
FEATURES & INTERFACE
RDR2 menu preview
Explore the Red Dead Redemption 2 menu, including Self, Teleport, Mount, Weapon, World, VFX, Spooner and Settings.
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2,475 controls across 291 feature and settings pages. Plus 4,356 source catalog entries to browse. Explore categories, search for an option, and try the controls. Preview changes stay on this page.
Explore RDR2This browser preview demonstrates the interface. In-game features depend on your product, game build and runtime availability. Actions here do not connect to the game or run scripts.
FEATURE CATALOG
Find the controls you need
Browse the menu’s feature names and descriptions below, or explore them in the interactive preview above.
Advanced Camera Tools10 controls
- Advanced Camera Filters
Equip and open the in-game Advanced Camera, select its None filter, then enable this override
- Camera Filter
- Camera Filter Strength
- Filter Preset Name
- Save Filter Preset
- Load Filter Preset
- Self-Portrait Controls
Adjust framing and facial expression while the advanced selfie camera is active
- Portrait Pitch Offset
- Portrait Yaw Offset
- Portrait Expression
Ambient Population14 controls
- Population Budget
Scale the overall Story Mode population budget
- Ambient Human Density
Scale freely roaming human population in Story Mode
- Ambient Animal Density
Scale freely roaming animal population in Story Mode
- Scenario Human Density
Scale humans spawned by world scenarios in Story Mode
- Scenario Animal Density
Scale animals spawned by world scenarios in Story Mode
- Ambient Spawn Range
Scale how far around you ambient peds may spawn in Story Mode
- Ambient Vehicle Density
Scale ambient wagon and vehicle traffic in Story Mode
- Disable Random Lawmen
Stop ambient lawmen from being created in Story Mode
- Disable Random Trains
Stop new ambient trains from spawning in Story Mode
- Disable Random Boats
Stop new ambient boats from spawning in Story Mode
- Reset Scenario Spawning
Restore scenario groups, scenario types, and ped creation areas in Story Mode
- Reset Dispatch Spawning
Restore default dispatch distances and wanted-response population in Story Mode
- Clear Tactical Navigation Points
Remove stale script-authored tactical navigation points in Story Mode
- Reactivate Waiting Object Brains
Resume object scripts waiting for their prior activation range in Story Mode
Animal Roaming3 controls
- Animal Roaming Override
Adjust an already active Naturalist transformation; does not start or unlock one
- Transformation Radius
- Transformation Duration Seconds
Total duration from the original start; lowering it can end the transformation
Assassination Contract5 controls
- Assassination Contract
Narrow the search and judge the kill
- Contract Terms
No-gun kills pay double and headshots pay half again; breaking the terms pays a third
- Reward
Base pay in dollars before the terms bonus
- Take Contract
Pick a target 80 to 300 meters away and mark the area they are in
- Turn It Down
Drop the contract and clear the marker
Bandit Hideout5 controls
- Bandit Hideout
Track the gang and pay out when you loot the chest
- Bandits
Gang members guarding the camp; each one adds $20 to the chest
- Loot
Base value of the chest in dollars
- Find a Hideout
A gang sets up camp about 120 meters ahead
- Leave Them Be
Walk away and clear the camp
Bodyguard Job6 controls
- Bodyguard Job
Guide the client and pay out when they arrive
- Trip Distance
Rough distance to the client's destination in meters; longer trips pay more
- Ambushers
Bandits who strike halfway; each one adds $25 and zero means a quiet ride
- Reward
Base pay in dollars before distance and danger bonuses
- Take the Job
Your client rides up beside you and sets off; you must already be mounted
- Quit the Job
Leave your client to ride on alone
Bounty Check Intervals5 controls
- Bounty Check Intervals
Time between bounty encounter checks; other eligibility rules still apply
- Low Bounty Check Seconds
- Medium Bounty Check Seconds
- High Bounty Check Seconds
- Very High Bounty Check Seconds
Bounty Contracts7 controls
- Bounty Contracts
Track your contract target and pay out when you kill or capture them
- Contract Type
Mark someone already nearby, or send a mounted outlaw fleeing down the road ahead
- Reward
Dollars paid for each completed contract
- Wanted Alive Bonus
Hogtie the target instead of killing them to earn double
- Target Fights Back
The marked target attacks you as soon as the contract starts
- Start Contract
Mark a new target; a target more than 400 meters away gets away
- Cancel Contract
Drop the current target and remove its map marker
Bounty Encounter Chance5 controls
- Bounty Encounter Chance
Probability of an eligible bounty encounter check passing
- Low Bounty Chance Percent
- Medium Bounty Chance Percent
- High Bounty Chance Percent
- Very High Bounty Chance Percent
Bounty Encounter Cooldowns10 controls
- Bounty Encounter Cooldowns
Configure player, posse and mission bounty cooldowns separately
- Low Bounty Cooldown Seconds
- Medium Bounty Cooldown Seconds
- High Bounty Cooldown Seconds
- Very High Bounty Cooldown Seconds
- Low Posse Bounty Cooldown Seconds
- Medium Posse Bounty Cooldown Seconds
- High Posse Bounty Cooldown Seconds
- Very High Posse Bounty Cooldown Seconds
- Mission Bounty Cooldown Seconds
Bounty Encounter Distances5 controls
- Bounty Encounter Distances
Base distances used by bounty selection and escape checks; script modifiers still apply
- Very High Bounty Activation Distance
- Bounty Jail Search Distance
- Bounty Target Selection Distance
- Bounty Target Escape Distance
Camera Paths9 controls
- Capture Camera Point
Record the gameplay camera position, rotation and field of view; maximum 64 points
- Seconds Per Segment
- Play Camera Path
Play the captured points in Story Mode
- Track Selected Entity
Aim the camera at the selected Spooner entity
- Stop Camera
Return to the gameplay camera
- Preset Name
- Save Camera Path
- Load Camera Path
- Clear Camera Points
Camp Raid Timing7 controls
- Enabled
Experimental tunables: raid scheduling behavior is not verified in this script dump
- Raid Check Minutes
Interval between raid eligibility checks
- Raid Cooldown Minutes
Raid cooldown tuning value
- Posse Raid Cooldown Minutes
Posse raid cooldown tuning value
- Low Raid Launch Minutes
Low-tier launch delay tuning value
- Medium Raid Launch Minutes
Medium-tier launch delay tuning value
- High Raid Launch Minutes
High-tier launch delay tuning value
Camp and Trader7 controls
- Trader Minutes Per Good
Production interval; materials, supply requirements and transaction checks remain
- Purchased Resupply Minutes
Wait after buying Trader supplies; does not purchase or grant supplies
- Camp Activation Distance
Override camp activation and shutdown distances
- Camp Shutdown Distance
While activation override is enabled; effective shutdown is at least activation plus two
- Camp Wildlife Exclusion Radius
Applied when the camp creates its restriction volume; existing volumes remain
- Raise Camp Flag
Request your loaded camp's white flag using the game's eligibility checks
- Lower Camp Flag
Request your loaded camp's white flag to be lowered after its cooldown
Campsite7 controls
- Enabled
Allow a campsite; disabling removes the camp created here
- Campfire Seat
- Posture
- Create Campsite
Place a campfire and four interaction spots ahead of you
- Use Campfire Seat
Walk to the selected spot and use the selected posture
- Leave Campfire
- Remove Campsite
Cargo Travel3 controls
- Enabled
Override the two cargo travel restrictions until disabled
- Allow Fast Travel with Cargo
Clear the horse-cargo fast-travel restriction; other blockers still apply
- Allow Stable Entry with Cargo
Clear the horse-cargo stable-entry restriction; other blockers still apply
Checkpoint Race7 controls
- Checkpoint Race
Show the next gate and time your run
- Checkpoints
How many gates the course has
- Spacing
Meters between gates; longer courses take longer
- Rivals
Riders who race you; with rivals you must finish first, without them you race par time
- Reward
Dollars paid for winning the race or beating par time
- Start Race
Build a course along the road in the direction you face
- End Race
Stop the current race and clear the gate
Coach Robbery5 controls
- Coach Robbery
Track the coach and pay out when you take the strongbox
- Guards
Armed riders besides the driver; more guards pay more
- Payout
Typical strongbox value in dollars
- Find a Coach
Put a guarded coach on the nearest road about 120 meters ahead
- Call Off Robbery
Let the coach go and remove its marker
Companion Roles3 controls
- Role
- Assign Role
Assign the selected human Spooner ped; mounted escort uses a nearby Spooner horse
- Release Companion
Clear the selected companion tasks
Config Delete2 controls
- Confirm Delete
Delete the active config and load Default
- Cancel
Return without deleting anything
Config Reset2 controls
- Confirm Reset
Reset every saved feature setting and hotkey in this config
- Cancel
Return without resetting anything
Config Switch3 controls
- Save and Switch
Save current changes, then load the selected config
- Discard and Switch
Discard unsaved changes and load the selected config
- Cancel
Keep the current config and its unsaved changes
Config Profiles6 controls
- Auto Save
Automatically save this profile shortly after a setting changes
- Save Now
Save the current feature settings and hotkeys now
- Create Config
Type a unique name and press Enter to save the current setup as a new profile
- Rename Current Config
Type a new name and press Enter; Default cannot be renamed
- Reset All to Defaults
Reset feature settings and hotkeys to their compiled defaults
- Delete Current Config
Permanently delete this profile; Default cannot be deleted
Death Sequence3 controls
- Death Body Hold Milliseconds
Override normal and killcam body hold durations for future death timers
- Killcam Body Hold Milliseconds
Killcam hold while Death Body Hold Milliseconds is enabled
- Death Spectator Timeout Milliseconds
Timeout for future death spectator timers; other respawn stages remain
Dog Companion7 controls
- Enabled
Manage the adopted dog; disabling releases its tasks
- Behavior
- Breed
Choose the breed for Spawn Dog
- Spawn Dog
Spawn a friendly dog beside you and enable its companion behavior
- Adopt Selected Dog
Use the living dog selected in the Spooner database
- Bark
Ask the dog to bark, then resume its selected behavior
- Release Dog
Stop companion behavior; the dog remains in Spooner
Doppelganger5 controls
- Doppelganger
Settle the fight with your double
- Difficulty
How sharp and tough your double is; harder doubles pay more
- Reward
Base reward in dollars, multiplied by the difficulty level
- Summon Double
Your double appears about 25 meters away and comes for you
- Banish Double
Make your double vanish without a fight
Download Themes2 controls
- Refresh list
Re-check the server for new themes
- Open Themes Folder
Open the folder installed themes live in
Encounter Timing16 controls
- Encounter Base Chance Percent
Base probability only; zero does not disable encounters and 100 does not bypass eligibility
- Encounter Retry Seconds
Delay between probability checks; other encounter checks remain
- Encounter Inner Distance
Override inner and outer activation thresholds
- Encounter Outer Distance
While inner override is enabled; effective outer distance is at least the inner distance
- Encounter Shutdown Distance
Cleanup distance for newly created encounter data; keep above activation distance
- Minimum Encounter Spacing
Minimum separation check between encounters; does not guarantee spawning
- Post-Launch Wait Seconds
Manager wait after launching encounter content
- Ambush Combat Grace Seconds
Recent-combat window that blocks ambush selection
- Photography Cooldown Modifier
Enable photography and trap multipliers applied to their base cooldowns
- Suspension Trap Cooldown Modifier
Trap multiplier while Photography Cooldown Modifier is enabled
- Override Role Cooldowns
Enable all four role cooldown overrides; minutes use real time
- Moonshiner Encounter Minutes
Role encounter delay while Override Role Cooldowns is enabled
- Naturalist Encounter Minutes
Role encounter delay while Override Role Cooldowns is enabled
- Bounty Hunter Encounter Minutes
Role encounter delay while Override Role Cooldowns is enabled
- Outlaw Encounter Minutes
Role encounter delay while Override Role Cooldowns is enabled
- Local Encounter Cooldown Speed
Shorten ordinary and Naturalist recent-interaction, no-interaction and failure delays; no guaranteed spawns
Environment Presets10 controls
- Preset Name
- Weather Name
Enter a weather name such as SUNNY or RAIN
- Hour
- Minute
- Wind Speed
- Wind Direction
Wind direction in radians
- Lighting Modifier
Optional timecycle modifier name; empty clears the modifier
- Lighting Strength
- Save Environment
Save the selected weather, time, wind and lighting
- Apply Environment
Load and apply a named environment preset
Escape the Law7 controls
- Escape the Law
Judge the chase and pay out when you get away
- Pursuers
How many mounted marshals chase you
- Escape Distance
Get this many meters away from every marshal to escape
- Hold Out Minutes
Survive this long and the posse gives up
- Reward
Dollars paid however you get away
- Start Chase
Bring a posse riding in about 120 meters behind you
- Give Up
End the chase and let the posse go
Event Schedules5 controls
- Event Schedule Override
Adjust local event scheduling configuration; does not force a launch or recalculate a cached date
- Event Interval Minutes
- Themed Event Schedule Override
