP

    Keep granting Collector role XP

  • Naturalist XP

    Keep granting Naturalist role XP

  • Bounty Hunter XP

    Keep granting Bounty Hunter role XP

  • Trader Goods

    Keep granting trader goods

  • Capital Rewards

    Keep granting Capitale chest rewards

  • Treasure Rewards

    Keep granting treasure rewards

  • Egg Rewards

    Keep granting every egg reward

  • Fossils Rewards

    Keep granting every fossil reward

  • Wand Cards

    Keep granting every Wand card

  • Sword Cards

    Keep granting every Sword card

  • Pentacle Cards

    Keep granting every Pentacle card

  • Cup Cards

    Keep granting every Cup card

  • Ring Rewards

    Keep granting every collectible ring

  • Necklace Rewards

    Keep granting every collectible necklace

  • Earrings Rewards

    Keep granting every collectible earring

  • Bracelet Rewards

    Keep granting every collectible bracelet

  • Arrow Head Rewards

    Keep granting every collectible arrowhead

  • ALC Bottle Rewards

    Keep granting every antique alcohol bottle

  • Coin Rewards

    Keep granting every collectible coin

  • Heirlooms Rewards

    Keep granting every family heirloom

Regular Event Rotation22 controls
  • Regular Event Rotation

    Set event priority slots; the first End Rotation ignores every later slot

  • Rotation Slot 1
  • Rotation Slot 2
  • Rotation Slot 3
  • Rotation Slot 4
  • Rotation Slot 5
  • Rotation Slot 6
  • Rotation Slot 7
  • Rotation Slot 8
  • Rotation Slot 9
  • Rotation Slot 10
  • Rotation Slot 11
  • Rotation Slot 12
  • Rotation Slot 13
  • Rotation Slot 14
  • Rotation Slot 15
  • Rotation Slot 16
  • Rotation Slot 17
  • Rotation Slot 18
  • Rotation Slot 19
  • Rotation Slot 20
  • Rotation Slot 21
Saddle Inventory8 controls
  • Refresh Horse Inventory
  • Previous Inventory Page
  • Next Inventory Page
  • Inventory Item
  • Equip Inventory Item
  • Unequip Inventory Item
  • Hide Inventory Item
  • Show Inventory Item
Scene Presets3 controls
  • Preset Name
  • Save Scene

    Save the Spooner database at its current world positions

  • Load Scene

    Add a saved scene to the database in Story Mode

Selected Player24 controls
  • Spectate Player

    Watch the selected player until disabled

  • Track Player

    Mark the selected player on your map with a live GPS route to them

  • Watch Player

    Get a notification when the selected player dies, recovers, mounts up, boards a vehicle or comes within 50 meters

  • Follow Player

    Automatically follow the selected player; press a movement key to stop

  • Copy Outfit

    Wear the selected player's current clothing on your own character

  • Copy Their Horse

    Spawn a horse of the same breed as the selected player's mount and climb on

  • Copy Their Weapon

    Give yourself the weapon the selected player is holding right now

  • Gift A Horse

    Spawn a horse of the chosen breed right beside the selected player for them to ride

  • Fireworks Over Them

    Show local firework effects high above the selected player

  • Greet Player

    Turn to face the selected player and greet them

  • Crowd Cheers For Them

    People standing around the selected player turn and applaud them

  • Send Them A Dog

    A friendly dog spawns beside the selected player and follows them around; sending another replaces it

  • Gift A Wagon

    Park the chosen ride beside the selected player; sending another replaces the last one

  • Ride Behind Them

    Climb onto the selected player's horse behind them, if the back seat is free

  • Make Camp For Them

    Light a campfire with two bedrolls in front of the selected player; replaces the last camp you made

  • Cage

    Spawn a prison cage or circus wagon at the selected player

  • Ragdoll

    Continuously ragdoll the selected player using a hidden water impact

  • Zombie Horde

    Spawn four armed attackers at the selected player

  • Kill Player

    Send lethal weapon damage to the selected player

  • Kill Spam

    Repeatedly send lethal damage at the selected interval

  • Glitch Ride

    Attach the selected player's ride to a fleeing bird

  • Delete Ride

    Request control and delete the selected mount or vehicle

  • Delete

    Request control and delete the selected player's vehicle

  • Animations

    Attach the local player and play the selected interaction

Self20 controls
  • Player Size

    Shrink or grow your character; 1.0 is normal size

  • Crowd Size

    Resize human NPCs within 80 meters; leaving range or disabling restores normal size

  • Danger Sense

    Slow time for a moment when someone within 50 meters opens fire on you; sets the speed

  • Lifesteal

    Every kill you make restores this percent of your health

  • Second Wind

    When your health runs nearly out, recover most of it, refill Dead Eye and slow time briefly; sets the cooldown in minutes

  • Quick Loot

    Pocket the cash of everyone you kill without walking over to the body; sets the most one body carries

  • Rampage Bonuses

    Chain kills for rewards: 3 refills Dead Eye, 5 restores health, 8 and every 4 after pay $50 with bullet time; sets the seconds allowed between kills

  • Shootdodge

    Aim, then jump, dive, or fall on foot; slow motion lasts until landing, and lower values slow time more

  • Lucky Charm

    Each hit you take has this percent chance to be shrugged off completely

  • Throw Decoy

    An unkillable double of you appears where you aim and everyone fighting you turns on it for ten seconds

  • Whiskey Swig

    Heal, top up your health core and some stamina; every swig makes you drunker for 30 seconds

  • Play Dead

    Drop limp for eight seconds while everyone fighting you loses interest; bind a hotkey for quick use

  • Intimidate

    Let out a war cry; strangers within 25 meters cower or run for their lives

  • Coin Flip Bet

    Choose a stake with the arrows, then confirm to flip in Story Mode; heads doubles it and tails loses it

  • Bar Brawl

    Up to eight strangers within 15 meters drop their guns and come at you with their fists

  • Ceasefire

    Everyone fighting within 50 meters lowers their guns and walks away for at least ten seconds

  • Demand Surrender

    Make hostile NPCs on foot within 40 meters raise their hands for fifteen seconds

  • Call for Backup

    Spawn an armed ally beside you to join your group or follow you

  • Summon Wolf Pack

    Four wolves join your group and fight at your side in Story Mode

  • Instant Horse Whistle

    Summon and mount the last horse when pressing Whistle in Story Mode

Abilities12 controls
  • Infinite Stamina

    Continuously restore the ped's stamina

  • Infinite Deadeye

    Continuously restore the local player's deadeye

  • Infinite Eagle Eye

    Keep Eagle Eye available without it draining

  • Health Recharge Rate

    Scale how quickly player health recharges

  • Stamina Recharge Rate

    Scale how quickly player stamina recharges

  • Sprint Stamina Drain

    Scale stamina consumed while sprinting

  • Eagle Eye Drain Rate

    Scale how quickly Eagle Eye drains

  • Dead Eye Gain & Drain

    Scale Dead Eye gained and consumed by gameplay effects

  • Pelt Quality Modifier

    Adjust animal skin quality calculations in Story Mode

  • Restore Stamina

    Restore the ped's stamina

  • Restore Deadeye

    Restore the local player's deadeye ability

  • Max Dead Eye Level

    Unlock the highest Dead Eye level

Disable Action Flags1 controls
  • Enable Action Override

    Apply the selected action-disable flags to the local ped

Animation Catalog1 controls
  • Refresh

    Reload this animation list from disk

Favorites1 controls
  • Refresh

    Reload this animation list from disk

Search3 controls
  • Search Animations

    Search animation dictionaries and clip names

  • Previous Page

    Show earlier animation matches

  • Next Page

    Show more animation matches

Settings8 controls
  • Flag

    Choose the animation playback flag

  • Disable Ambient Idles

    Prevent the local ped from starting ambient idle animations

  • Disable Gestures

    Prevent the local ped from starting gesture animations

  • Disable Conversation Look

    Prevent automatic conversation look-at animations

  • Disable Head IK

    Stop automatic head alignment for the local ped

  • Disable Arm IK

    Stop automatic arm alignment for the local ped

  • Disable Leg IK

    Stop automatic leg alignment for the local ped

  • Disable Torso IK

    Stop automatic torso alignment and reactions for the local ped

Animations7 controls
  • Dict

    Enter the animation dictionary

  • Animation

    Enter the animation clip name

  • Favorite Name

    Enter a name for the current dictionary and clip

  • Save Favorite

    Save the current dictionary and clip to the favorites list

  • Play

    Stream and play the selected animation

  • Recent Animation

    Select a recent animation by recency; newest first

  • Replay Recent Animation
Animations & Effects6 controls
  • Scenario

    Choose and play a donor scenario

  • Trail Effect

    Leave a fading line along your movement path; sets its lifetime in seconds

  • Drunk

    Enable and adjust the player's drunk level

  • Fire

    Set the local ped on fire while enabled

  • Extinguish Now

    Stop the local ped's current fire immediately

  • Clear Attached Particle Effects

    Remove particle effects attached to the local ped

Appearance8 controls
  • Body Weight

    Set body weight from thinnest (0) to heaviest (20)