Set the themed event interval and minute offset for subsequent schedule calculations
- Themed Event Interval Minutes
- Themed Event Minute Offset
Event Unlocks3 controls
- Event Unlock Override
Override one selected local unlock flag; server eligibility and other prerequisites still apply
- Event Unlock
- Show Event Unlock
Also override the visibility flag while the selected unlock is enabled
Fight Betting6 controls
- Fight Betting
Referee the fight and settle your bet
- Your Fighter
Which fighter you bet on; the left one spawns on your left
- Bet
Dollars you stake; a win pays double
- Weapons
What the fighters use
- Start Fight
Spawn two fighters with hidden strengths and take your bet
- Stop Fight
End the fight and get your bet back
Fishing5 controls
- Show Fishing Panel
Show the fishing task state and owned bait quantity
- Bait or Lure
- Animate Bait Change
- Apply Bait
Switch to an owned bait while the fishing task is active
- Hold Reel In
Story Mode keyboard fishing assist while a live fish is hooked; does not prevent line breaks
Fistfight5 controls
- Fistfight
Referee the brawl and settle the stake
- Opponent
Tougher opponents take more punishment and pay a bigger purse
- Stake
Dollars you put up; you get it back plus the purse if you win
- Challenge Nearest
Square up with the closest stranger on foot within 20 meters
- Back Down
Walk away from the fight and lose the stake
Formation Placement5 controls
- Select or Deselect Entity
Add or remove the selected Spooner entity from the formation
- Formation
- Spacing or Radius
- Place Formation
Arrange selected unattached entities near you in Story Mode
- Clear Formation Selection
Gameplay Unlocks3 controls
- Gameplay Unlock Override
Override one selected gameplay unlock; does not grant purchased content or progression
- Gameplay Unlock
- Show Gameplay Unlock
Also override the visibility flag while the selected unlock is enabled
Gold Rush6 controls
- Gold Rush
Pay for each nugget you pick up and a bonus for finding them all
- Nuggets
How many nuggets are scattered; each is worth $8
- Scatter Radius
How far from you the nuggets can land in meters
- Time Limit
Minutes you have to pick them up
- Start Gold Rush
Scatter the gold around where you stand
- Stop Gold Rush
Clear the remaining nuggets
Gun Game5 controls
- Gun Game
Count your kills and hand you the next weapon
- Kills Per Weapon
How many kills each weapon needs before you move on
- Reward
Dollars paid for finishing the ladder
- Start Gun Game
Equip the first weapon; pair it with Gang Waves for a steady supply of targets
- Stop Gun Game
End the current run
HUD Controls5 controls
- Binocular Blip Seconds
Spotted blip persistence; a script-specific duration may override this
- Hostility Persistence Distance
Distance check for local hostility HUD persistence
- Warning Shot Radius
Distance threshold for the local warning-shot response; on-screen checks remain
- Warning Shot Vibration Milliseconds
Override warning-shot rumble; zero duration or intensity disables vibration
- Warning Shot Vibration Intensity
Intensity while the warning-shot vibration override is enabled
Herb Finder5 controls
- Enabled
Find loaded plant objects; decorative plants may also appear
- Plant Species
- Search Radius
- Map Markers
- Route to Nearest Plant
Replace the GPS multi-route with a route to the nearest result
Horse Presets4 controls
- Preset Name
- Horse Name
- Save Horse Preset
Save the last horse appearance, equipment, name and attributes
- Apply Horse Preset
Apply to the last horse only when its model matches
Horse Race Betting6 controls
- Horse Race Betting
Call the winner and settle your bet
- Your Horse
Faster breeds pay less: the Arabian pays 2x, the Thoroughbred 3x, the Mustang 4x and the Shire 8x
- Bet
Dollars you stake; a win pays your bet times the horse's odds
- Race Distance
How far ahead the finish line sits in meters
- Start Race
Line the riders up just ahead of you and start the race
- Call Off Race
Stop the race and take your bet back
Horse and Cargo5 controls
- Cargo Interaction Range
Distance cutoff in the horse cargo interaction script; other cancellation checks remain
- Horse Bonding Rate
Scale positive bonding awards from riding and care; zero awards stay zero
- Horse Pelt Limit
Set the script-side pelt limit within the known 50-pelt range
- Wagon Cargo Units
Weighted cargo capacity within the known range; large carcasses cost multiple units
- Wagon Pelt Limit
Pelt limit while Wagon Cargo Units is enabled; does not enlarge inventory storage
Hostage Rescue5 controls
- Hostage Rescue
Track the captors and pay out when the hostage is free
- Captors
Armed bandits guarding the hostage; each one adds $25
- Reward
Base reward in dollars before the per-captor bonus
- Find a Hostage
Bandits set up with a hogtied stranger about 100 meters ahead
- Abandon Rescue
Leave the hostage to their fate and remove the marker
Hostility HUD Timing5 controls
- Enabled
Override local hostility HUD timing; does not change account hostility
- Warning Shot HUD Seconds
Local event duration in seconds while enabled
- Aiming HUD Seconds
Local event duration in seconds while enabled
- Damage HUD Seconds
Local event duration in seconds while enabled
- Kill HUD Seconds
Local event duration in seconds while enabled
Hunting Contract6 controls
- Hunting Contract
Follow the quarry's search area and pay out when you bring it down
- Quarry
Dangerous quarry pays more: elk and boar a little, wolves half again, bears and cougars double
- Time Limit
Minutes you have to bring the quarry down
- Reward
Base pay in dollars; killing it in the first half of the time adds up to half again
- Accept Contract
Release the quarry 90 to 140 meters away and mark the area it roams
- Walk Away
Drop the contract and let the animal go
Hunting Wagon Commands5 controls
- Wagon Commands Enabled
Allow route requests for your existing hunting wagon when you have control
- Wagon Approach Speed
- Wagon Stopping Distance
- Bring Hunting Wagon Here
- Send Hunting Wagon to Waypoint
Request a route; terrain and the wagon script may prevent arrival
Input4 controls
- Keyboard Menu Key
Press Enter or A, then press the keyboard key that should open the menu
- Controller Menu Shortcut
Press Enter or A, then hold one or two controller buttons
- Controller Vibration
Vibrate for menu navigation, selection, back, and open or close actions
- Reset Input Bindings
Restore F4 and LB plus D-pad Right
Kick Protections2 controls
- Population Kick
Block incoming reset-population packets
- Session Split Kick
Use scripted-event blocking for the donor session-split path
Legendary Animal Controls11 controls
- Override Legendary Sonar
Settings apply when the encounter initializes its tracking; existing caches remain
- Legendary Sonar Interval Seconds
Interval used by newly initialized tracking
- Legendary Sonar Ping Count
Ping count used by newly initialized tracking
- Legendary Sonar Range
Range used by newly initialized tracking; does not spawn animals
- Legendary Tracking Radius
Tracking subscription distance; the script retains a 50-unit exit margin
- Override Legendary Tier Health
Health scales applied by the original animal setup; existing animals are not rewritten
- Legendary Tier One Health Scale
Species base health multiplier when tier health override is enabled
- Legendary Tier Two Health Scale
Species base health multiplier when tier health override is enabled
- Legendary Tier Three Health Scale
Species base health multiplier when tier health override is enabled
- Legendary Flee Slowdown Rate
Elapsed-time rate; the original script requires host ownership and entity control
- Reopen Harriet Shop
Expire the active post-spray cooldown while Harriet's script is running
Legendary Animal Respawn Grace2 controls
- Legendary Animal Respawn Grace
Grace duration used by legendary animal behavior after player respawn
- Legendary Respawn Grace Seconds
Choose Theme1 controls
- Default
Reset to the shipped default theme
Location Bookmarks5 controls
- Bookmark Name
- Category
- Image Reference
Optional screenshot filename from the Textures folder
- Save Location
Save your current position and heading
- Visit Location
Travel to a named bookmark in Story Mode
Alerts2 controls
- Predator Alerts
Warn you and mark the map when a wolf, bear, cougar, panther or gator comes within this many meters
- Session Alerts
Get a notification whenever a player joins or leaves your Online session
Ammo HUD6 controls
- Enable Ammo HUD
Show ammunition for the currently equipped ranged weapon
- Show Reserve Ammo
Separate loaded ammunition from reserve ammunition
- Show Ammo Capacity
Show current total ammunition beside maximum capacity
- Show Magazine Bar
Show loaded ammunition as a fraction of magazine capacity
- Low Ammo Threshold
Highlight ammunition when the remaining percentage reaches this value
- Low Ammo Color
Animal Riding3 controls
- Enable Animal Riding
Spawn and ride the selected animal
- Animal
Select the animal to ride
- Scale
Change the ridden animal's scale
Artillery Strike8 controls
- Target
Hit the aimed spot, or follow you as you move
- Strike Type
Explosive shells, a hail of arrows, or lightning bolts
- Shells
How many shells, volleys or bolts land in one strike
- Spread
How far shells scatter from the target in meters
- Shell Interval
Milliseconds between shells
- Keep Me Safe
Push shells at least 8 meters away from you
- Call Strike
Start the barrage with the settings above
- Stop Strike
Cancel the remaining shells
Black Hole10 controls
- Enable Black Hole
Pull everything within the radius toward the black hole
- Position
Follow you overhead, stay where you aimed, or wander the land from where you aimed like a twister
- Height
How high the black hole floats above its base point
- Radius
How far away things start getting pulled in
- Pull Strength
How hard things are pulled toward the center
- Swirl
How fast things circle around the center
- Pull Peds
Include people and animals
- Pull Vehicles
Include wagons, boats and trains
- Pull Objects
Include loose props and world objects
- Move To Aim
Move a fixed black hole to where you are aiming
Camera Actions43 controls
- Recenter Camera
Return gameplay camera heading and pitch to center
- Align Player With Camera
Turn the local ped or current mount toward the gameplay camera in Story Mode
- Quick Turn Around
Turn the local ped or current mount around by 180 degrees in Story Mode
- Face Active Waypoint
Turn the local ped or current mount toward the active waypoint in Story Mode
- Stop Camera Shake
Immediately end the current gameplay camera shake
- Stop Camera Hint
End the current game-authored or scripted camera hint
- Restore Local Streaming
Return world streaming focus to the local player in Story Mode
- Clear HD Streaming Area
Release a forced high-detail streaming area in Story Mode
- Clear Viewport Room
Release a stuck interior room assignment from the gameplay view in Story Mode
- Clear Ped Room
Release a stuck interior room assignment from the local ped in Story Mode
- Cinematic View
Hide the game HUD and radar while enabled
- Cinematic View While Mounted
Hide the game HUD and radar only while riding a mount
- Cinematic View While Aiming
Hide the game HUD and radar only while aiming or targeting
- Hide HUD Only
Hide game HUD elements while keeping the radar visible
- Hide Radar Only
Hide the radar while keeping the rest of the game HUD visible
- Exterior Radar Indoors
Use the exterior radar layout while inside interiors
- Clear Help Messages
Dismiss active game help messages from the HUD
- Clear Notification Feed
Dismiss current game notification feed messages
- Stop Busy Spinner
Dismiss a stuck game loading spinner
- Stop Scripted Sounds
End currently playing scripted sounds in Story Mode
- Stop Audio Scenes
End active scripted audio scenes in Story Mode
- Stop Scripted Conversations
End active scripted conversations in Story Mode
- Riot Mode
Make ambient peds fight each other in Story Mode
- Panic Mode
Make ambient peds flee from the local player in Story Mode
- AI Weapon Damage
Scale firearm damage dealt by AI in Story Mode
- AI Melee Damage
Scale melee damage dealt by AI in Story Mode
- Animal Rain
Drop animals from the sky around you in Story Mode
- Stampede Herd
Which animals charge past
- Herd Size
How many animals run in the stampede
- Start Stampede
Send the herd thundering across the ground just ahead of you in Story Mode
- Fireworks Show
Play this many firework bursts per second in the sky around you
- Time Stop
Freeze every ped and vehicle within this many meters until you switch it off in Story Mode
- Earthquake
Shake the ground around you at this intensity, knocking people over in Story Mode
- Wild Lightning
Lightning strikes the land around you this many times a minute, never closer than 15 meters
- Night Stalkers
Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes
- Ghost Sightings
At night a pale figure appears in the distance every this many minutes and vanishes if you get close
- Whirlwind
A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map
- Crowd Emote
Everyone within 25 meters who is not busy performs the chosen emote
- Dance Fever
Someone near you starts dancing and it spreads to whoever stands closest to each dancer
- Pied Piper
Wild and farm animals within this many meters fall in line and follow you until you switch it off
- Stage a Shootout
Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other
- Meteorite Rain
Rain flaming rocks from the sky around you
- Stop All Chaos
Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies
Collision & Tracking4 controls
- Force Camera Follow
Keep the gameplay camera following the local ped
- Freeze Camera