  • Detail Distance

    Adjust how far away the local ped keeps full visual detail

  • Always Cleaned

    Keep the local ped clean and dry

  • Damaged Appearance

    Keep the local ped marked as visibly damaged

  • Drenched Height

    Keep the local ped's outfit wet up to the selected height

  • Sweat Level

    Adjust the visible sweat on the local ped

  • Cloth Pin Frames

    Hold the local ped's clothing in place for the selected frames

  • Scent Strength

    Adjust the local ped's scent line while using Eagle Eye

Cleanup7 controls
  • Clean Ped Now

    Remove blood, dirt, wetness, and visible damage once

  • Clear Ped Blood

    Remove blood while preserving dirt, wetness, and damage

  • Clear Facial Blood

    Remove blood only from the local ped's face

  • Clear Ped Dirt

    Remove environmental dirt while preserving blood, wetness, and damage

  • Dry Ped Now

    Remove wetness while preserving blood, dirt, and damage

  • Clear Ped Damage Decals

    Remove visible injury decals while preserving blood, dirt, and wetness

  • Clear Ped Decorations

    Remove applied ped decorations without changing outfit components

Base Attributes3 controls
  • Health Rank

    Override the local player's base health rank in Story Mode

  • Stamina Rank

    Override the local player's base stamina rank in Story Mode

  • Dead Eye Rank

    Override the local player's base Dead Eye rank in Story Mode

Behaviour & Flags5 controls
  • Player Mood

    Override the local player's ambient mood and reactions

  • Cannot Be Lassoed

    Prevent lassos from catching the local ped

  • Disable Kick Move

    Prevent the local ped from using the contextual kick move

  • Motivation State

    Force the selected local ped motivation

  • Brawling Style

    Override the local ped's melee fighting style

Carrying Flags27 controls
  • Enable Carrying Flags Override

    Apply selected carrying flags in Story Mode

  • Can Be Hogtied
  • Can Be Cut Free
  • Can Be Carried on Foot
  • Can Be Carried on Mount
  • Can Be Dropped
  • Can Flee from Target on Cut Free
  • Can Fight Target on Cut Free
  • Can Be Carried When Dead
  • Can Be Attacked by AI When Performing a Carry Action
  • Can Carry Anything
  • Map Blip Enabled
  • Can Be Carried by Human AI
  • Can Be Targeted When Carriable or Transitioning to Carriable
  • Can Be Placed on Mount
  • Can Be Carried When Dead if Ambient
  • Disable Prompt Line of Sight Checks
  • Is Instant Pickup
  • Is Auto Pickup
  • Force Allow Warp to Safe Ground Location
  • Pickups Ignore Height Restrictions
  • Clean Up When Not Carried
  • Block Knock Off Ped Variations from Carriable Interactions
  • Hit When Carriable
  • Disable Stow Pelts
  • Disable Carriable Interactions on This Mount
  • Force Hide Prompt Group
Clones4 controls
  • Invincible Clones

    New clones cannot be hurt

  • Clones Follow You

    New clones join your group, follow you and defend you

  • Spawn Clone

    Create a copy of yourself holding your current weapon, up to eight at once

  • Dismiss Clones

    Remove every clone you spawned

Cores6 controls
  • Health Core

    Gradually fill or drain the health core

  • Stamina Core

    Gradually fill or drain the stamina core

  • Deadeye Core

    Gradually fill or drain the deadeye core

  • Overpower Health

    Keep the health core overpowered

  • Overpower Stamina

    Keep the stamina core overpowered

  • Overpower Deadeye

    Keep the deadeye core overpowered

Damage Proofs9 controls
  • Enable Proofs

    Apply the damage proofs selected below

  • Bullet

    Block bullet damage

  • Fire

    Block fire damage

  • Explosion

    Block explosion damage

  • Melee

    Block melee damage

  • Collision

    Block damage from impacts and collisions

  • Headshot

    Block instant headshot kills

  • Projectile

    Block arrow and thrown weapon damage

  • Steam & Smoke

    Block steam and smoke damage

Display Bones3 controls
  • Enable Bones Display

    Show selected local ped bones on screen

  • Minimum Draw Range

    Set the first catalog index to inspect

  • Maximum Draw Range

    Set the last catalog index to inspect

Name4 controls
  • Draw Names

    Draw each visible bone's native name

  • Scale

    Adjust the bone name text scale

  • Name Color

    Choose the bone name text color

  • Rainbow Color

    Cycle the bone name color while it is visible

Rect5 controls
  • Draw Rects

    Draw a marker at each visible bone

  • Scale

    Adjust the bone marker size

  • Rotation

    Set marker rotation or animate it while enabled

  • Rect Color

    Choose the bone marker color

  • Rainbow Color

    Cycle the bone marker color while it is visible

Force Powers6 controls
  • Strength

    How hard each power throws things

  • Range

    How far each power reaches in meters

  • Include Vehicles

    Also move wagons, coaches and boats

  • Force Push

    Blast people and vehicles in front of the camera away; bind a hotkey for quick use

  • Force Pull

    Drag people and vehicles in front of the camera toward you

  • Force Lift

    Lift everything around you into the air, then let it fall

Forcefield3 controls
  • Enable Forcefield

    Push nearby peds and vehicles away from you

  • Radius

    How far the forcefield reaches

  • Strength

    How hard entities are pushed

Hardcore Survival5 controls
  • Enable Hardcore Survival

    Your cores slowly empty, so you have to eat, rest and look after yourself

  • Drain Every

    Seconds between each point your cores lose

  • Drain Dead Eye Core

    Also drain the Dead Eye core

  • Empty Health Core Hurts

    Lose a little health every few seconds while your health core is empty

  • Exhaustion

    You cannot sprint while your stamina core is empty

Heading Control6 controls
  • Lock Heading

    Keep the player or current mount facing this compass heading

  • Capture Current Heading

    Copy the current player or mount heading into the lock value

  • Face North

    Turn the player or current mount north once

  • Face East

    Turn the player or current mount east once

  • Face South

    Turn the player or current mount south once

  • Face West

    Turn the player or current mount west once

Health14 controls
  • God Mode

    Keep the local ped invincible

  • Maximum Health

    Set the local ped's maximum health while enabled

  • Weapon Damage Taken

    Scale damage received from firearms and projectiles

  • Melee Damage Taken

    Scale damage received from melee attacks

  • Headshot Damage Taken

    Scale headshot damage received by the local ped

  • No Ragdoll

    Prevent the local ped from ragdolling

  • No Fall Damage

    Land from any height without losing health

  • Infinite Breath

    Stay underwater without drowning

  • Instant Regen Start

    Remove the delay before natural health regeneration begins

  • Cheat Death

    Refill health when it drops below this percentage

  • Pause Bleed-Out

    Stop the incapacitation bleed-out timer while enabled

  • Instant Revive

    Get back up where you fell as soon as you die

  • Fill Health

    Fill health to the ped's maximum

  • Revive Now

    Recover the local ped from death or injury once in Story Mode

Lasso Flags13 controls
  • Enable Lasso Flag Override

    Apply selected lasso flags in Story Mode

  • Can Be Lassoed
  • Can Be Lassoed When Dead
  • Can Be Lassoed by Friendly AI
  • Can Be Lassoed by Friendly Players
  • Can Run Primary Lasso React Task
  • Should Flee on Attach
  • Should Attack on Attach
  • Can Be Reeled In
  • Disable in Multiplayer
  • Can Pull Over Player
  • Can Be Lassoed When Dead in Water
  • Cannot Lasso Players
Law Alerts9 controls
  • Enable Law Alerts

    Monitor wanted, witness, incident, and bounty changes

  • Wanted Level Alerts

    Notify when the wanted level rises or falls

  • Witness Activity Alerts

    Notify when witnesses begin reporting a crime

  • Law Incident Alerts

    Notify when a law incident starts or ends

  • Bounty Increase Alerts

    Notify after bounty increases by the selected amount

  • Bounty Increase Threshold

    Minimum cumulative bounty increase in dollars before notifying

  • Law Clear Alerts

    Notify when wanted, witness, incident, or bounty status clears

  • Test Law Alert

    Show a law alert immediately

  • Reset Law Alert Baseline

    Use the next law sample as a new silent baseline

Momentum Tools6 controls
  • Forward Boost Speed

    Set velocity used by the forward boost action

  • Upward Boost Speed

    Set vertical velocity used by the upward boost action

  • Stop Momentum

    Immediately clear movement for the player or current mount

  • Boost Forward

    Launch the player or current mount along the camera direction

  • Boost Upward

    Launch the player or current mount vertically while preserving horizontal motion

  • Reverse Momentum

    Reverse the current movement vector for the player or current mount

Movement21 controls
  • Force Crouch

    Keep the local ped in crouched locomotion until disabled

  • Fast Swim

    Increase the local player's swim speed

  • Walking Style

    Change the local ped's walking style

  • Fast Ladder Climb

    Climb ladders faster by this multiplier

  • Disable Cover

    Prevent the local player from entering cover

  • Feather Fall

    Drift down instead of plummeting; sets the fastest you can fall in meters per second

  • Ghost Collision

    Pass through solid geometry during normal movement

  • Freeze Position

    Lock yourself in place

  • Disable Gravity

    Turn off gravity for the local ped

  • Injured

    Make the local ped walk as if injured

  • Decreased Capsule

    Reduce the local ped's collision capsule

  • Knock Off Vehicle

    Choose how easily the ped is knocked off a vehicle

  • Be Incapacitated

    Allow the local ped to be incapacitated

  • Ground Recovery Range

    Limit how far Snap to Ground may move you vertically

  • Snap to Ground

    Place the local ped or current mount on nearby ground in Story Mode

  • Ragdoll Now

    Make the local ped fall over once in Story Mode

  • Clear Tasks

    Stop current animations and scenarios

  • Clear Secondary Task

    Stop only the local ped's active secondary animation

  • Clear Look At

    Stop the local ped from tracking a forced look-at target

  • Clear Defensive Area

    Release the local ped's assigned defensive area without clearing other tasks

  • Clear Drive-By Subtask

    Remove the local ped's drive-by subtask while preserving the driving task

No Clip Mode12 controls
  • Enable No Clip

    Move freely through the world using movement and fly controls

  • Movement Mode

    Move relative to the ped or the camera

  • Speed

    Set no clip movement speed

  • Smoother

    Smooth movement and height changes

  • Avoid Going Under Ground

    Keep the ped above the detected ground

  • Disable Crouch

    Block crouch input during no clip

  • T Pos

    Clear animations while moving in no clip

  • Rotation Offset

    Use fixed rotation or the camera as the rotation base

  • X Rotation

    Adjust no clip X rotation

  • Y Rotation

    Adjust no clip Y rotation

  • Z Rotation

    Adjust no clip Z rotation

  • Loop Rotation Adding

    Keep adding the selected rotation each script tick

Outfit Manager1 controls
  • Restore Original Outfit

    Restore the outfit captured before the first loaded outfit

Save & Load5 controls
  • Save

    Enter a name and confirm to save your current outfit

  • Empty

    Save an outfit to add it to this list

  • Empty

    Save an outfit to add it to this list

  • Previous Page
  • Next Page
Posse Commands5 controls
  • Follow Me

    Have your posse fall in behind you

  • Hold Position

    Have your posse guard where they stand

  • Attack My Target

    Send your posse after the person you are aiming at; bind a hotkey for quick use

  • Fight Nearby Enemies

    Have your posse engage every hostile within 80 meters

  • Dismiss Posse

    Release everyone from your group

Ragdoll Control3 controls
  • Enable Ragdoll Control

    Steer the local ped using movement and fly controls

  • Ragdoll Speed

    Adjust the ragdoll movement speed

  • Reset Ragdoll Timer

    Clear the local ped's active ragdoll recovery timer

Resets16 controls
  • Reset Health

    Reset health to the ped's default

  • Reset Texture

    Refresh the ped's MetaPed textures and appearance variation

  • Reset Last Vehicle

    Clear the ped's last vehicle reference

  • Reset Weapon Movement

    Reset the ped's weapon movement style

  • Reset In Vehicle Context

    Clear the ped's in-vehicle context

  • Reset Incapacitation Bleed Out Duration

    Reset the ped's incapacitation bleed-out duration

  • Reset Ladder Movement Speed

    Reset the ped's ladder speed modifier

  • Reset Components

    Reset the ped's appearance components

  • Reset Arrest State

    Clear a stuck player arrest state in Story Mode

  • Clear Damage Tracking

    Forget recent damage dealt by and received by the local player

  • Clear Facial Idle Override

    Restore the local ped's normal idle facial animation

  • Reset Input Gait

    Restore the local player's default movement input gait

  • Clear Locomotion Overrides

    Restore model, motion-type, and active locomotion defaults

  • Reset Ped Opacity

    Restore the local ped's default alpha once

  • Unfreeze Ped Once

    Release a position freeze once; an enabled Freeze Position override may reapply

  • Restore Ped Collision Once

    Re-enable world collision once; an enabled Ghost Collision override may reapply

Safe Position8 controls
  • Auto Save Safe Position

    Periodically remember stable ground beneath the player or current mount

  • Safe Position Interval

    Choose seconds between automatic safe-position captures

  • Auto Return After Dangerous Fall

    Return to the safe position when downward speed crosses the threshold

  • Dangerous Fall Speed

    Choose the downward speed that triggers automatic return

  • Safe Return Cooldown

    Choose seconds before another automatic return may occur

  • Save Safe Position

    Remember the current stable position and heading once

  • Return to Safe Position

    Move the local player or current mount to the remembered position

  • Clear Safe Position

    Forget the currently remembered recovery position

Stealth & Law22 controls
  • Never Wanted

    Prevent lawmen from assigning a wanted level

  • No Bounty

    Clear the local player's bounty while enabled

  • No Witnesses

    Stop witnesses from reporting your crimes

  • Hide Law Radar Blips

    Hide law-enforcement blips from the radar in Story Mode

  • Postpone Combat Crime Reports

    Delay disturbance-crime reporting while combat remains active in Story Mode

  • Clear Wanted Now

    End the local player's current wanted state once

  • Clear Bounty Now

    Remove the local player's current bounty once

  • Clear Crime History

    Forget the local player's past crimes and wanted score in Story Mode

  • Reset Law Response

    Restore default wanted difficulty and law response delay in Story Mode

  • Clear Bounty Pursuit State

    End stuck bounty-hunter target and pursuit roles in Story Mode

  • Invisible

    Choose full or local-only visibility

  • Opacity

    Make yourself partly see-through

  • Aiming Opacity

    Apply the selected opacity only while aiming or locked onto a target

  • Cannot Be Targeted

    Prevent other peds and players from targeting the local ped

  • Silent

    Mute your pain sounds and speech

  • Voice Volume

    Adjust how loudly the local ped speaks

  • Quiet Movement

    Prevent normal and sneaking movement from making noise

  • Threat Tier

    Set how strongly ambient AI treats the local ped as a threat in Story Mode

  • Ignored by Everyone

    NPCs stop reacting to you

  • Animal Friendly

    Nearby predators leave you alone

  • No Gang Harassment

    Prevent gangs from hassling the local player

  • Stop Current Speech

    End the local ped's current spoken and ambient voice lines once

Super Jump4 controls
  • Enable Super Jump

    Apply extra force while the ped jumps

  • Height Multiplier

    Upward force during the jump window

  • Far Multiplier

    Forward force during the jump window

  • Update Time (Ms)

    How long to apply force after a jump starts

Super Run3 controls
  • Walk

    Push the ped forward while walking

  • Run

    Push the ped forward while running

  • Sprint

    Push the ped forward while sprinting

Time Rewind2 controls
  • Time Rewind

    Keep remembering where you were each second; sets how many seconds Rewind Now takes you back

  • Rewind Now

    Snap back to where you were, with at least the health you had then; bind a hotkey for quick use