Hold the current gameplay camera orientation while enabled
- Ignore Player Camera Collision
Let the gameplay camera pass through the local ped
- Ignore Mount Camera Collision
Let the gameplay camera pass through the current mount
Camera Effects3 controls
- Disable Camera Shake
Suppress gameplay camera shake while enabled
- Disable Motion Blur
Suppress gameplay camera motion blur while enabled
- Disable Cinematic Camera
Prevent cinematic camera mode from taking over
First Person6 controls
- Force First-Person Camera
Request first-person gameplay view each enabled frame
- First Person While Aiming
Switch to first-person view only while free aiming or locked onto a target
- Disable On-Foot First Person
Prevent first-person view while moving on foot
- Disable First-Person Flash
Suppress the bright flash effect shown in first-person view
- First-Person Aim Heading Range
Limit horizontal aiming movement in first-person view
- First-Person Aim Pitch Range
Limit vertical aiming movement in first-person view
Third Person6 controls
- Far Third-Person Camera
Keep the gameplay camera at its far third-person orbit
- Far Camera While Mounted
Use the far third-person orbit only while riding a mount
- Far Camera While Sprinting
Use the far third-person orbit only while the local ped is sprinting
- Fixed Orbit Distance
Lock the third-person camera to a chosen distance
- Camera Heading Range
Limit how far the third-person camera turns left and right
- Camera Pitch Range
Limit how far the third-person camera tilts up and down
Cinematic Frame6 controls
- Enable Cinematic Frame
Draw cinematic letterbox bars over the game
- Frame Bar Height
Set the height of the top and bottom bars as a screen percentage
- Safe Area Guides
Show a composition boundary inside the visible frame
- Center Marker
Show a small composition marker at screen center
- Frame Bar Color
- Composition Guide Color
Compass8 controls
- Enable Compass
Show the local player's heading in Story Mode
- Line Thickness
Set the compass baseline thickness
- Line Color
- Tick Thickness
Set the heading tick thickness
- Tick Color
- Text Color
- Arrow Color
- Player Markers
Choose the compass color for other Online players
Crosshair HUD10 controls
- Enable Crosshair HUD
Draw the custom crosshair at screen center
- Crosshair While Aiming
Show the custom crosshair only while aiming or targeting
- Crosshair Shape
Choose plus, diagonal cross, or circle geometry
- Crosshair Gap
Adjust empty space around the center point
- Crosshair Length
Adjust the length of each crosshair arm or circle radius
- Crosshair Thickness
Adjust crosshair line thickness
- Crosshair Center Dot
Draw a dot at the exact screen center
- Crosshair Outline
Draw a contrasting outline behind the crosshair
- Crosshair Color
- Crosshair Outline Color
ESP10 controls
- Enable ESP
Draw overlays for the selected entity types
- Enable Pedestrian ESP
Draw overlays for non-player peds
- Enable Players ESP
Draw overlays for player peds
- Enable Vehicle ESP
Draw overlays for vehicles
- Enable Object ESP
Draw overlays for world objects
- Disable ESP on Dead Entities
Skip dead peds
- Draw ESP Boxes
Draw a box around each entity
- Draw Health Bars
Draw entity health beside each box
- Name & Distance
Draw entity names and distance
- Draw ESP Lines
Draw a line from screen top to each entity
Box Style3 controls
- Box Color
Choose the ESP box color
- Rainbow Boxes
Cycle ESP boxes through the color spectrum
- Box Thickness
Adjust the ESP box border thickness
Health Bar Style4 controls
- Health Bar Color
Choose the filled health bar color
- Rainbow Health Bar
Cycle filled health bars through the color spectrum
- Health Background Color
Choose the empty health bar color
- Rainbow Health Background
Cycle empty health bars through the color spectrum
Line Style3 controls
- Line Color
Choose the ESP line color
- Rainbow Lines
Cycle ESP lines through the color spectrum
- Line Thickness
Adjust the ESP line thickness
Label Style5 controls
- Hash
Draw model hashes above entities
- Text Color
Choose the hash, name, and distance color
- Rainbow Labels
Cycle ESP hashes, names, and distances through the color spectrum
- Hash Thickness
Adjust model hash text scale
- Name & Distance Thickness
Adjust name and distance text scale
Free Camera6 controls
- Enable Free Camera
Move with the movement keys, look with the mouse, climb and sink with the vertical keys, hold sprint to go faster
- Move Speed
How fast the camera flies, in meters per second
- Look Sensitivity
How fast the camera turns
- Field of View
Zoom the camera in or out
- Freeze Player
Hold your character in place while the camera is away
- Teleport Player Here
Move your character to the camera and end free camera
G-Force HUD7 controls
- Enable G-Force HUD
Show live acceleration and peak force as an overlay
- Track Active Ride
Use the current mount or vehicle while riding
- G-Force Smoothing
Reduce rapid movement noise in acceleration readings
- Show Force Components
Show forward, lateral, and vertical force values
- G-Force Accent
- High G-Force Color
- Reset Peak G-Force
Clear the highest recorded acceleration
Gang Waves7 controls
- Gang
Choose who attacks you
- Enemies Per Wave
How many attackers each wave brings
- Spawn Distance
How far away each wave appears
- Auto Next Wave
Send a new wave five seconds after the last attacker dies
- Random Ambushes
Send a surprise wave at you roughly every this many minutes while you are outdoors
- Spawn Wave
Send a wave of attackers at you now
- Clear Enemies
Remove every attacker spawned here
God Of Thunder1 controls
- Become Thor
Control Mjolnir with aim and attack while gaining jump and stomp powers
Effects Scale3 controls
- Mjolnir's Glow
Adjust Mjolnir's spirit glow scale
- Thor's Jumping Glow
Adjust the glow while Thor jumps toward Mjolnir
- Thor's Stomp Glow
Adjust the landing stomp particle scale
Gravity Flipper4 controls
- Enable Gravity Flip
Lift world entities above their starting positions when you have control
- Lift Distance
Set how far above their original position entities are lifted
- Flip Force
Adjust movement force toward the lifted position
- Ragdoll Peds
Ragdoll peds while gravity is flipped
HUD & Audio Recovery43 controls
- Recenter Camera
Return gameplay camera heading and pitch to center
- Align Player With Camera
Turn the local ped or current mount toward the gameplay camera in Story Mode
- Quick Turn Around
Turn the local ped or current mount around by 180 degrees in Story Mode
- Face Active Waypoint
Turn the local ped or current mount toward the active waypoint in Story Mode
- Stop Camera Shake
Immediately end the current gameplay camera shake
- Stop Camera Hint
End the current game-authored or scripted camera hint
- Restore Local Streaming
Return world streaming focus to the local player in Story Mode
- Clear HD Streaming Area
Release a forced high-detail streaming area in Story Mode
- Clear Viewport Room
Release a stuck interior room assignment from the gameplay view in Story Mode
- Clear Ped Room
Release a stuck interior room assignment from the local ped in Story Mode
- Cinematic View
Hide the game HUD and radar while enabled
- Cinematic View While Mounted
Hide the game HUD and radar only while riding a mount
- Cinematic View While Aiming
Hide the game HUD and radar only while aiming or targeting
- Hide HUD Only
Hide game HUD elements while keeping the radar visible
- Hide Radar Only
Hide the radar while keeping the rest of the game HUD visible
- Exterior Radar Indoors
Use the exterior radar layout while inside interiors
- Clear Help Messages
Dismiss active game help messages from the HUD
- Clear Notification Feed
Dismiss current game notification feed messages
- Stop Busy Spinner
Dismiss a stuck game loading spinner
- Stop Scripted Sounds
End currently playing scripted sounds in Story Mode
- Stop Audio Scenes
End active scripted audio scenes in Story Mode
- Stop Scripted Conversations
End active scripted conversations in Story Mode
- Riot Mode
Make ambient peds fight each other in Story Mode
- Panic Mode
Make ambient peds flee from the local player in Story Mode
- AI Weapon Damage
Scale firearm damage dealt by AI in Story Mode
- AI Melee Damage
Scale melee damage dealt by AI in Story Mode
- Animal Rain
Drop animals from the sky around you in Story Mode
- Stampede Herd
Which animals charge past
- Herd Size
How many animals run in the stampede
- Start Stampede
Send the herd thundering across the ground just ahead of you in Story Mode
- Fireworks Show
Play this many firework bursts per second in the sky around you
- Time Stop
Freeze every ped and vehicle within this many meters until you switch it off in Story Mode
- Earthquake
Shake the ground around you at this intensity, knocking people over in Story Mode
- Wild Lightning
Lightning strikes the land around you this many times a minute, never closer than 15 meters
- Night Stalkers
Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes
- Ghost Sightings
At night a pale figure appears in the distance every this many minutes and vanishes if you get close
- Whirlwind
A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map
- Crowd Emote
Everyone within 25 meters who is not busy performs the chosen emote
- Dance Fever
Someone near you starts dancing and it spreads to whoever stands closest to each dancer
- Pied Piper
Wild and farm animals within this many meters fall in line and follow you until you switch it off
- Stage a Shootout
Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other
- Meteorite Rain
Rain flaming rocks from the sky around you
- Stop All Chaos
Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies
Hunter Mode53 controls
- Enable Hunter Mode
Draw markers over nearby animals
- Legendary Only
Show markers only for legendary animal types
- Minimum Quality
Show animals at or above the selected pelt quality
- Visible Animals Only
Hide markers when terrain or structures block line of sight
- Include Horses
Track nearby horses alongside wildlife
- Show Dead Animals
Keep carcasses visible in Hunter Mode
- Highlight Carcasses
Use a distinct marker color and label for dead animals
- Distance
Set the maximum animal marker distance
- Marker Limit
Limit how many animal markers are published each frame
- Prioritize Nearest
Keep the closest animals when the marker limit is reached
- Show Animal Names
Draw the animal type beside each marker
- Show Animal Distance
Draw the distance beside each marker
- Show Quality Pips
Draw pips above markers for animal quality
- Icon Scale
Adjust animal marker size
- Text Scale
Adjust animal label size
- Common Marker Color
Choose the marker color for ordinary animals
- Legendary Marker Color
Choose the marker color for legendary animals
- Carcass Marker Color
Choose the marker color used when carcass highlighting is enabled
- Target Quality
Choose the quality to apply to the aimed animal
- Set Aimed Animal Quality
Apply the selected quality to the animal under the crosshair in Story Mode
- Damage Cleanliness
Choose the carcass damage condition for the aimed animal
- Set Aimed Animal Cleanliness
Apply the selected carcass condition to the animal under the crosshair in Story Mode
- Heal Aimed Animal
Restore the living animal under the crosshair to maximum health in Story Mode
- Restore Aimed Animal Stamina
Refill stamina for the living animal under the crosshair in Story Mode
- Revive Aimed Animal
Revive and heal the dead or incapacitated animal under the crosshair in Story Mode
- Clean Aimed Animal
Remove blood, dirt, wetness, and visible damage from the aimed animal in Story Mode
- Clear Aimed Animal Blood
Remove blood from the aimed animal while preserving other appearance states
- Clear Aimed Animal Facial Blood
Remove blood only from the aimed animal's face in Story Mode
- Clear Aimed Animal Dirt
Remove environmental dirt from the aimed animal while preserving other appearance states
- Dry Aimed Animal
Remove wetness from the aimed animal while preserving other appearance states
- Clear Aimed Animal Damage Decals
Remove visible injury decals from the aimed animal while preserving other appearance states
- Clear Aimed Animal Decorations
Remove applied decorations from the aimed animal without changing its components
- Clear Aimed Animal Particle Effects
Remove particle effects attached to the aimed animal in Story Mode
- Reset Aimed Animal Opacity
Restore the aimed animal's default alpha once in Story Mode
- Unfreeze Aimed Animal
Release a position freeze applied to the aimed animal in Story Mode
- Restore Aimed Animal Collision
Re-enable world collision for the aimed animal in Story Mode
- Extinguish Aimed Animal
Stop the aimed animal's current fire in Story Mode
- Clear Aimed Animal Secondary Task
Stop only the aimed animal's secondary animation in Story Mode
- Clear Aimed Animal Look At
Stop the aimed animal from tracking a forced look-at target in Story Mode
- Clear Aimed Animal Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the aimed animal
- Clear Aimed Animal Tasks
Stop the aimed animal's active behavior once in Story Mode
- Ragdoll Aimed Animal
Make the living animal under the crosshair fall over once in Story Mode
- Flee Aimed Animal
Make the living animal under the crosshair flee from the player in Story Mode
- Wander Aimed Animal
Return the living animal under the crosshair to autonomous roaming in Story Mode
- Turn Aimed Animal Toward Player
Turn the living animal under the crosshair toward the player briefly in Story Mode
- Animal Follow Speed
Movement speed used by the aimed-animal follow command
- Animal Follow Distance
Distance the aimed animal keeps behind the player
- Make Aimed Animal Follow
Ask the living animal under the crosshair to follow the player in Story Mode