Vitals Alerts11 controls
  • Enable Vitals Alerts

    Monitor player health, stamina, and Dead Eye thresholds

  • Low Health Alert

    Notify when health reaches the selected percentage

  • Health Alert Threshold

    Choose the health percentage that triggers an alert

  • Low Stamina Alert

    Notify when stamina reaches the selected percentage

  • Stamina Alert Threshold

    Choose the stamina percentage that triggers an alert

  • Low Dead Eye Alert

    Notify when Dead Eye reaches the selected percentage

  • Dead Eye Alert Threshold

    Choose the Dead Eye percentage that triggers an alert

  • Vitals Recovery Alerts

    Notify after a low vital recovers above its alert range

  • Vitals Reminder Minutes

    Repeat low-vital alerts at this interval; zero disables reminders

  • Test Vitals Alert

    Show a vitals alert immediately

  • Reset Vitals Alert State

    Allow current low-vital conditions to notify again

Settings13 controls
  • Auto UI Scale

    Scale the menu to match your resolution (all themes)

  • UI Scale

    Menu size multiplier (auto x this)

  • Overlays/Panels Scale

    Size multiplier for draggable HUD overlays and panels

  • HDR Menu Brightness

    How bright the menu is, in nits, when the game outputs HDR

  • Streamer Mode

    Hide the menu and overlays from OBS, Discord and other recordings; you still see them

  • Mute Mod Audio

    While Streamer Mode is on, silence the music player and script sounds; game audio is unaffected

  • Reload Lua Theme

    Reload current theme

  • Reset Theme

    Reset to default theme.lua

  • Reset Menu Position

    Move the menu back to the centre of the screen

  • Game State Alert

    Show an alert when the RDR2 game state changes

  • Command Palette

    Search and activate features; F6 opens this panel

  • Favorites Panel

    Pin features from the command palette

  • Script Diagnostics

    Show script status, errors and callback execution times

Sniper Hunt5 controls
  • Sniper Hunt

    Keep the search area on the sniper and pay out when you take him down

  • Sniper Distance

    How far away the sniper sets up, in meters

  • Reward

    Bounty in dollars for taking the sniper down

  • Start Sniper Hunt

    A sniper takes up a position and starts shooting at you

  • Call Off

    Send the sniper home and clear the marker

Spawn Favorites5 controls
  • Favorite Name
  • Save Selected Model

    Bookmark the selected Spooner ped, animal, vehicle or object

  • Spawn Favorite Model
  • Save Selected Particle

    Bookmark the particle selected in Spooner

  • Play Favorite Particle
Spooner1 controls
  • Force Detach Entities

    Remove controlled world entities attached to your player

Spooner Animation Cache4 controls
  • Refresh

    Reload this animation list from disk

  • Refresh

    Reload this animation list from disk

  • Previous Page

    Show earlier saved animations

  • Next Page

    Show more saved animations

Spooner Animation Select3 controls
  • Play

    Play the selected animation on this ped

  • Freeze Animation

    Freeze the animation at the selected normalized time

  • Stop

    Stop animation tasks on the selected ped

Spooner Attach Bone1 controls
  • Root

    Attach to the target entity root

Database1 controls
  • Clear Database

    Delete every entity spawned by Spooner

Modded Vehicles2 controls
  • Save Modded Vehicle

    Save the selected vehicle and its attached entities as XML

  • Refresh

    Refresh saved vehicle creations

Objects4 controls
  • Custom Input

    Enter an object model name or hash and press Enter to spawn it

  • Find

    Search the complete RDR2 object catalog and press Enter

  • Previous Page

    Show earlier matching objects

  • Next Page

    Show more matching objects

Select Bone12 controls
  • Entity Origin

    Attach the particle to the entity origin

  • Root

    Attach the particle to the root bone

  • Head

    Attach the particle to the head bone

  • Neck

    Attach the particle to the neck bone

  • Spine

    Attach the particle to the spine bone

  • Left Hand

    Attach the particle to the left hand bone

  • Right Hand

    Attach the particle to the right hand bone

  • Left Foot

    Attach the particle to the left foot bone

  • Right Foot

    Attach the particle to the right foot bone

  • Left Forearm

    Attach the particle to the left forearm bone

  • Right Forearm

    Attach the particle to the right forearm bone

  • Pelvis

    Attach the particle to the pelvis bone

Spooner Particle Modify13 controls
  • Remove Particle

    Remove this particle effect from the entity

  • Delay

    Set the delay between particle emissions in milliseconds

  • X

    Adjust the particle X offset

  • Y

    Adjust the particle Y offset

  • Z

    Adjust the particle Z offset

  • X - Rot

    Adjust the particle X rotation

  • Y - Rot

    Adjust the particle Y rotation

  • Z - Rot

    Adjust the particle Z rotation

  • Scale

    Adjust the particle scale

  • Reset Particle Offsets

    Reset particle position and rotation

  • Cancel

    Leave the particle editor without adding a preview

  • Add To Entity

    Add the selected particle effect to this entity

  • Remove Particle

    Remove this particle effect from the entity

Ped Creations2 controls
  • Save Ped Creation

    Save entities attached to the local ped as XML

  • Refresh

    Refresh saved ped creations

Peds2 controls
  • Ped Model

    Enter a ped model name or hash

  • Spawn Ped

    Spawn the entered ped model in front of the local player

Spawn Settings1 controls
  • Place On Ground Properly

    Place spawned objects on the ground

Vehicle1 controls
  • Custom Input

    Enter a vehicle model name or hash and press Enter to spawn it

Stagecoach Driver5 controls
  • Stagecoach Driver

    Find fares and pay out each drop-off

  • Fare Rate

    Dollars earned per 100 meters of each trip

  • Tips

    Passengers tip a quarter extra when you get them there quickly

  • Start Shift

    Bring a stagecoach round, or use the vehicle you are driving, and start finding fares

  • End Shift

    Stop picking up passengers and see how the shift went

Sync Protections4 controls
  • Block Invalid Sync Data

    Reject sync application with invalid tree or object memory

  • Block All Sync Data

    Reject every incoming object sync while enabled

  • Log Sync Rejections

    Log rejected incoming object sync data

  • Sync Hook

    Installed only when the optional donor signature resolves

Target Practice6 controls
  • Target Practice

    Count your hits and time each round

  • Targets

    Small bottles for a challenge, or big archery boards

  • Target Count

    How many targets each round sets up

  • Target Distance

    Roughly how far away the targets stand in meters

  • Set Up Targets

    Place a fan of targets in front of you

  • Clear Targets

    Remove every target still standing

Teleport2 controls
  • Teleport Behind Target

    Preview and teleport behind the person or thing you are aiming at in Story Mode

  • Bring Target To Me

    Preview where the aimed person or thing will be brought in Story Mode

Theme1 controls
  • Reset Theme

    Reset all theme settings to defaults

Themed Event Rotation22 controls
  • Themed Event Rotation

    Set event priority slots; the first End Rotation ignores every later slot

  • Rotation Slot 1
  • Rotation Slot 2
  • Rotation Slot 3
  • Rotation Slot 4
  • Rotation Slot 5
  • Rotation Slot 6
  • Rotation Slot 7
  • Rotation Slot 8
  • Rotation Slot 9
  • Rotation Slot 10
  • Rotation Slot 11
  • Rotation Slot 12
  • Rotation Slot 13
  • Rotation Slot 14
  • Rotation Slot 15
  • Rotation Slot 16
  • Rotation Slot 17
  • Rotation Slot 18
  • Rotation Slot 19
  • Rotation Slot 20
  • Rotation Slot 21
Timed Challenges7 controls
  • Timed Challenges

    Count your kills and pay out when you hit the goal in time

  • Challenge

    What counts: animals, people, headshots, predators, kills from the saddle or kills from 50 meters out

  • Goal

    How many kills you need

  • Time Limit

    Seconds you have to reach the goal

  • Reward

    Dollars paid when you beat the challenge

  • Start Challenge

    Start the clock; bodies already on the ground do not count

  • Abandon Challenge

    Stop the current challenge

Train Controller10 controls
  • Enabled

    Allow a local train; disabling removes the train created here

  • Train Configuration
  • Forward Direction
  • Cruise Speed

    Target train speed in metres per second

  • Stop at Stations
  • Carriage

    Zero selects the engine

  • Spawn Train

    Stand near a railway track; replaces the train created here

  • Select Carriage in Spooner
  • Stop Train
  • Remove Created Train
Train Spawn Frequency4 controls
  • Train Spawn Frequency

    Time between ambient train spawn checks; does not force a spawn

  • Primary Train Check Seconds
  • Secondary Train Check Seconds
  • Trolley Check Seconds
Treasure Hunt6 controls
  • Treasure Hunt