- Animal Waypoint Speed
Movement speed used when sending the aimed animal to the waypoint
- Send Aimed Animal To Waypoint
Ask the living animal under the crosshair to travel to the active waypoint in Story Mode
- Aimed Animal Wait Time
Seconds the aimed animal should wait in place
- Make Aimed Animal Wait
Ask the living animal under the crosshair to wait in place in Story Mode
- Stop Aimed Animal Vocalization
End the aimed animal's active vocalization once in Story Mode
Inclinometer HUD6 controls
- Enable Inclinometer HUD
Show a live artificial horizon for the tracked entity
- Track Active Ride
Use the current mount or vehicle while riding
- Show Pitch and Roll
Display numeric pitch and roll below the horizon
- Tilt Warning Threshold
Use the warning color when pitch or roll reaches this angle
- Level Horizon Color
- Tilt Warning Color
Kill Counter4 controls
- Enable Kill Counter
Show kills you have made since the counter was reset
- Count Animals
Show animals you have killed on a separate line
- Show Streak
Show kills since your last death and your best streak
- Reset Kill Counter
Clear every count back to zero
Law Status HUD7 controls
- Enable Law Status HUD
Show live law attention and bounty information
- Hide When Law Is Inactive
Hide the overlay without an incident, witnesses or wanted level
- Show Bounty
Include the current local bounty amount
- Show Wanted Score
Include the underlying wanted intensity score
- Show Witness Activity
Show whether witnesses are active or pending
- Show Time Since Seen
Show how long ago law last saw the player
- Law Status Warning
Lightning Striker6 controls
- Enable Lighting Striker
Hold the attack control to strike the aimed location
- Use Game's Lighting VFX
Flash the game's lightning effect at each impact
- Strike Threshold
Set the delay between lightning strikes in milliseconds
- Impact Scale
Adjust the lightning particle and explosion scale
- Spread X Threshold
Adjust horizontal strike randomness
- Spread Y Threshold
Adjust vertical-map strike randomness
Magic Carpet8 controls
- Enable Magic Carpet
Fly around on the magic carpet
- Flying Speed
Adjust carpet movement speed
- Movement Smoother
Adjust how quickly movement and rotation respond
- Idle Shake
Adjust idle carpet drift and tilt
- Carpet FX Scale
Adjust the carpet particle effect scale
- Portal Teleportation Speed
Adjust portal charge and teleport distance
- Portal FX Scale
Adjust the portal particle effect scale
- Attack FX Scale
Adjust the attack particle effect scale
Mount Locator6 controls
- Enable Mount Locator
Show where your current or last mount is
- Only When Separated
Hide the locator while you are riding the mount
- Use Imperial Distance
Show feet and miles instead of meters and kilometers
- Show Mount Bearing
Include the mount's absolute compass bearing
- Show Mount Elevation
Show whether the mount is above or below you
- Mount Locator Warning
Mount Vitals HUD6 controls
- Enable Mount Vitals HUD
Show mount health and stamina as an overlay
- Track Last Mount
Keep showing the most recent mount after dismounting
- Show Mount Percentages
Show a numeric percentage on each mount vital bar
- Show Mount Cores
Show current health and stamina core percentages
- Mount Health Bar Color
- Mount Stamina Bar Color
Nearby Peds14 controls
- Radius
How far from you the actions below reach
- Include Animals
Also affect wildlife and loose horses
- Kill Hostile Peds
Automatically kill anyone within the radius who fights you
- Auto Clean Corpses
Remove bodies within the radius this many seconds after they die
- Kill Nearby Peds
Kill every non-player ped within the radius
- Ragdoll Nearby Peds
Knock every non-player ped within the radius to the ground
- Scare Nearby Peds
Make every non-player ped within the radius flee from you
- Disarm Nearby Peds
Take every weapon from humans within the radius
- Stop Nearby Peds
Cancel whatever peds within the radius are doing
- Ignite Nearby Peds
Set every living non-player ped within the radius on fire
- Crowd Scenario
Choose what the people around you will do
- Perform Scenario
Make every human within the radius perform the chosen scenario
- Remove Nearby Peds
Delete every unmounted non-player ped within the radius
- Remove Corpses Now
Delete every body within the radius, keeping mission and carried bodies
Nearby Vehicles6 controls
- Radius
How far from you the actions below reach
- Explode Nearby Vehicles
Blow up every vehicle within the radius that no player is driving
- Launch Nearby Vehicles
Throw every vehicle within the radius into the air
- Repair Nearby Vehicles
Fix all damage on every vehicle within the radius
- Stop Nearby Vehicles
Bring every vehicle within the radius to a dead stop
- Remove Nearby Vehicles
Delete every vehicle within the radius except trains and the one you use
Orbit Camera6 controls
- Enable Orbit Camera
Circle around you or your horse while you keep full control
- Orbit Speed
Degrees the camera turns each second
- Orbit Distance
How far the camera stays from you
- Orbit Height
How high above you the camera sits
- Field of View
Zoom the camera in or out
- Reverse Direction
Orbit clockwise instead of counterclockwise
Ped Map Markers4 controls
- Enable Ped Map Markers
Show nearby people on the map: red when fighting you, blue for your posse, grey otherwise
- Marker Radius
How far from you people get marked
- Mark Animals
Also mark wildlife and loose horses
- Hostile Only
Only mark peds that are fighting you
Position HUD6 controls
- Enable Position HUD
Show live world coordinates as an overlay
- Track Active Ride
Show the current mount or vehicle position while riding
- Show Heading
Include the tracked entity's compass heading
- Show Coordinate Altitude
Include the vertical Z coordinate
- Show Safe Position Distance
Show distance back to the remembered safe position
- Coordinate Decimals
Choose coordinate precision from zero to three decimal places
Powers43 controls
- Recenter Camera
Return gameplay camera heading and pitch to center
- Align Player With Camera
Turn the local ped or current mount toward the gameplay camera in Story Mode
- Quick Turn Around
Turn the local ped or current mount around by 180 degrees in Story Mode
- Face Active Waypoint
Turn the local ped or current mount toward the active waypoint in Story Mode
- Stop Camera Shake
Immediately end the current gameplay camera shake
- Stop Camera Hint
End the current game-authored or scripted camera hint
- Restore Local Streaming
Return world streaming focus to the local player in Story Mode
- Clear HD Streaming Area
Release a forced high-detail streaming area in Story Mode
- Clear Viewport Room
Release a stuck interior room assignment from the gameplay view in Story Mode
- Clear Ped Room
Release a stuck interior room assignment from the local ped in Story Mode
- Cinematic View
Hide the game HUD and radar while enabled
- Cinematic View While Mounted
Hide the game HUD and radar only while riding a mount
- Cinematic View While Aiming
Hide the game HUD and radar only while aiming or targeting
- Hide HUD Only
Hide game HUD elements while keeping the radar visible
- Hide Radar Only
Hide the radar while keeping the rest of the game HUD visible
- Exterior Radar Indoors
Use the exterior radar layout while inside interiors
- Clear Help Messages
Dismiss active game help messages from the HUD
- Clear Notification Feed
Dismiss current game notification feed messages
- Stop Busy Spinner
Dismiss a stuck game loading spinner
- Stop Scripted Sounds
End currently playing scripted sounds in Story Mode
- Stop Audio Scenes
End active scripted audio scenes in Story Mode
- Stop Scripted Conversations
End active scripted conversations in Story Mode
- Riot Mode
Make ambient peds fight each other in Story Mode
- Panic Mode
Make ambient peds flee from the local player in Story Mode
- AI Weapon Damage
Scale firearm damage dealt by AI in Story Mode
- AI Melee Damage
Scale melee damage dealt by AI in Story Mode
- Animal Rain
Drop animals from the sky around you in Story Mode
- Stampede Herd
Which animals charge past
- Herd Size
How many animals run in the stampede
- Start Stampede
Send the herd thundering across the ground just ahead of you in Story Mode
- Fireworks Show
Play this many firework bursts per second in the sky around you
- Time Stop
Freeze every ped and vehicle within this many meters until you switch it off in Story Mode
- Earthquake
Shake the ground around you at this intensity, knocking people over in Story Mode
- Wild Lightning
Lightning strikes the land around you this many times a minute, never closer than 15 meters
- Night Stalkers
Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes
- Ghost Sightings
At night a pale figure appears in the distance every this many minutes and vanishes if you get close
- Whirlwind
A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map
- Crowd Emote
Everyone within 25 meters who is not busy performs the chosen emote
- Dance Fever
Someone near you starts dancing and it spreads to whoever stands closest to each dancer
- Pied Piper
Wild and farm animals within this many meters fall in line and follow you until you switch it off
- Stage a Shootout
Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other
- Meteorite Rain
Rain flaming rocks from the sky around you
- Stop All Chaos
Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies
Proximity Alerts4 controls
- Enable Proximity Alerts
Show a notification when someone enters the alert distance
- Alert Distance
How close someone must come before you are alerted
- Alert For Players
Alert when another Online player comes close
- Alert For Hostiles
Alert when people fighting you come close
Rangefinder HUD8 controls
- Enable Rangefinder HUD
Measure the distance along the gameplay camera ray
- Rangefinder While Aiming
Show measurements only while aiming or targeting
- Rangefinder Units
Display measured distance in meters or yards
- Show Rangefinder Target Type
Identify the hit as a surface, ped, vehicle, or object
- Show Rangefinder Target Health
Show remaining health for the entity under the crosshair
- Show Rangefinder Target Speed
Show movement speed for the entity under the crosshair
- Show Rangefinder Reticle
Draw a small reticle at the screen center while measuring
- Rangefinder Reticle
Speedometer10 controls
- Enable Speedometer
Show movement telemetry for the local ped, mount, or vehicle
- Speed Units
Display speed in miles or kilometers per hour
- Show Vertical Speed
Show climbing and falling speed
- Show Altitude
Show current world elevation
- Show Peak Speed
Show the highest speed reached by the currently tracked entity
- Show Trip Distance
Show distance traveled since the trip meter was reset
- Show Average Speed
Show average speed while the tracked entity is moving
- Show Moving Time
Show time spent moving since the trip meter was reset
- Reset Peak Speed
Clear the recorded peak for the currently tracked entity
- Reset Trip Distance
Clear the accumulated trip distance
Stopwatch8 controls
- Enable Stopwatch
Start and display the stopwatch overlay
- Pause Stopwatch
Pause elapsed-time tracking without clearing it
- Countdown Mode
Count down from the selected duration instead of counting up
- Countdown Minutes
Choose the starting duration for countdown mode
- Show Milliseconds
Include thousandths of a second in displayed times
- Show Lap Time
Show the most recently recorded lap below the timer
- Record Lap
Capture the current stopwatch time as the latest lap
- Reset Stopwatch
Clear elapsed time and the recorded lap
Travel Safety Alerts12 controls
- Enable Travel Safety Alerts
Monitor movement safety for you or your active ride
- Track Active Ride
Monitor the current mount or vehicle instead of only the player
- Travel Speed Units
Choose miles or kilometers per hour for the speed limit
- Travel Speed Alerts
Notify when travel speed crosses the selected limit
- Travel Speed Limit
Speed in the selected units that activates the alert
- Rapid Descent Alerts
Notify when downward speed becomes dangerous
- Descent Speed Limit
Downward speed in meters per second that activates the alert
- Airborne Height Alerts
Notify when height above ground crosses the selected limit
- Airborne Height Limit
Height above ground in meters that activates the alert
- Travel Recovery Alerts
Notify when an alerted movement condition becomes safe again
- Test Travel Safety Alert
Show a travel safety alert immediately
- Reset Travel Alert Baseline
Use the next movement sample as a new silent baseline
Trip Meter5 controls
- Enable Trip Meter
Show how far and how fast you have traveled since the last reset
- Use Miles
Show distance in miles and speed in mph instead of kilometers
- Show Top Speed
Show the fastest speed reached on this trip
- Show Average Speed
Show average speed while moving
- Reset Trip
Start a new trip from zero
Vitals HUD9 controls
- Enable Vitals HUD
Show live player vitals as an overlay
- Show Vital Percentages
Show a numeric percentage on each vital bar
- Show Dead Eye Bar
Include current Dead Eye in the vitals overlay
- Low Vitals Warning
Use the warning color when a displayed vital is low
- Low Vitals Threshold
Choose the percentage that activates low-vital highlighting
- Health Bar Color
- Stamina Bar Color
- Dead Eye Bar Color
- Low Vitals Color
Waypoint Marker7 controls
- Enable On Waypoint
Draw the marker while a waypoint is active
- Show Waypoint Bearing
Show the compass bearing from the player to the waypoint
- Show Waypoint ETA
Estimate arrival time from current movement speed
- Marker Scale
Adjust the waypoint marker size
- Distance Scale
Adjust the distance label scale
- Marker Color
Choose the waypoint marker color
- Distance Color
Choose the waypoint distance color
Weapon Condition HUD6 controls
- Enable Weapon Condition HUD
Show equipped weapon condition as an overlay
- Show Weapon Dirt and Soot
Include separate visible dirt and soot bars
- Show Permanent Weapon Wear
Include the weapon's permanent degradation level
- Low Weapon Condition Threshold
Use the warning color at or below this condition
- Weapon Condition Bar
- Low Weapon Condition Color
Weather Monitor HUD7 controls
- Enable Weather Monitor HUD
Show live weather conditions around the local player
- Use Fahrenheit
Show temperature in Fahrenheit instead of Celsius
- Show Precipitation
Include current rain and snow intensity
- Show Wind
Include the current game wind strength
- Show Wind Direction
Include compass direction when vector data is available
- Highlight Extreme Temperatures
Use the warning color at freezing or very hot temperatures
- Weather Monitor Warning
World Chaos43 controls
- Recenter Camera
Return gameplay camera heading and pitch to center
- Align Player With Camera
Turn the local ped or current mount toward the gameplay camera in Story Mode
- Quick Turn Around
Turn the local ped or current mount around by 180 degrees in Story Mode
- Face Active Waypoint
Turn the local ped or current mount toward the active waypoint in Story Mode
- Stop Camera Shake
Immediately end the current gameplay camera shake
- Stop Camera Hint
End the current game-authored or scripted camera hint
- Restore Local Streaming
Return world streaming focus to the local player in Story Mode
- Clear HD Streaming Area
Release a forced high-detail streaming area in Story Mode
- Clear Viewport Room
Release a stuck interior room assignment from the gameplay view in Story Mode
- Clear Ped Room
Release a stuck interior room assignment from the local ped in Story Mode
- Cinematic View
Hide the game HUD and radar while enabled
- Cinematic View While Mounted
Hide the game HUD and radar only while riding a mount
- Cinematic View While Aiming
Hide the game HUD and radar only while aiming or targeting
- Hide HUD Only
Hide game HUD elements while keeping the radar visible
- Hide Radar Only
Hide the radar while keeping the rest of the game HUD visible
- Exterior Radar Indoors
Use the exterior radar layout while inside interiors
- Clear Help Messages
Dismiss active game help messages from the HUD
- Clear Notification Feed
Dismiss current game notification feed messages
- Stop Busy Spinner
Dismiss a stuck game loading spinner
- Stop Scripted Sounds
End currently playing scripted sounds in Story Mode
- Stop Audio Scenes
End active scripted audio scenes in Story Mode
- Stop Scripted Conversations
End active scripted conversations in Story Mode
- Riot Mode
Make ambient peds fight each other in Story Mode
- Panic Mode
Make ambient peds flee from the local player in Story Mode
- AI Weapon Damage
Scale firearm damage dealt by AI in Story Mode
- AI Melee Damage
Scale melee damage dealt by AI in Story Mode
- Animal Rain
Drop animals from the sky around you in Story Mode
- Stampede Herd
Which animals charge past
- Herd Size
How many animals run in the stampede
- Start Stampede
Send the herd thundering across the ground just ahead of you in Story Mode
- Fireworks Show
Play this many firework bursts per second in the sky around you
- Time Stop
Freeze every ped and vehicle within this many meters until you switch it off in Story Mode
- Earthquake
Shake the ground around you at this intensity, knocking people over in Story Mode
- Wild Lightning
Lightning strikes the land around you this many times a minute, never closer than 15 meters
- Night Stalkers
Between 9 PM and 5 AM a wolf pack hunts you outdoors every this many minutes
- Ghost Sightings
At night a pale figure appears in the distance every this many minutes and vanishes if you get close
- Whirlwind
A whirlwind wanders near you, spinning up and flinging everything within this many meters; its path shows on your map
- Crowd Emote
Everyone within 25 meters who is not busy performs the chosen emote
- Dance Fever
Someone near you starts dancing and it spreads to whoever stands closest to each dancer
- Pied Piper
Wild and farm animals within this many meters fall in line and follow you until you switch it off
- Stage a Shootout
Four lawmen and four bandits face off 35 meters ahead of you and open fire on each other
- Meteorite Rain
Rain flaming rocks from the sky around you
- Stop All Chaos
Switch off every World Chaos effect and remove gang wave attackers; bind a hotkey for emergencies
World Clock5 controls
- Enable World Clock
Show the live RDR2 clock as an overlay
- 24-Hour Time
Use a 24-hour clock instead of AM and PM
- Show Seconds
Include seconds in the clock display
- Show Date
Show the current RDR2 calendar date
- Show Weekday
Include the weekday calculated from the game calendar
World Scanner HUD9 controls
- Enable World Scanner HUD
Show live counts for nearby world activity
- Scan Radius
Count entities within this many meters
- Show Humans
Include living non-player humans
- Show Animals
Include living wildlife except horses
- Show Horses
Include loose and ridden horses except your current mount
- Show Vehicles
Include wagons, carts, boats and trains except your current ride
- Show Hostiles
Include humans currently fighting you
- Show Bodies
Include dead people and animals
- World Scanner Threat
Zombie Outbreak4 controls
- Enable Zombie Outbreak
Infect everyone nearby; they drop their weapons and come for you
- Infection Radius
How far from you people get infected
- Zombie Toughness
How much damage each zombie takes to go down
- Slow Zombies
Zombies walk instead of running
Mission Controls17 controls
- Mission Timer Panel
Show the active team countdown; unavailable in missions without this timer
- Mission Bounds Panel
Mirror the active return-to-area countdown without changing its rules
- Mission Standings Panel
Show positions, ranks and spectator status when the mission publishes its leaderboard
- Mission Bleed-Out Setup
Override the group bleed-out duration for subsequent mission group setup
- Mission Damage Setup
Override current group damage multipliers for subsequent mission group setup
- Mission Firearm and Bow Damage
Firearm and bow multiplier while Mission Damage Setup is enabled
- Mission Melee Damage
Melee group multiplier; unarmed has a separate override
- Mission Unarmed Damage
Unarmed multiplier while Mission Damage Setup is enabled
- Mission Thrown Damage
Thrown weapon multiplier while Mission Damage Setup is enabled
- Mission Pickup Auto-Equip Setup
Enable instant weapon pickup equip on subsequent group setup; preserves other group flags
- Mute Mission Countdowns
Stop match, round and wave countdown sounds; unmuting allows future cues
- Mission Lives Panel
Read individual, team, shared or group lives from the active mission controller
- Moonshine Buyer Refresh Seconds
Local cloud-time rotation interval; changing it can change the current buyer bucket
- Mission Signal Fallback Seconds
Fallback for newly initialized mission signaling; mission data can override it
- Mission PvP Display Distance
Local mission display threshold; original visibility and extra-distance branches remain
- Override Mission Intro Behavior
Override the forced-instance-intro flag used by a giver availability check
- Force Instance Intro Flag
Flag value while the override is enabled; not a universal skip-intro option
Money (Story Mode)3 controls
- Amount
How many dollars each button adds or removes
- Add Money
Add the amount to your cash
- Remove Money
Take the amount from your cash, never below zero
Animation Controls5 controls
- Disable Mount Ambient Idles
Prevent the current mount from starting ambient idle animations
- Disable Mount Head IK
Stop automatic head alignment for the current mount
- Disable Mount Arm IK
Stop automatic foreleg alignment for the current mount
- Disable Mount Leg IK
Stop automatic leg alignment for the current mount
- Disable Mount Torso IK
Stop automatic torso alignment and reactions for the current mount
Appearance & Animation72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Base Attributes8 controls
- Health Rank
Override the current mount's base health rank
- Stamina Rank
Override the current mount's base stamina rank
- Courage Rank
Override how readily the current mount resists fear
- Agility Rank
Override the current mount's base agility rank
- Speed Rank
Override the current mount's base speed rank
- Acceleration Rank
Override the current mount's base acceleration rank
- Bonding Rank
Override the current mount's base bonding rank
- Unruliness Rank
Override how difficult the current mount is to control
Behaviour & Physics7 controls
- No Ragdoll
Prevent the current mount from ragdolling
- Mount Ghost Collision
Let the current mount pass through solid geometry
- Climb Slopes
Allow the current mount to climb steep slopes
- Disable Mount Gravity
Let the current mount move without gravity until disabled
- Mount Cannot Be Lassoed
Prevent lassos from catching the current mount
- Mount Cannot Be Targeted
Prevent peds and players from targeting the current mount
- Mount Threat Tier
Set how strongly ambient AI treats the current mount as a threat in Story Mode
Commands & Travel72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Condition & Stats72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Cores4 controls
- Health Core
Gradually fill or drain the mount's health core
- Stamina Core
Gradually fill or drain the mount's stamina core
- Overpower Health
Keep the mount's health core overpowered
- Overpower Stamina
Keep the mount's stamina core overpowered
Flying Mode4 controls
- Enable Flying Mode
Fly your mount with camera-relative controls in Story Mode; release movement to hover
- Flight Speed
Horizontal flying speed in meters per second
- Vertical Speed
How quickly Space and Ctrl raise or lower your mount
- Boost Multiplier
Multiply flight speed while holding Shift
Health3 controls
- God Mode
Keep the current mount invincible
- Mount Infinite Breath
Prevent the current mount from drowning in deep water
- Mount Cannot Be Incapacitated
Prevent the current mount from entering a downed state
Horse Spawner6 controls
- Breed
Choose the horse to spawn
- Ride Immediately
Put you in the saddle as soon as the horse appears
- Make It Your Horse
Mark the horse as yours so it answers your whistle
- Max Bonding
Start the horse at the highest bonding level
- Spawn Horse
Spawn the selected breed in front of you
- Remove Spawned Horse
Delete the last horse spawned here
Management & Spawners72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Motivation11 controls
- Toilet
Adjust the current mount's motivation
- Fear
Adjust the current mount's motivation
- Angry
Adjust the current mount's motivation
- Agitation
Adjust the current mount's motivation
- Hungry
Adjust the current mount's motivation
- Tired
Adjust the current mount's motivation
- Sad
Adjust the current mount's motivation
- Brave
Adjust the current mount's motivation
- Offer Item
Adjust the current mount's motivation
- Suspicion
Adjust the current mount's motivation
- Drunk
Adjust the current mount's motivation
Recovery72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Riding & Movement72 controls
- Super Run
Push the mount forward while it runs
- Trample Damage
Scale damage dealt when the local player's mount tramples a target
- Battering Ram
People in front of your galloping mount are thrown aside; sets how hard
- Mount Kick
Your mount bucks and launches everyone standing right behind it; bind a hotkey for quick use
- Horse Thieves
While you are on foot near your horse, a thief may try to ride off with it about every this many minutes
- Spooked Horses
Each shot you fire has a good chance to make other riders' horses within this many meters throw them
- Enter Deep Water
Allow the mount to choose routes through deep water
- Ignore Dead Bodies
Let the mount path past corpses without avoiding them
- Ignore Fire
Let the mount choose routes through nearby fire
- Auto Revive Mount
Automatically revive your injured or dead current, last, or owned horse when you have control
- Mount Health Recharge
Scale how quickly the current mount regenerates health in Story Mode
- Mount Stamina Recharge
Scale how quickly the current mount regains stamina in Story Mode
- Mount Stamina Drain
Scale how quickly the current mount consumes stamina in Story Mode
- Mount Maximum Health
Set the current mount's maximum health while enabled
- Mount Quality
Set the current mount's animal quality in Story Mode
- Mount Headshot Damage Taken
Scale headshot damage received by the current mount
- Horseback Damage Reduction
Reduce damage received by the local player while mounted
- Scale
Change the current mount's size
- Mount Detail Distance
Adjust how far away the current mount keeps full visual detail
- Mount Opacity
Make the current mount partly see-through
- Always Cleaned
Keep the current mount clean and dry
- Mount Damaged Appearance
Keep the current mount marked as visibly damaged
- Mount Drenched Height
Keep the current mount wet up to the selected height
- Mount Sweat Level
Adjust the visible sweat on the current mount
- Mount Voice Volume
Adjust how loudly the current mount vocalizes
- Mount Cloth Pin Frames
Hold the current mount's cloth equipment in place for the selected frames
- Mount Scent Strength
Adjust the current mount's scent line while using Eagle Eye
- Mount Trail Effect
Leave a temporary visual trail behind the current mount
- Flaming Hooves
Show flaming hooves while mounted or on the last mount
- Fill Mount Health
Fill the current or last mount's health
- Restore Mount Stamina
Restore the current or last mount's stamina
- Revive Mount
Revive and restore your injured or dead current, last, or owned horse