    Track the current hunt and pay out when you reach the treasure

  • Search Distance

    How far away the treasure can be hidden in meters

  • Reward

    Dollars paid when you find the treasure

  • Warmer and Colder Hints

    Tell you every few seconds whether you are getting closer

  • Start Treasure Hunt

    Hide a new treasure and mark its search area on your map

  • Give Up

    End the current hunt and remove the search area

VFX6 controls
  • Reset Eye Adaptation

    Recalculate automatic exposure over the next thirty frames

  • Clear Timecycle Modifier

    Remove the active scripted timecycle modifier

  • Reset Render Phases

    Resume render phases left paused by a script

  • Reset Entity Aura

    Clear the active global entity aura effect

  • Stop Post Effects

    Stop all active animation post-processing effects

  • Reset Shadow Sampling

    Restore the default cascade-shadow sample type

Galaxy Settings2 controls
  • Enable Color Override

    Override the galaxy aura color

  • Value

    Override the galaxy aura color

Galaxy Stars Settings2 controls
  • Enable Color Override

    Override the galaxy star color

  • Value

    Override the galaxy star color

Lighting Effects11 controls
  • Lighting Color

    Override the lightning strike color

  • Random Update Delay

    Set the random color update delay in milliseconds

  • Lighting Sky Effect

    Override this lightning visual value

  • Lighting Core Effect

    Override this lightning visual value

  • Lighting Hit Effect

    Override this lightning visual value

  • Lighting Core Glow

    Override this lightning visual value

  • Lighting Glow

    Override this lightning visual value

  • Lighting Sharpness

    Override this lightning visual value

  • Lighting Top Glow

    Override this lightning visual value

  • Lighting Sky Glow

    Override this lightning visual value

  • Lighting Cloud Glow

    Override this lightning visual value

Spread Control2 controls
  • Enable Direction Override

    Override the lightning spread vector

  • Spread Color

    Choose the lightning spread vector values

Advanced Spread Control2 controls
  • Enable Direction Override

    Override the secondary lightning spread vector

  • Spread Color

    Choose the secondary lightning spread vector values

Moon Effects2 controls
  • Moon Scale

    Adjust moon scale

  • Moon Visibility

    Adjust moon visibility

MoonSphere Color Settings2 controls
  • Enable Color Override

    Override the MoonSphere color

  • Value

    Override the MoonSphere color

Light Effect Settings2 controls
  • Enable Light Override

    Override the sunset moon-light vector

  • Value

    Override the sunset moon-light vector

Position Settings2 controls
  • Enable Direction Override

    Override the moon position vector

  • Value

    Override the moon position vector

Night Sky Color2 controls
  • Enable Effect Override

    Override the night sky moon-light color

  • Value

    Override the night sky moon-light color

Aura Settings2 controls
  • Enable Color Override

    Override the real sky aura color

  • Value

    Override the real sky aura color

Sky Effects5 controls
  • Day Light Intensity

    Adjust daylight intensity

  • Night Light Intensity

    Adjust night lighting intensity

  • Galaxy Stars Zoom

    Adjust galaxy star zoom

  • Sky Darkness

    Adjust sky darkness

  • Sky Gamma

    Adjust sky gamma

Sky Light2 controls
  • Enable Color Override

    Override the sky light color

  • Value

    Override the sky light color

Stars4 controls
  • Stars Intensity

    Adjust star intensity

  • Glow

    Adjust big-star glow

  • Scale

    Adjust big-star scale

  • Star Smoothing

    Adjust star smoothing

Color2 controls
  • Enable Stars Override

    Override the star color

  • Value

    Override the star color

Sun1 controls
  • Sun Scale

    Adjust sun scale

Direction2 controls
  • Enable Direction Override

    Override the sun direction vector

  • Value

    Override the sun direction vector

Timecycle Effects10 controls
  • Deep Snow Shadow

    Override deep snow shadows

  • HDR

    Adjust HDR intensity

  • Screen Light

    Adjust screen light intensity

  • Game Light

    Adjust game light intensity

  • Game Shadow

    Override game shadow darkness

  • Deep Shadow

    Override the extra-shadow flag

  • Sun Light Reaction To Peds

    Adjust sunlight reaction to peds

  • Water Fog Bluenss

    Adjust the water-fog light value

  • Water Fog Intensity

    Adjust water-fog intensity

  • Sun Light At Night

    Adjust sunlight at night

Cloud Color2 controls
  • Enable Cloud Color Override

    Override the timecycle cloud color

  • Value

    Override the timecycle cloud color

Clouds7 controls
  • Lower Cloud Intensity

    Adjust lower-cloud intensity

  • Ground Cloud Intensity

    Adjust ground-cloud intensity

  • Rain Cloud

    Adjust rain clouds

  • Small Cloud Type

    Adjust the small-cloud type

  • Big Cloud Type

    Adjust the big-cloud type

  • Cloud Spread

    Adjust cloud spread

  • Cloud Intensity

    Adjust overall cloud intensity

Moon Light2 controls
  • Enable Moon Light Override

    Override the timecycle moon-light color

  • Value

    Override the timecycle moon-light color

Ped Light2 controls
  • Enable Ped Light Override

    Override all four ped-light vectors

  • Value

    Override all four ped-light vectors

Randomizer Lightor2 controls
  • Enable Lightor Override

    Override the reflected sky-light vector

  • Value

    Override the reflected sky-light vector

Sky Color2 controls
  • Enable Sky Color Override

    Override the timecycle sky color

  • Value

    Override the timecycle sky color

Wagon Delivery6 controls
  • Wagon Delivery

    Time the run and pay out when the wagon reaches the buyer

  • Cargo

    Fragile goods pay more but lose value as the wagon takes damage; gold always draws bandits

  • Delivery Distance

    Rough distance to the buyer in meters; longer runs pay more

  • Bandit Ambush

    Riders try to take the cargo partway through the run

  • Start Delivery

    Bring a loaded wagon round and mark the buyer on your map

  • Cancel Delivery

    Abandon the cargo and clear the route

Wagon Transport6 controls
  • Enabled

    Inspect your current wagon or the wagon selected in Spooner

  • Transport Seat

    Minus one is the driver; invalid seats are clamped

  • Door Access
  • Apply Door Access

    Change door locks where the wagon supports them

  • Unload Occupants

    Ask wagon occupants to leave in order

  • Restore Door Access
Weapon46 controls
  • Infinite Ammo

    Keep ammunition unlimited for the local ped

  • Infinite Clip

    Refill the current weapon's clip when it runs low

  • No Spread

    Set ped accuracy to maximum while enabled

  • Weapon Damage

    Scale damage dealt by the local player's firearms

  • Melee Damage

    Scale damage dealt by the local player's melee weapons

  • Explosive Damage

    Scale damage dealt by the local player's explosive weapons

  • Rapid Fire

    Fire extra shots while aiming and attacking in Story Mode

  • Shotgun Every Gun

    Fire this many extra pellets in a small cone with every shot in Story Mode

  • Auto Cock

    Keep the current weapon cocked

  • Bow Stamina Drain

    Scale stamina consumed while drawing a bow

  • Dual Wield

    Allow or forbid dual wielding for the local ped

  • Give All Weapons

    Add every weapon in the catalog with some ammo in Story Mode

  • Remove All Weapons

    Take every weapon from your character in Story Mode

  • Holster Weapon

    Put away whatever you are holding; bind a hotkey for quick use

  • Equip Best Weapon

    Draw the strongest weapon you carry; bind a hotkey for quick use

  • No Scope

    Clear aiming tasks while aiming in Story Mode

  • Disable Lock-On

    Prevent the local player from locking onto targets

  • Grappling Hook

    Shoot a surface up to 80 meters away on foot to be pulled straight to it; sets the pull speed

  • No Weapon Degradation

    Prevent equipped weapons from losing condition

  • Weapon Degradation

    Set equipped weapon condition from pristine to fully degraded

  • Keep Weapon on Death

    Prevent the local ped from dropping the held weapon on death

  • Hide Weapon Models

    Hide held and holstered weapon models without removing them

  • Weapon Scale

    Resize the equipped weapon while preserving its original scale

  • Aiming Weapon Scale

    Apply the selected equipped-weapon scale only while aiming

  • Weapon Opacity

    Make the equipped weapon partly see-through

  • Aiming Weapon Opacity

    Apply the selected equipped-weapon opacity only while aiming

  • Weapon Dirt

    Set the visible dirt level on the equipped weapon

  • Weapon Soot

    Set the visible soot level on the equipped weapon

  • Weapon Wear

    Set visual scratches and damage on the equipped weapon

  • Reload Weapon

    Reload the equipped weapon immediately

  • Cock Weapon Now

    Cock the equipped weapon once without enabling Auto Cock

  • Refill Current Clip

    Instantly refill only the equipped weapon's loaded clip

  • Empty Current Clip

    Remove loaded rounds without changing reserve ammunition

  • Empty All Ammo

    Remove loaded and reserve ammunition from the equipped weapon

  • Restore Weapon Condition

    Clean and fully restore the equipped weapon

  • Clean Weapon Dirt

    Remove dirt from the equipped weapon without changing soot or wear

  • Clear Weapon Soot

    Remove firing soot from the equipped weapon without changing dirt or wear

  • Repair Weapon Wear

    Reset equipped weapon degradation without changing dirt or soot

  • Randomize Weapon Appearance

    Randomize equipped weapon dirt, soot, and wear once; enabled appearance overrides may reapply