- Clean Mount Now
Remove blood, dirt, wetness, and visible damage from the current or last mount
- Clear Mount Blood
Remove blood from the current or last mount while preserving other appearance states
- Clear Mount Facial Blood
Remove blood only from the current or last mount's face
- Clear Mount Dirt
Remove environmental dirt from the current or last mount while preserving other appearance states
- Dry Mount Now
Remove wetness from the current or last mount while preserving other appearance states
- Clear Mount Damage Decals
Remove visible injury decals from the current or last mount while preserving other appearance states
- Clear Mount Decorations
Remove applied decorations from the current or last mount without changing its outfit
- Clear Mount Particle Effects
Remove particle effects attached to the current or last mount
- Reset Mount Opacity
Restore the current or last mount's default alpha once
- Unfreeze Mount
Release a position freeze applied to the current or last mount in Story Mode
- Restore Mount Collision
Re-enable world collision for the current or last mount in Story Mode
- Extinguish Mount Now
Stop the current or last mount's active fire
- Clear Mount Tasks
Stop active animations, scenarios, and tasks on the current or last mount
- Clear Mount Secondary Task
Stop only the current or last mount's secondary animation
- Clear Mount Look At
Stop the current or last mount from tracking a forced look-at target
- Clear Mount Locomotion Overrides
Restore model, motion-type, and active locomotion defaults for the current or last mount
- Mount Follow Speed
Movement speed used by the mount follow command
- Mount Follow Distance
Distance the mount keeps behind the player
- Make Mount Follow
Ask the current or last living mount to follow behind the player in Story Mode
- Mount Waypoint Speed
Movement speed used when sending the mount to the waypoint
- Send Mount To Waypoint
Ask the current or last living unmounted horse to travel to the active waypoint in Story Mode
- Make Mount Wander
Return the current or last living mount to autonomous roaming in Story Mode
- Turn Mount Toward Player
Turn the current or last living unmounted horse toward the player briefly in Story Mode
- Make Mount Flee
Make the current or last living unmounted horse flee from the player in Story Mode
- Mount Wait Time
Seconds the current or last mount should wait in place
- Make Mount Wait
Ask the current or last living mount to wait in place in Story Mode
- Stop Mount Vocalization
End the current or last mount's active vocalization once
- Ragdoll Mount Now
Make the current or last living mount fall over once in Story Mode
- Reset Mount Avoidance
Restore the current or last mount's default obstacle avoidance in Story Mode
- Teleport To Mount
Move the local ped to the last mount
- Bring Mount Here
Move the last mount behind the local player without mounting it
- Mount Last Horse
Mount the last horse in place without teleporting it
- Ride Nearest Horse
Jump onto the closest free horse within 60 meters in Story Mode
- Take Nearest Vehicle
Take the driver seat of the closest wagon or boat within 60 meters in Story Mode
- Autopilot to Waypoint
Ride, drive or walk to the map waypoint on its own; steer to take over
- Claim Current Horse
Make the horse you are riding yours, fully bonded, in Story Mode
- Claim Aimed Horse
Make the horse you are aiming at yours, fully bonded, in Story Mode
- Herd Breed
Which breed the wild herd is made of
- Call Wild Herd
Five wild horses appear grazing about 35 meters ahead; calm one, mount it and break it in
- Dismount Now
Immediately remove the local player from the current mount
Separation Alerts7 controls
- Enable Mount Separation Alerts
Monitor the current or last mount's distance and condition
- Mount Separation Distance
Distance in meters that triggers the separation alert
- Alert When Mount Returns
Notify when the separated mount comes nearby again
- Mount Reminder Minutes
Repeat the far-away alert at this interval; zero disables reminders
- Alert When Mount Is Down
Notify once when the tracked mount dies
- Test Mount Separation Alert
Show a mount separation alert immediately
- Reset Mount Separation State
Allow the current mount state to notify again
Spare Horse3 controls
- Breed
Choose the breed for your next spare horse
- Call Spare Horse
A second saddled horse of the chosen breed trots along behind you, ready if you need it
- Send Spare Horse Away
Remove the spare horse
Super Jump3 controls
- Enable Super Jump
Push the mount forward and up while jumping
- Height
Upward jump force
- Far
Forward jump force
Vehicle Spawner4 controls
- Vehicle
Choose what to spawn; boats need water
- Drive Immediately
Put you in the driver seat when you are on foot
- Spawn Vehicle
Spawn the selected vehicle in front of you
- Remove Spawned Vehicle
Delete the last vehicle spawned here
Vitals Alerts14 controls
- Enable Mount Vitals Alerts
Monitor health, stamina, and cores for the current or last mount
- Track Last Mount
Continue monitoring your last mount while dismounted
- Low Mount Health Alert
Notify when mount health reaches the selected percentage
- Mount Health Alert Threshold
Choose the mount health percentage that triggers an alert
- Low Mount Stamina Alert
Notify when mount stamina reaches the selected percentage
- Mount Stamina Alert Threshold
Choose the mount stamina percentage that triggers an alert
- Low Mount Health Core Alert
Notify when the mount health core reaches the selected percentage
- Mount Health Core Threshold
Choose the mount health core percentage that triggers an alert
- Low Mount Stamina Core Alert
Notify when the mount stamina core reaches the selected percentage
- Mount Stamina Core Threshold
Choose the mount stamina core percentage that triggers an alert
- Mount Vitals Recovery Alerts
Notify after a low mount vital recovers above its alert range
- Mount Vitals Reminder Minutes
Repeat low mount-vital alerts at this interval; zero disables reminders
- Test Mount Vitals Alert
Show a mount vitals alert immediately
- Reset Mount Vitals Alert State
Allow current low mount vitals to notify again
Wagons & Boats11 controls
- Vehicle God Mode
Keep the wagon or boat you are using from taking damage or breaking
- Protect Draft Animals
Keep the horses pulling your wagon from taking damage
- Auto Repair
Repair the vehicle you are using whenever it is damaged
- Top Speed Boost
Raise the top speed of the wagon or boat you are using by this percentage
- Boost Speed
Speed added by each boost, in meters per second
- Speed Boost
Push the vehicle forward; bind a hotkey for quick use
- Stop Instantly
Bring the vehicle to a dead stop
- Repair Vehicle
Fix all damage on the vehicle you are using
- Flip Upright
Set an overturned vehicle back on its wheels
- Bring Last Vehicle
Move the wagon or boat you last used to beside you
- Enter Last Vehicle
Teleport into the driver seat of the wagon or boat you last used
Nametag Distances8 controls
- Enabled
Override local nametag distance thresholds; script-specific overrides still apply
- Distant Tag Distance
Effective distant thresholds are at least their close thresholds
- Close Tag Distance
Effective distant thresholds are at least their close thresholds
- Ally Close Tag Distance
Effective distant thresholds are at least their close thresholds
- Ally Distant Tag Distance
Effective distant thresholds are at least their close thresholds
- On-Foot Tag Distance
Effective distant thresholds are at least their close thresholds
- Vehicle Tag Distance
Effective distant thresholds are at least their close thresholds
- Scoped Tag Distance
Effective distant thresholds are at least their close thresholds
Online2 controls
- Anti AFK
Keep the Online inactivity timer from removing you
- Infinite Inventory Items
Prevent Online UseItems serialization while enabled
Send Network Info6 controls
- Manipulate Name
Replace the name in outgoing RDR2 network information
- Name
Enter the outgoing player name
- Manipulate IP
Replace the external address in outgoing RDR2 network information
- IP
Enter an IPv4 address
- Manipulate Rockstar ID
Replace the Rockstar ID in outgoing RDR2 network information
- Rockstar ID
Enter an eight digit or longer Rockstar ID
Jail3 controls
- Jail Countdown Speed
Accelerate the active jail countdown; disabling restores its interval
- Jail Bribe Percent
Percentage of the initial local bribe amount to keep
- Apply Jail Bribe
Lower the local bribe quote; payment still uses the game's transaction path
Karma6 controls
- Enable Karma
Apply enabled reactions to players who aim at you
- Explosion
Create the selected explosion while a player aims at you
- Strike Meteorite
Launch a meteorite at players who aim at you
- Announce Player
Report players who are aiming at you
- Ragdoll
Use a hidden water impact while a player aims at you
- Kill Player
Send lethal weapon damage when a player aims at you
Recovery3 controls
- Quick Skin
Finish the active skinning task immediately when fishing is not running
- Unlock Outlaw Pass
Unlocks the Outlaw Pass locally and adds the premium rewards you have reached to your inventory
- Ignore Rank Locks
Shops stop locking items by role or character rank; buying is still checked by the server
Train Management2 controls
- Ambient Train Timeout
Total timeout in minutes for active ambient trains; requires script host
- Extend Train Timeouts
Extend running ambient train timers without spawning or moving trains
Pickpocket4 controls
- Pickpocket
Allow lifting wallets; hogtied strangers never notice
- Catch Chance
Percent chance the mark notices and fights or flees
- Max Take
Most dollars a single wallet can hold
- Lift a Wallet
Pick the pocket of the closest stranger within two meters
Angry Animals3 controls
- Invisible
Hide the spawned animal
- Invincible
Make the spawned animal invincible
- Spawn
Spawn the selected animal and task it to attack
Escort2 controls
- Send Escort
Armed marshals ride alongside the selected player and fight anyone who attacks them
- Dismiss Escort
Send the escort riders away
Explosions6 controls
- Enable Explosion
Continuously create the selected explosion at this player
- Scale
Adjust explosion damage and force scale
- Owned
Attribute the explosion to the local player
- Sound
Play the explosion sound
- Fx
Show the explosion visual effect
- Shake
Adjust explosion camera shake
Message3 controls
- Random Message
Choose a new message while message spam runs
- Spam Message
Repeatedly send ticker messages
- Send Message
Send the selected ticker message once
Meteorite3 controls
- Speed
Adjust meteorite travel speed
- Send
Send one meteorite toward the selected player
- Loop
Send a meteorite every two seconds
Recovery2 controls
- Multiplier
Set how many reward props are placed in the chest
- Chest
Spawn a gold or money prop chest
Remote3 controls
- Stance Approach
Send the offensive or defensive stance event
- Honor
Send the selected honor event group
- Parley
Send the parley script event
Stable Mount5 controls
- Random Message
Choose a random mount and event while spam runs
- Mount
Choose which stable mount group receives the command
- Event
Choose the stable mount command
- Send
Send the selected stable mount command once
- Spam Message
Repeatedly send the stable mount command
Teleporter6 controls
- Teleport To Player
Teleport using the configured local offsets
- Offset X
Adjust the forward or backward offset
- Offset Y
Adjust the left or right offset
- Offset Z
Adjust the vertical offset
- Teleport On Mount
Use the first free seat on the selected player's mount
- Teleport Into Vehicle
Use the first free seat in the selected player's vehicle
Portrait Studio12 controls
- Enabled
Start a local portrait camera and lighting rig; stop camera paths first
- Field of View
- Camera Distance
- Camera Height
- Orbit Angle
- Focus Distance
- Portrait Lighting
- Expression
- Pose Dictionary
Optional body pose animation dictionary
- Pose Clip
Animation clip from the chosen dictionary
- Apply Body Pose
- Stop Portrait Studio
Posse Feud Vote Cooldown2 controls
- Posse Feud Vote Cooldown
Delay between eligible feud votes in seconds
- Feud Vote Cooldown Seconds
Production and Missions8 controls
- Stranger Giver Cooldown Days
Delay for subsequent giver cooldown calculations in game days; existing timestamps remain
- Moonshiner Giver Cooldown Minutes
In-game minutes for subsequent Moonshiner giver cooldown calculations
- Giver Hostility Cooldown Minutes
In-game wait after shooting near a giver; existing timestamps remain
- Mission Distance Scale
Scale near, medium and far mission selection thresholds; does not move objectives
- Moonshine Production Speed
Scale weak, regular and strong timing for subsequent production intervals
- Story Mission Delay
Online story-mission delay in seconds; other eligibility checks remain
- Story Replay Delay
Replay delay in seconds while Story Mission Delay is enabled
- Respawn Prompt Speed
Shorten hold and fill timings when the next respawn prompt is created
Quickdraw Duel6 controls
- Quickdraw Duel
Run the countdown and pay out when you win
- Difficulty
How fast your opponent draws; harder duels pay more
- Reward
Base dollars for a win, multiplied by difficulty
- Slow Motion Draw
Slow time briefly when the draw is called
- Challenge Nearest Stranger
Pick someone on foot within 30 meters and start the countdown
- Call Off Duel
End the duel and let your opponent go
Recipe Browser5 controls
- Track Ingredients
Keep the recipe panel visible and refresh inventory counts
- Recipe Item
- Custom Item Key
Optional item name or hexadecimal hash; empty uses the catalog
- Recipe Variant
- Refresh Recipe