  • Randomize Weapon Size

    Set a random equipped weapon size from half to double scale; an enabled scale override may reapply

  • Randomize Weapon Opacity

    Set a random equipped weapon opacity once; an enabled opacity override may reapply

  • Reset Weapon Opacity Once

    Restore full equipped weapon opacity once; an enabled opacity override may reapply

  • Reset Weapon Scale Once

    Restore normal equipped weapon size once; an enabled scale override may reapply

  • Fill Ammo

    Fill ammunition for the current weapon

  • Drop Held Weapon

    Drop the equipped weapon on the ground in Story Mode

  • Send Held Weapon to Inventory

    Return the equipped weapon to inventory in Story Mode

Aimbot12 controls
  • Enable Aimbot

    Assist aiming toward the nearest visible ped in Story Mode

  • Accuracy

    Perfect fires while attacking; Perfect Plus fires automatically

  • Target

    Choose the body part to aim for

  • Distance Type

    Choose whether targets have a world distance limit

  • Distance

    Set the maximum targeting distance in custom mode

  • Smooth

    Adjust how gradually the camera follows the target

  • Aim Radius

    Set the target search radius around screen center

  • Avoid Animals

    Exclude animals from assisted targeting

  • Disable Radius Circle

    Hide the aim radius indicator

  • Circle Depth

    Set the aim radius circle thickness

  • Circle Color

    Choose the aim radius circle color

  • Rainbow Circle

    Cycle the aim radius circle through the color spectrum

Ammo Alerts9 controls
  • Enable Ammo Alerts

    Notify you when equipped firearm ammunition runs low

  • Only While Weapon Is Drawn

    Suppress ammunition alerts while the weapon is holstered

  • Low Clip Alerts

    Notify once when the loaded clip crosses the threshold

  • Low Clip Threshold

    Loaded clip percentage that triggers the alert

  • Low Reserve Alerts

    Notify once when reserve ammunition crosses the threshold

  • Low Reserve Threshold

    Reserve percentage of maximum capacity that triggers the alert

  • Out Of Ammo Alert

    Notify once when the equipped firearm has no ammunition

  • Test Ammo Alert

    Show an ammunition alert immediately

  • Reset Ammo Alert State

    Allow the current ammunition levels to notify again

Condition Alerts10 controls
  • Enable Weapon Condition Alerts

    Monitor condition and cleanliness for the equipped weapon

  • Only While Weapon Is Drawn

    Suppress weapon condition alerts while the weapon is holstered

  • Low Condition Alerts

    Notify when equipped weapon condition reaches the threshold

  • Condition Alert Threshold

    Condition percentage that triggers the alert

  • Cleaning Alerts

    Notify when equipped weapon dirt or soot reaches the threshold

  • Cleaning Alert Threshold

    Dirt or soot percentage that triggers the alert

  • Weapon Recovery Alerts

    Notify after the weapon is repaired or cleaned

  • Weapon Reminder Minutes

    Repeat condition alerts at this interval; zero disables reminders

  • Test Weapon Condition Alert

    Show a weapon condition alert immediately

  • Reset Weapon Condition Alert State

    Allow current weapon conditions to notify again

Explosion Ammo6 controls
  • Enable Explosion Ammo

    Create the selected explosion where aimed shots land

  • Scale

    Adjust explosion size

  • Shake

    Adjust explosion camera shake

  • Owned

    Attribute explosions to the local ped

  • Sound

    Play explosion sounds

  • NoFX

    Suppress explosion visuals

Gadget Guns30 controls
  • Force Gun

    Push the aimed entity away when firing in Story Mode

  • Pull Gun

    Pull the aimed entity toward you when firing in Story Mode

  • Teleport Gun

    Aim and shoot to teleport in Story Mode

  • Teleport Swap

    Swap positions with the aimed entity when firing in Story Mode

  • Hash Gun

    Show model, type, handle, and blip data while aiming in Story Mode

  • Subdue On Aim

    Hogtie, knock out, scare or recruit anyone you aim at without firing in Story Mode

  • Animal Gun

    Spawn the selected animal where you shoot in Story Mode

  • Clone Aimed Ped

    Create a copy of the person or animal you are aiming at; bind a hotkey for quick use

  • Delete Gun

    Remove the entity you shoot while aiming in Story Mode

  • Freeze Gun

    Lock whatever you shoot in place; shoot it again or turn this off to release it

  • Revive Gun

    Bring a dead or downed person, animal or horse back to life by shooting it

  • Rope Gun

    Shoot two things to tie them together with a rope

  • Cut All Ropes

    Remove every rope the Rope Gun has tied

  • Lightning Gun

    Call a lightning bolt down where you shoot; chain mode also strikes up to four people or animals nearby

  • Tame Aimed Animal

    The animal you aim at joins you, follows you around and fights at your side; up to four

  • Release Tamed Animals

    Send every animal you tamed back into the wild

  • Instigator

    The person you aim at picks a fight with whoever is standing nearest to them

  • Inspect Target

    Show the health, distance, weapon and attitude of whoever you are aiming at

  • Hitch a Ride

    Climb on behind the rider you are aiming at and let them do the riding

  • Hogtie Everyone Nearby

    Every stranger within 15 meters drops to the ground hogtied

  • Buck Off

    Throw the rider you are aiming at off their horse, which bolts away from you

  • Polymorph

    The person you aim at turns into the chosen animal and wanders off

  • Dynamite Tag

    The person you aim at panics and runs, then blows up five seconds later; up to four at once

  • Bribe

    Hand fifteen dollars to the hostile you are aiming at and they walk away for twenty seconds

  • Hijack

    Throw the driver of the wagon or coach you aim at off and take the reins yourself

  • Tag Target

    Pin a map marker on whoever you aim at that follows them; up to eight at once

  • Clear Tags

    Remove every marker placed by Tag Target

  • Unleash Crows

    A flock of crows mobs the person or animal you aim at for eight seconds, pecking away at them

  • Phantom Weapon

    Hide the held weapon while keeping it functional in Story Mode

  • Phantom Bullets

    Toggle visibility of the aimed entity when firing in Story Mode

Gravity Flip3 controls
  • Enable Gravity Flip

    Keep shot entities lifted while this is enabled

  • Z Offset

    Height above each entity's starting position

  • Gravity Force

    Speed of movement toward the lifted position

Gravity Gun3 controls
  • Enable Gravity Gun

    Hold the aimed entity and shoot to throw it

  • Lift Distance

    Set how far in front of the camera to hold the entity

  • Ragdoll Ped On Aim

    Ragdoll a held ped while aiming

Impact Ammo19 controls
  • Fire Bullets

    Set the aimed entity on fire when firing in Story Mode

  • Poison Bullets

    Slowly damage peds hit while aiming in Story Mode

  • Projectile Ammo

    Fire a shotgun projectile from the weapon muzzle on aimed shots

  • Meteorite Gun

    Launch a meteorite at each aimed shot in Story Mode

  • Instant Knockdown

    Ragdoll the aimed ped when firing in Story Mode

  • Freeze Bullet

    Toggle freezing of the aimed entity when firing in Story Mode

  • Shrinking Ray

    Set the aimed ped's size when firing in Story Mode

  • Kill Effects

    Trigger the selected effect on everyone you kill in Story Mode

  • Kill Cam

    Chance in percent that a kill you make plays a short slow-motion shot of the victim

  • Kill Feed

    Pop a short note for every kill you make: headshots, distance and quick streaks

  • Ricochet Rounds

    Each shot bounces on to the nearest people fighting you within 15 meters; sets how many bounces

  • Weapon Roulette

    Swap your weapon for a random revolver, rifle, shotgun, bow or knife on a timer or after every kill

  • Scavenger

    Every kill adds this many rounds to the gun or bow you are holding

  • Executioner

    Anyone you have wounded drops dead once their health falls to this percent or lower

  • Long Shot Bounty

    Kills from at least this many meters away pay a dollar for every 10 meters of distance

  • Disarming Shots

    Hitting someone's hand or arm has this percent chance to knock their gun to the ground

  • Tranquilizer Rounds

    Anyone you hit is knocked out cold for this many seconds instead of hurt; headshots still kill

  • Bleeding Wounds

    Anyone you have wounded keeps losing this much health every second until they die

  • Ammo Regeneration

    The gun or bow you are holding gains a round every this many seconds

Weapon Locker Tools8 controls
  • Show Locker Panel

    Show locker status; open the in-game Online weapon locker to manage weapons

  • Locker Weapon
  • Locker Preset Name
  • Refresh Locker Weapons
  • Store Selected Weapon

    Store an owned eligible weapon using the active locker script

  • Retrieve Selected Weapon

    Make the owned weapon available again; does not assign an equip slot

  • Save Locker Loadout

    Save stored versus available state for the refreshed weapon list

  • Load Locker Loadout

    Restore saved GUID states for this inventory; missing weapons abort preflight

Shockwave Impact3 controls
  • Enable Shockwave Impact

    Push nearby entities away from each bullet impact

  • Shockwave Force

    Adjust how strongly nearby entities are pushed

  • Shockwave Range

    Adjust how far the impact reaches

Slow Slayer3 controls
  • Enable Slow Slayer

    Choose when aiming slows time in Story Mode

  • Time Scale

    Set the active game speed

  • Effect Fade Setback

    Keep slow motion after a shot for this many milliseconds

Throwables & Melee4 controls
  • Super Punch

    Launch peds struck while unarmed in Story Mode

  • Melee Effects

    Every punch or melee weapon hit sends the target skyward, kills it or sets it on fire