Read crafting ingredients and unlock requirements without changing inventory
Recovery Herbs3 controls
- Herb
The herb to add to your satchel
- Amount
How many of the herb Give Herb adds
- Give Herb
Add the selected herb to your satchel
Loops25 controls
- Money Loop
Keep granting both donor money pickups
- Money & Gold & Inventory
Keep granting money, gold, trader goods, heirlooms and coins
- Regular XP
Keep granting character XP
- Moonshine XP
Keep granting Moonshiner role XP
- Trader XP
Keep granting Trader role XP
- Collector XP
Keep granting Collector role XP
- Naturalist XP
Keep granting Naturalist role XP
- Bounty Hunter XP
Keep granting Bounty Hunter role XP
- Trader Goods
Keep granting trader goods
- Capital Rewards
Keep granting Capitale chest rewards
- Treasure Rewards
Keep granting treasure rewards
- Egg Rewards
Keep granting every egg reward
- Fossils Rewards
Keep granting every fossil reward
- Wand Cards
Keep granting every Wand card
- Sword Cards
Keep granting every Sword card
- Pentacle Cards
Keep granting every Pentacle card
- Cup Cards
Keep granting every Cup card
- Ring Rewards
Keep granting every collectible ring
- Necklace Rewards
Keep granting every collectible necklace
- Earrings Rewards
Keep granting every collectible earring
- Bracelet Rewards
Keep granting every collectible bracelet
- Arrow Head Rewards
Keep granting every collectible arrowhead
- ALC Bottle Rewards
Keep granting every antique alcohol bottle
- Coin Rewards
Keep granting every collectible coin
- Heirlooms Rewards
Keep granting every family heirloom
Regular Event Rotation22 controls
- Regular Event Rotation
Set event priority slots; the first End Rotation ignores every later slot
- Rotation Slot 1
- Rotation Slot 2
- Rotation Slot 3
- Rotation Slot 4
- Rotation Slot 5
- Rotation Slot 6
- Rotation Slot 7
- Rotation Slot 8
- Rotation Slot 9
- Rotation Slot 10
- Rotation Slot 11
- Rotation Slot 12
- Rotation Slot 13
- Rotation Slot 14
- Rotation Slot 15
- Rotation Slot 16
- Rotation Slot 17
- Rotation Slot 18
- Rotation Slot 19
- Rotation Slot 20
- Rotation Slot 21
Saddle Inventory8 controls
- Refresh Horse Inventory
- Previous Inventory Page
- Next Inventory Page
- Inventory Item
- Equip Inventory Item
- Unequip Inventory Item
- Hide Inventory Item
- Show Inventory Item
Scene Presets3 controls
- Preset Name
- Save Scene
Save the Spooner database at its current world positions
- Load Scene
Add a saved scene to the database in Story Mode
Selected Player24 controls
- Spectate Player
Watch the selected player until disabled
- Track Player
Mark the selected player on your map with a live GPS route to them
- Watch Player
Get a notification when the selected player dies, recovers, mounts up, boards a vehicle or comes within 50 meters
- Follow Player
Automatically follow the selected player; press a movement key to stop
- Copy Outfit
Wear the selected player's current clothing on your own character
- Copy Their Horse
Spawn a horse of the same breed as the selected player's mount and climb on
- Copy Their Weapon
Give yourself the weapon the selected player is holding right now
- Gift A Horse
Spawn a horse of the chosen breed right beside the selected player for them to ride
- Fireworks Over Them
Show local firework effects high above the selected player
- Greet Player
Turn to face the selected player and greet them
- Crowd Cheers For Them
People standing around the selected player turn and applaud them
- Send Them A Dog
A friendly dog spawns beside the selected player and follows them around; sending another replaces it
- Gift A Wagon
Park the chosen ride beside the selected player; sending another replaces the last one
- Ride Behind Them
Climb onto the selected player's horse behind them, if the back seat is free
- Make Camp For Them
Light a campfire with two bedrolls in front of the selected player; replaces the last camp you made
- Cage
Spawn a prison cage or circus wagon at the selected player
- Ragdoll
Continuously ragdoll the selected player using a hidden water impact
- Zombie Horde
Spawn four armed attackers at the selected player
- Kill Player
Send lethal weapon damage to the selected player
- Kill Spam
Repeatedly send lethal damage at the selected interval
- Glitch Ride
Attach the selected player's ride to a fleeing bird
- Delete Ride
Request control and delete the selected mount or vehicle
- Delete
Request control and delete the selected player's vehicle
- Animations
Attach the local player and play the selected interaction
Self20 controls
- Player Size
Shrink or grow your character; 1.0 is normal size
- Crowd Size
Resize human NPCs within 80 meters; leaving range or disabling restores normal size
- Danger Sense
Slow time for a moment when someone within 50 meters opens fire on you; sets the speed
- Lifesteal
Every kill you make restores this percent of your health
- Second Wind
When your health runs nearly out, recover most of it, refill Dead Eye and slow time briefly; sets the cooldown in minutes
- Quick Loot
Pocket the cash of everyone you kill without walking over to the body; sets the most one body carries
- Rampage Bonuses
Chain kills for rewards: 3 refills Dead Eye, 5 restores health, 8 and every 4 after pay $50 with bullet time; sets the seconds allowed between kills
- Shootdodge
Aim, then jump, dive, or fall on foot; slow motion lasts until landing, and lower values slow time more
- Lucky Charm
Each hit you take has this percent chance to be shrugged off completely
- Throw Decoy
An unkillable double of you appears where you aim and everyone fighting you turns on it for ten seconds
- Whiskey Swig
Heal, top up your health core and some stamina; every swig makes you drunker for 30 seconds
- Play Dead
Drop limp for eight seconds while everyone fighting you loses interest; bind a hotkey for quick use
- Intimidate
Let out a war cry; strangers within 25 meters cower or run for their lives
- Coin Flip Bet
Choose a stake with the arrows, then confirm to flip in Story Mode; heads doubles it and tails loses it
- Bar Brawl
Up to eight strangers within 15 meters drop their guns and come at you with their fists
- Ceasefire
Everyone fighting within 50 meters lowers their guns and walks away for at least ten seconds
- Demand Surrender
Make hostile NPCs on foot within 40 meters raise their hands for fifteen seconds
- Call for Backup
Spawn an armed ally beside you to join your group or follow you
- Summon Wolf Pack
Four wolves join your group and fight at your side in Story Mode
- Instant Horse Whistle
Summon and mount the last horse when pressing Whistle in Story Mode
Abilities12 controls
- Infinite Stamina
Continuously restore the ped's stamina
- Infinite Deadeye
Continuously restore the local player's deadeye
- Infinite Eagle Eye
Keep Eagle Eye available without it draining
- Health Recharge Rate
Scale how quickly player health recharges
- Stamina Recharge Rate
Scale how quickly player stamina recharges
- Sprint Stamina Drain
Scale stamina consumed while sprinting
- Eagle Eye Drain Rate
Scale how quickly Eagle Eye drains
- Dead Eye Gain & Drain
Scale Dead Eye gained and consumed by gameplay effects
- Pelt Quality Modifier
Adjust animal skin quality calculations in Story Mode
- Restore Stamina
Restore the ped's stamina
- Restore Deadeye
Restore the local player's deadeye ability
- Max Dead Eye Level
Unlock the highest Dead Eye level
Disable Action Flags1 controls
- Enable Action Override
Apply the selected action-disable flags to the local ped
Animation Catalog1 controls
- Refresh
Reload this animation list from disk
Favorites1 controls
- Refresh
Reload this animation list from disk
Search3 controls
- Search Animations
Search animation dictionaries and clip names
- Previous Page
Show earlier animation matches
- Next Page
Show more animation matches
Settings8 controls
- Flag
Choose the animation playback flag
- Disable Ambient Idles
Prevent the local ped from starting ambient idle animations
- Disable Gestures
Prevent the local ped from starting gesture animations
- Disable Conversation Look
Prevent automatic conversation look-at animations
- Disable Head IK
Stop automatic head alignment for the local ped
- Disable Arm IK
Stop automatic arm alignment for the local ped
- Disable Leg IK
Stop automatic leg alignment for the local ped
- Disable Torso IK
Stop automatic torso alignment and reactions for the local ped
Animations7 controls
- Dict
Enter the animation dictionary
- Animation
Enter the animation clip name
- Favorite Name
Enter a name for the current dictionary and clip
- Save Favorite
Save the current dictionary and clip to the favorites list
- Play
Stream and play the selected animation
- Recent Animation
Select a recent animation by recency; newest first
- Replay Recent Animation
Animations & Effects6 controls
- Scenario
Choose and play a donor scenario
- Trail Effect
Leave a fading line along your movement path; sets its lifetime in seconds
- Drunk
Enable and adjust the player's drunk level
- Fire
Set the local ped on fire while enabled
- Extinguish Now
Stop the local ped's current fire immediately
- Clear Attached Particle Effects
Remove particle effects attached to the local ped
Appearance8 controls
- Body Weight
Set body weight from thinnest (0) to heaviest (20)
- Detail Distance
Adjust how far away the local ped keeps full visual detail
- Always Cleaned
Keep the local ped clean and dry
- Damaged Appearance
Keep the local ped marked as visibly damaged
- Drenched Height
Keep the local ped's outfit wet up to the selected height
- Sweat Level
Adjust the visible sweat on the local ped
- Cloth Pin Frames
Hold the local ped's clothing in place for the selected frames
- Scent Strength
Adjust the local ped's scent line while using Eagle Eye
Cleanup7 controls
- Clean Ped Now
Remove blood, dirt, wetness, and visible damage once
- Clear Ped Blood
Remove blood while preserving dirt, wetness, and damage
- Clear Facial Blood
Remove blood only from the local ped's face
- Clear Ped Dirt
Remove environmental dirt while preserving blood, wetness, and damage
- Dry Ped Now
Remove wetness while preserving blood, dirt, and damage
- Clear Ped Damage Decals
Remove visible injury decals while preserving blood, dirt, and wetness
- Clear Ped Decorations
Remove applied ped decorations without changing outfit components
Base Attributes3 controls
- Health Rank
Override the local player's base health rank in Story Mode
- Stamina Rank
Override the local player's base stamina rank in Story Mode
- Dead Eye Rank
Override the local player's base Dead Eye rank in Story Mode
Behaviour & Flags5 controls
- Player Mood
Override the local player's ambient mood and reactions
- Cannot Be Lassoed
Prevent lassos from catching the local ped
- Disable Kick Move
Prevent the local ped from using the contextual kick move
- Motivation State
Force the selected local ped motivation
- Brawling Style
Override the local ped's melee fighting style
Carrying Flags27 controls
- Enable Carrying Flags Override
Apply selected carrying flags in Story Mode
- Can Be Hogtied
- Can Be Cut Free
- Can Be Carried on Foot
- Can Be Carried on Mount
- Can Be Dropped
- Can Flee from Target on Cut Free
- Can Fight Target on Cut Free
- Can Be Carried When Dead
- Can Be Attacked by AI When Performing a Carry Action
- Can Carry Anything
- Map Blip Enabled
- Can Be Carried by Human AI
- Can Be Targeted When Carriable or Transitioning to Carriable
- Can Be Placed on Mount
- Can Be Carried When Dead if Ambient
- Disable Prompt Line of Sight Checks
- Is Instant Pickup
- Is Auto Pickup
- Force Allow Warp to Safe Ground Location
- Pickups Ignore Height Restrictions
- Clean Up When Not Carried
- Block Knock Off Ped Variations from Carriable Interactions
- Hit When Carriable
- Disable Stow Pelts
- Disable Carriable Interactions on This Mount
- Force Hide Prompt Group
Clones4 controls
- Invincible Clones
New clones cannot be hurt
- Clones Follow You
New clones join your group, follow you and defend you
- Spawn Clone
Create a copy of yourself holding your current weapon, up to eight at once
- Dismiss Clones
Remove every clone you spawned
Cores6 controls
- Health Core
Gradually fill or drain the health core
- Stamina Core
Gradually fill or drain the stamina core
- Deadeye Core
Gradually fill or drain the deadeye core
- Overpower Health
Keep the health core overpowered
- Overpower Stamina
Keep the stamina core overpowered
- Overpower Deadeye
Keep the deadeye core overpowered
Damage Proofs9 controls
- Enable Proofs
Apply the damage proofs selected below
- Bullet
Block bullet damage
- Fire
Block fire damage
- Explosion
Block explosion damage
- Melee
Block melee damage
- Collision
Block damage from impacts and collisions
- Headshot
Block instant headshot kills
- Projectile
Block arrow and thrown weapon damage
- Steam & Smoke
Block steam and smoke damage
Display Bones3 controls
- Enable Bones Display
Show selected local ped bones on screen
- Minimum Draw Range
Set the first catalog index to inspect
- Maximum Draw Range
Set the last catalog index to inspect
Name4 controls
- Draw Names
Draw each visible bone's native name
- Scale
Adjust the bone name text scale
- Name Color
Choose the bone name text color
- Rainbow Color
Cycle the bone name color while it is visible
Rect5 controls
- Draw Rects
Draw a marker at each visible bone
- Scale
Adjust the bone marker size
- Rotation
Set marker rotation or animate it while enabled
- Rect Color
Choose the bone marker color
- Rainbow Color
Cycle the bone marker color while it is visible
Force Powers6 controls
- Strength
How hard each power throws things
- Range
How far each power reaches in meters
- Include Vehicles
Also move wagons, coaches and boats
- Force Push
Blast people and vehicles in front of the camera away; bind a hotkey for quick use