  • Super Throwable

    Drive thrown objects toward the aim point in Story Mode

  • Sticky Throwable

    Freeze thrown objects when they collide in Story Mode

TriggerBot3 controls
  • Enable TriggerBot

    Fire automatically when aiming at a ped

  • Target

    Choose the body part to aim for

  • Shoot Setback

    Wait this many milliseconds between automatic shots

Weather Alerts13 controls
  • Enable Weather Alerts

    Monitor local precipitation, temperature, and wind transitions

  • Rain Alerts

    Notify when rain crosses the selected intensity

  • Rain Alert Threshold

    Rain intensity percentage that activates the alert

  • Snow Alerts

    Notify when snow crosses the selected intensity

  • Snow Alert Threshold

    Snow intensity percentage that activates the alert

  • Temperature Alerts

    Notify when local temperature becomes very cold or hot

  • Cold Alert Temperature

    Temperature in Celsius that activates the cold alert

  • Hot Alert Temperature

    Temperature in Celsius that activates the heat alert

  • Strong Wind Alerts

    Notify when wind speed crosses the selected level

  • Strong Wind Threshold

    Game wind-speed value that activates the alert

  • Weather Clear Alerts

    Notify when an alerted weather condition ends

  • Test Weather Alert

    Show a weather alert immediately

  • Reset Weather Alert Baseline

    Use the next weather sample as a new silent baseline

Lighting & Lightning8 controls
  • Thunder Storm

    Trigger repeated lightning flashes

  • Nearby Lightning Radius

    Maximum distance used by the random nearby lightning action

  • Blackout

    Turn off artificial lights throughout the world

  • Disable Distant Lights

    Hide far-away artificial lights while enabled

  • Lightning Flash

    Trigger one immediate lightning flash

  • Lightning at Player

    Trigger a lightning flash at the local player in Story Mode

  • Lightning at Waypoint

    Trigger a lightning flash at the active waypoint in Story Mode

  • Lightning Nearby

    Strike a random ground point around the local player in Story Mode

Presets7 controls
  • Freeze Weather

    Hold the selected weather until disabled

  • Weather Type

    Choose a weather preset

  • Transition Time

    Seconds used to blend into the selected weather

  • Apply Weather

    Set the selected weather preset

  • Random Weather

    Choose and apply a random game weather preset

  • Next Weather

    Cycle forward from the current weather using the transition time

  • Previous Weather

    Cycle backward from the current weather using the transition time

Rain & Snow7 controls
  • Rain Intensity

    Override rainfall intensity while enabled

  • Snow Level

    Override snow level while enabled

  • Snow Coverage Type

    Choose a snow coverage style

  • Apply Snow Coverage

    Set the selected snow coverage style

  • Random Snow Coverage

    Choose and apply a random snow coverage style

  • Next Snow Coverage

    Cycle forward through snow coverage styles

  • Previous Snow Coverage

    Cycle backward through snow coverage styles

Recovery7 controls
  • Weather Recovery Time

    Seconds used to return control to dynamic weather

  • Blend To Dynamic Weather

    Release weather overrides smoothly over the selected time

  • Clear Weather Override

    Return weather selection to normal game control

  • World Cleanup Radius

    Distance around the player used by nearby cleanup actions

  • Extinguish Nearby Fires

    Stop active fires around the local player in Story Mode

  • Remove Nearby Decals

    Remove world surface decals around the local player in Story Mode

  • Remove Nearby Particle Effects

    Stop particle effects around the local player in Story Mode

Time31 controls
  • Hour

    Hour to apply in Story Mode

  • Minutes

    Minute to apply in Story Mode

  • Seconds

    Second to apply in Story Mode

  • Apply Time

    Set Story Mode time to the selected value

  • Advance One Hour

    Move Story Mode time forward by one hour

  • Rewind One Hour

    Move Story Mode time backward by one hour

  • Advance Ten Minutes

    Move Story Mode time forward by ten minutes

  • Rewind Ten Minutes

    Move Story Mode time backward by ten minutes

  • Swap Day and Night

    Advance Story Mode time by exactly twelve hours

  • Time Preset

    Choose a common time of day

  • Apply Time Preset

    Set Story Mode time to the selected preset

  • Next Time Preset

    Cycle forward through common Story Mode times

  • Previous Time Preset

    Cycle backward through common Story Mode times

  • Randomize Time

    Choose and apply a random Story Mode time of day

  • Apply Local Time Once

    Copy the computer's current time into Story Mode once

  • Day

    Calendar day to apply in Story Mode

  • Month

    Calendar month to apply in Story Mode

  • Year

    Calendar year to apply in Story Mode

  • Apply Date

    Set the Story Mode calendar date

  • Randomize Date

    Choose and apply a valid random Story Mode calendar date

  • Freeze Date

    Keep the selected Story Mode calendar date active

  • Advance One Day

    Move the Story Mode calendar forward by one day

  • Rewind One Day

    Move the Story Mode calendar backward by one day

  • Advance One Month

    Move the Story Mode calendar forward by one month

  • Rewind One Month

    Move the Story Mode calendar backward by one month

  • Advance One Year

    Move the Story Mode calendar forward by one year

  • Rewind One Year

    Move the Story Mode calendar backward by one year

  • Freeze Time

    Keep Story Mode time at the selected value

  • Time Lapse

    Advance Story Mode time by the selected seconds per real second

  • Reverse Time Lapse

    Move Story Mode time backward by the selected seconds per real second

  • Sync Local Clock

    Match Story Mode time to the computer's local clock

Time Alarm6 controls
  • Enable Time Alarm

    Notify you when the game clock reaches the selected time

  • Alarm Hour

    Choose the in-game alarm hour using 24-hour time

  • Alarm Minute

    Choose the in-game alarm minute

  • Repeat Alarm Daily

    Keep the alarm enabled for following game days

  • Test Time Alarm

    Show the alarm notification immediately

  • Rearm Time Alarm

    Allow the selected time to notify again

Variations6 controls
  • Weather Variation

    Choose a mission-authored variation of its base weather

  • Apply Weather Variation

    Apply the selected weather variation

  • Random Weather Variation

    Choose and apply a random mission-authored weather variation

  • Next Weather Variation

    Cycle forward through mission-authored weather variations

  • Previous Weather Variation

    Cycle backward through mission-authored weather variations

  • Clear Weather Variation

    Remove the active mission weather variation

Wind5 controls
  • Wind Speed

    Override wind speed while enabled

  • Wind Direction

    Override wind direction in radians while enabled

  • Randomize Wind

    Apply a random wind speed and direction once

  • Reverse Wind Direction

    Turn the current wind direction around once

  • Align Wind With Camera

    Point the wind along the gameplay camera heading once

Personal Light7 controls
  • Enable Personal Light

    Light the area around you with the color below

  • Light Color
  • Light Range

    How far the light reaches, in meters

  • Light Brightness

    How bright the light is

  • Light Height

    How far above you the light floats

  • Rainbow Light

    Slowly cycle through every color instead

  • Only At Night

    Switch the light off between 6 AM and 8 PM game time

Teleport Locations29 controls
  • Nearest Road

    Jump to the closest road or trail, useful when stuck

  • Nearest Safe Spot

    Jump to the closest spot where you can stand safely

  • Random Location

    Jump to a random town, settlement or landmark

  • Remember Death Location

    Record where you die so you can return there after respawning

  • Last Death Location

    Jump back to where you last died

  • Valentine

    Teleport here with your mount or vehicle in Story Mode

  • Saint Denis

    Teleport here with your mount or vehicle in Story Mode

  • Rhodes

    Teleport here with your mount or vehicle in Story Mode

  • Blackwater

    Teleport here with your mount or vehicle in Story Mode

  • Strawberry

    Teleport here with your mount or vehicle in Story Mode

  • Annesburg

    Teleport here with your mount or vehicle in Story Mode

  • Van Horn

    Teleport here with your mount or vehicle in Story Mode

  • Armadillo

    Teleport here with your mount or vehicle in Story Mode

  • Tumbleweed

    Teleport here with your mount or vehicle in Story Mode

  • Emerald Ranch

    Teleport here with your mount or vehicle in Story Mode

  • Lagras

    Teleport here with your mount or vehicle in Story Mode

  • Colter

    Teleport here with your mount or vehicle in Story Mode

  • Wapiti

    Teleport here with your mount or vehicle in Story Mode

  • Thieves' Landing

    Teleport here with your mount or vehicle in Story Mode

  • Fort Wallace

    Teleport here with your mount or vehicle in Story Mode

  • Manzanita Post

    Teleport here with your mount or vehicle in Story Mode

  • MacFarlane's Ranch

    Teleport here with your mount or vehicle in Story Mode

  • Benedict Point

    Teleport here with your mount or vehicle in Story Mode

  • Braithwaite Manor

    Teleport here with your mount or vehicle in Story Mode

  • Shady Belle

    Teleport here with your mount or vehicle in Story Mode

  • Horseshoe Overlook

    Teleport here with your mount or vehicle in Story Mode

  • Clemens Point

    Teleport here with your mount or vehicle in Story Mode

  • Beaver Hollow

    Teleport here with your mount or vehicle in Story Mode

  • Mount Hagen

    Teleport here with your mount or vehicle in Story Mode

Waypoint Alerts7 controls
  • Enable Waypoint Alerts

    Notify you once after reaching each placed waypoint

  • Arrival Radius

    How close you must get before arrival begins

  • Arrival Hold Time

    Seconds to remain near the waypoint before notifying

  • Require Grounded Arrival

    Wait until you or your active ride is no longer airborne

  • Clear Waypoint On Arrival

    Remove the map waypoint after the alert

  • Disable After Arrival

    Switch this feature off after the alert

  • Rearm Current Waypoint

    Allow the current waypoint to trigger another arrival alert

Waypoint Teleport12 controls
  • Enable

    Teleport once when placing or moving a waypoint

  • X-Axis Offset

    Horizontal offset from the waypoint

  • Y-Axis Offset

    Vertical map offset from the waypoint

  • Z-Axis Offset

    Height above the resolved ground

  • Teleport Once

    Teleport to the waypoint after ground collision loads

  • Return To Previous Position

    Swap back to the departure point saved by the last waypoint teleport in Story Mode

  • Clear Waypoint

    Remove the active waypoint and cancel any pending teleport

  • Clear Custom GPS Route

    Remove the active script-authored custom GPS route

  • Clear Multi-Point GPS Route

    Remove the active multi-point GPS route

  • Reset GPS Flags

    Clear stale script-authored GPS routing flags

  • Reveal Minimap

    Hide Story Mode fog-of-war on the minimap until disabled

  • Fixed Minimap Heading

    Lock the minimap orientation to the selected compass heading

Experience4 controls
  • XP Reward

    Character XP or the role to level

  • Give XP

    Grant the selected XP reward once

  • XP Loop

    Keep granting the selected XP reward every Loop Delay

  • Loop Delay

    Milliseconds between rewards while the loop is on

Collectibles4 controls
  • Collection

    Every item in the selected collection is granted

  • Give Collection

    Grant every item in the selected collection once

  • Collection Loop

    Keep granting the selected collection every Loop Delay

  • Loop Delay

    Milliseconds between rewards while the loop is on

Jewelry4 controls
  • Jewelry

    Every piece of the selected jewelry is granted

  • Give Jewelry

    Grant every piece of the selected jewelry once

  • Jewelry Loop

    Keep granting the selected jewelry every Loop Delay

  • Loop Delay

    Milliseconds between rewards while the loop is on

Rewards4 controls
  • Reward

    The reward chest or trader goods to grant

  • Give Reward

    Grant the selected reward once

  • Reward Loop

    Keep granting the selected reward every Loop Delay

  • Loop Delay

    Milliseconds between rewards while the loop is on

Layout11 controls
  • Menu Width

    Width of the complete menu

  • Banner Height

    Height of the gradient logo banner

  • Banner Gap

    Space between the banner and breadcrumb

  • Breadcrumb Height

    Height of the page-title bar

  • Row Height

    Height of each menu option

  • Rows Per Page

    Maximum visible options before scrolling

  • Footer Height

    Height of the version and counter bar

  • Horizontal Padding

    Left and right spacing inside the menu

  • Scrollbar Width

    Width of the list scrollbar

  • Description Gap

    Space above the detached description box

  • Minimum Description Height

    Minimum height before wrapped text expands the box

Typography14 controls
  • Logo Size

    Size of the Nenyoo banner wordmark

  • Logo Weight

    Weight of the banner wordmark font

  • Breadcrumb Size

    Size of the current page title

  • Breadcrumb Weight

    Weight of the current page title

  • Item Size

    Size of option names

  • Item Weight

    Weight of option names

  • Value Size

    Size of values and control labels

  • Value Weight

    Weight of values and control labels

  • Description Size

    Size of description-box text

  • Description Weight

    Weight of description-box text

  • Footer Size

    Size of the version and row counter

  • Footer Weight

    Weight of footer text

  • Badge Size

    Size of hotkey badges and edition label

  • Badge Weight

    Weight of badge text

Overlay Typography4 controls
  • Overlay Heading Size

    Size of overlay panel headings

  • Overlay Heading Weight

    Thickness of overlay panel headings

  • Overlay Text Size

    Size of overlay labels and values

  • Overlay Text Weight

    Thickness of overlay labels and values

Menu Colors16 controls
  • Header Color

    Tint and opacity of the animated header; white keeps its original colors

  • Menu Background

    Options list and menu gaps

  • Footer Background

    Background behind the footer

  • Breadcrumb Background

    Background behind the current page title

  • Description Background

    Background of the detached description box

  • Item Text

    Normal option and section text

  • Value Text

    Slider values and inactive controls

  • Breadcrumb Text

    Current page title

  • Footer Text

    Version, row counter and hotkey hint

  • Description Text

    Description-box text

  • Selected Row Left

    Left side of the selected-row gradient

  • Selected Row Right

    Right side of the selected-row gradient

  • Selected Row Text

    Text and controls on the selected row

  • Icons and Badges

    Navigation icons and normal hotkey badges

  • Toggle On

    Enabled toggle color

  • Toggle Off

    Disabled toggle color

Branding4 controls
  • Banner Left

    Left side of the banner and accent lines

  • Banner Middle

    Middle stop of the banner; needs 3-Color Banner enabled

  • Banner Right

    Right side of the banner and accent lines

  • Global Accent

    Section markers and shared Lua overlays

Effects5 controls
  • Animated Header

    Animate the banner glow, grid, particles and scanline

  • Breadcrumb Glare

    Animate a light sweep across the page-title bar

  • Show Scrollbar

    Draw the colored scrollbar at the left of the list

  • Show Hotkey Hint

    Show hotkey instructions in the page-title bar

  • 3-Color Banner

    Blend the banner through Banner Middle instead of straight left-to-right

HUD Panels5 controls
  • Show Shortcuts

    Menu keyboard/controller open-close keys

  • Show Watermark

    FPS statistics, clock and graph

  • Watermark Frame Time

    Show frame time in milliseconds on the performance watermark

  • Watermark Resolution

    Show the current display resolution on the performance watermark

  • Show Hotkeys

    Assigned feature hotkeys and their live enabled state

Audio Player HUD1 controls
  • Player Design

    Layout for the on-screen music player

Panel Refresh1 controls
  • Hotkeys Refresh

    Keybinds: rebuilds per second