- Force Pull
Drag people and vehicles in front of the camera toward you
- Force Lift
Lift everything around you into the air, then let it fall
Forcefield3 controls
- Enable Forcefield
Push nearby peds and vehicles away from you
- Radius
How far the forcefield reaches
- Strength
How hard entities are pushed
Hardcore Survival5 controls
- Enable Hardcore Survival
Your cores slowly empty, so you have to eat, rest and look after yourself
- Drain Every
Seconds between each point your cores lose
- Drain Dead Eye Core
Also drain the Dead Eye core
- Empty Health Core Hurts
Lose a little health every few seconds while your health core is empty
- Exhaustion
You cannot sprint while your stamina core is empty
Heading Control6 controls
- Lock Heading
Keep the player or current mount facing this compass heading
- Capture Current Heading
Copy the current player or mount heading into the lock value
- Face North
Turn the player or current mount north once
- Face East
Turn the player or current mount east once
- Face South
Turn the player or current mount south once
- Face West
Turn the player or current mount west once
Health14 controls
- God Mode
Keep the local ped invincible
- Maximum Health
Set the local ped's maximum health while enabled
- Weapon Damage Taken
Scale damage received from firearms and projectiles
- Melee Damage Taken
Scale damage received from melee attacks
- Headshot Damage Taken
Scale headshot damage received by the local ped
- No Ragdoll
Prevent the local ped from ragdolling
- No Fall Damage
Land from any height without losing health
- Infinite Breath
Stay underwater without drowning
- Instant Regen Start
Remove the delay before natural health regeneration begins
- Cheat Death
Refill health when it drops below this percentage
- Pause Bleed-Out
Stop the incapacitation bleed-out timer while enabled
- Instant Revive
Get back up where you fell as soon as you die
- Fill Health
Fill health to the ped's maximum
- Revive Now
Recover the local ped from death or injury once in Story Mode
Lasso Flags13 controls
- Enable Lasso Flag Override
Apply selected lasso flags in Story Mode
- Can Be Lassoed
- Can Be Lassoed When Dead
- Can Be Lassoed by Friendly AI
- Can Be Lassoed by Friendly Players
- Can Run Primary Lasso React Task
- Should Flee on Attach
- Should Attack on Attach
- Can Be Reeled In
- Disable in Multiplayer
- Can Pull Over Player
- Can Be Lassoed When Dead in Water
- Cannot Lasso Players
Law Alerts9 controls
- Enable Law Alerts
Monitor wanted, witness, incident, and bounty changes
- Wanted Level Alerts
Notify when the wanted level rises or falls
- Witness Activity Alerts
Notify when witnesses begin reporting a crime
- Law Incident Alerts
Notify when a law incident starts or ends
- Bounty Increase Alerts
Notify after bounty increases by the selected amount
- Bounty Increase Threshold
Minimum cumulative bounty increase in dollars before notifying
- Law Clear Alerts
Notify when wanted, witness, incident, or bounty status clears
- Test Law Alert
Show a law alert immediately
- Reset Law Alert Baseline
Use the next law sample as a new silent baseline
Momentum Tools6 controls
- Forward Boost Speed
Set velocity used by the forward boost action
- Upward Boost Speed
Set vertical velocity used by the upward boost action
- Stop Momentum
Immediately clear movement for the player or current mount
- Boost Forward
Launch the player or current mount along the camera direction
- Boost Upward
Launch the player or current mount vertically while preserving horizontal motion
- Reverse Momentum
Reverse the current movement vector for the player or current mount
Movement21 controls
- Force Crouch
Keep the local ped in crouched locomotion until disabled
- Fast Swim
Increase the local player's swim speed
- Walking Style
Change the local ped's walking style
- Fast Ladder Climb
Climb ladders faster by this multiplier
- Disable Cover
Prevent the local player from entering cover
- Feather Fall
Drift down instead of plummeting; sets the fastest you can fall in meters per second
- Ghost Collision
Pass through solid geometry during normal movement
- Freeze Position
Lock yourself in place
- Disable Gravity
Turn off gravity for the local ped
- Injured
Make the local ped walk as if injured
- Decreased Capsule
Reduce the local ped's collision capsule
- Knock Off Vehicle
Choose how easily the ped is knocked off a vehicle
- Be Incapacitated
Allow the local ped to be incapacitated
- Ground Recovery Range
Limit how far Snap to Ground may move you vertically
- Snap to Ground
Place the local ped or current mount on nearby ground in Story Mode
- Ragdoll Now
Make the local ped fall over once in Story Mode
- Clear Tasks
Stop current animations and scenarios
- Clear Secondary Task
Stop only the local ped's active secondary animation
- Clear Look At
Stop the local ped from tracking a forced look-at target
- Clear Defensive Area
Release the local ped's assigned defensive area without clearing other tasks
- Clear Drive-By Subtask
Remove the local ped's drive-by subtask while preserving the driving task
No Clip Mode12 controls
- Enable No Clip
Move freely through the world using movement and fly controls
- Movement Mode
Move relative to the ped or the camera
- Speed
Set no clip movement speed
- Smoother
Smooth movement and height changes
- Avoid Going Under Ground
Keep the ped above the detected ground
- Disable Crouch
Block crouch input during no clip
- T Pos
Clear animations while moving in no clip
- Rotation Offset
Use fixed rotation or the camera as the rotation base
- X Rotation
Adjust no clip X rotation
- Y Rotation
Adjust no clip Y rotation
- Z Rotation
Adjust no clip Z rotation
- Loop Rotation Adding
Keep adding the selected rotation each script tick
Outfit Manager1 controls
- Restore Original Outfit
Restore the outfit captured before the first loaded outfit
Save & Load5 controls
- Save
Enter a name and confirm to save your current outfit
- Empty
Save an outfit to add it to this list
- Empty
Save an outfit to add it to this list
- Previous Page
- Next Page
Posse Commands5 controls
- Follow Me
Have your posse fall in behind you
- Hold Position
Have your posse guard where they stand
- Attack My Target
Send your posse after the person you are aiming at; bind a hotkey for quick use
- Fight Nearby Enemies
Have your posse engage every hostile within 80 meters
- Dismiss Posse
Release everyone from your group
Ragdoll Control3 controls
- Enable Ragdoll Control
Steer the local ped using movement and fly controls
- Ragdoll Speed
Adjust the ragdoll movement speed
- Reset Ragdoll Timer
Clear the local ped's active ragdoll recovery timer
Resets16 controls
- Reset Health
Reset health to the ped's default
- Reset Texture
Refresh the ped's MetaPed textures and appearance variation
- Reset Last Vehicle
Clear the ped's last vehicle reference
- Reset Weapon Movement
Reset the ped's weapon movement style
- Reset In Vehicle Context
Clear the ped's in-vehicle context
- Reset Incapacitation Bleed Out Duration
Reset the ped's incapacitation bleed-out duration
- Reset Ladder Movement Speed
Reset the ped's ladder speed modifier
- Reset Components
Reset the ped's appearance components
- Reset Arrest State
Clear a stuck player arrest state in Story Mode
- Clear Damage Tracking
Forget recent damage dealt by and received by the local player
- Clear Facial Idle Override
Restore the local ped's normal idle facial animation
- Reset Input Gait
Restore the local player's default movement input gait
- Clear Locomotion Overrides
Restore model, motion-type, and active locomotion defaults
- Reset Ped Opacity
Restore the local ped's default alpha once
- Unfreeze Ped Once
Release a position freeze once; an enabled Freeze Position override may reapply
- Restore Ped Collision Once
Re-enable world collision once; an enabled Ghost Collision override may reapply
Safe Position8 controls
- Auto Save Safe Position
Periodically remember stable ground beneath the player or current mount
- Safe Position Interval
Choose seconds between automatic safe-position captures
- Auto Return After Dangerous Fall
Return to the safe position when downward speed crosses the threshold
- Dangerous Fall Speed
Choose the downward speed that triggers automatic return
- Safe Return Cooldown
Choose seconds before another automatic return may occur
- Save Safe Position
Remember the current stable position and heading once
- Return to Safe Position
Move the local player or current mount to the remembered position
- Clear Safe Position
Forget the currently remembered recovery position
Stealth & Law22 controls
- Never Wanted
Prevent lawmen from assigning a wanted level
- No Bounty
Clear the local player's bounty while enabled
- No Witnesses
Stop witnesses from reporting your crimes
- Hide Law Radar Blips
Hide law-enforcement blips from the radar in Story Mode
- Postpone Combat Crime Reports
Delay disturbance-crime reporting while combat remains active in Story Mode
- Clear Wanted Now
End the local player's current wanted state once
- Clear Bounty Now
Remove the local player's current bounty once
- Clear Crime History
Forget the local player's past crimes and wanted score in Story Mode
- Reset Law Response
Restore default wanted difficulty and law response delay in Story Mode
- Clear Bounty Pursuit State
End stuck bounty-hunter target and pursuit roles in Story Mode
- Invisible
Choose full or local-only visibility
- Opacity
Make yourself partly see-through
- Aiming Opacity
Apply the selected opacity only while aiming or locked onto a target
- Cannot Be Targeted
Prevent other peds and players from targeting the local ped
- Silent
Mute your pain sounds and speech
- Voice Volume
Adjust how loudly the local ped speaks
- Quiet Movement
Prevent normal and sneaking movement from making noise
- Threat Tier
Set how strongly ambient AI treats the local ped as a threat in Story Mode
- Ignored by Everyone
NPCs stop reacting to you
- Animal Friendly
Nearby predators leave you alone
- No Gang Harassment
Prevent gangs from hassling the local player
- Stop Current Speech
End the local ped's current spoken and ambient voice lines once
Super Jump4 controls
- Enable Super Jump
Apply extra force while the ped jumps
- Height Multiplier
Upward force during the jump window
- Far Multiplier
Forward force during the jump window
- Update Time (Ms)
How long to apply force after a jump starts
Super Run3 controls
- Walk
Push the ped forward while walking
- Run
Push the ped forward while running
- Sprint
Push the ped forward while sprinting
Time Rewind2 controls
- Time Rewind
Keep remembering where you were each second; sets how many seconds Rewind Now takes you back
- Rewind Now
Snap back to where you were, with at least the health you had then; bind a hotkey for quick use
Vitals Alerts11 controls
- Enable Vitals Alerts
Monitor player health, stamina, and Dead Eye thresholds
- Low Health Alert
Notify when health reaches the selected percentage
- Health Alert Threshold
Choose the health percentage that triggers an alert
- Low Stamina Alert
Notify when stamina reaches the selected percentage
- Stamina Alert Threshold
Choose the stamina percentage that triggers an alert
- Low Dead Eye Alert
Notify when Dead Eye reaches the selected percentage
- Dead Eye Alert Threshold
Choose the Dead Eye percentage that triggers an alert
- Vitals Recovery Alerts
Notify after a low vital recovers above its alert range
- Vitals Reminder Minutes
Repeat low-vital alerts at this interval; zero disables reminders
- Test Vitals Alert
Show a vitals alert immediately
- Reset Vitals Alert State
Allow current low-vital conditions to notify again
Settings13 controls
- Auto UI Scale
Scale the menu to match your resolution (all themes)
- UI Scale
Menu size multiplier (auto x this)
- Overlays/Panels Scale
Size multiplier for draggable HUD overlays and panels
- HDR Menu Brightness
How bright the menu is, in nits, when the game outputs HDR
- Streamer Mode
Hide the menu and overlays from OBS, Discord and other recordings; you still see them
- Mute Mod Audio
While Streamer Mode is on, silence the music player and script sounds; game audio is unaffected
- Reload Lua Theme
Reload current theme
- Reset Theme
Reset to default theme.lua
- Reset Menu Position
Move the menu back to the centre of the screen
- Game State Alert
Show an alert when the RDR2 game state changes
- Command Palette
Search and activate features; F6 opens this panel
- Favorites Panel
Pin features from the command palette
- Script Diagnostics
Show script status, errors and callback execution times
Sniper Hunt5 controls
- Sniper Hunt
Keep the search area on the sniper and pay out when you take him down
- Sniper Distance
How far away the sniper sets up, in meters
- Reward
Bounty in dollars for taking the sniper down
- Start Sniper Hunt
A sniper takes up a position and starts shooting at you
- Call Off
Send the sniper home and clear the marker
Spawn Favorites5 controls
- Favorite Name
- Save Selected Model
Bookmark the selected Spooner ped, animal, vehicle or object
- Spawn Favorite Model
- Save Selected Particle
Bookmark the particle selected in Spooner
- Play Favorite Particle
Spooner1 controls
- Force Detach Entities
Remove controlled world entities attached to your player
Spooner Animation Cache4 controls
- Refresh
Reload this animation list from disk
- Refresh
Reload this animation list from disk
- Previous Page
Show earlier saved animations
- Next Page
Show more saved animations
Spooner Animation Select3 controls
- Play
Play the selected animation on this ped
- Freeze Animation
Freeze the animation at the selected normalized time
- Stop
Stop animation tasks on the selected ped
Spooner Attach Bone1 controls
- Root
Attach to the target entity root
Database1 controls
- Clear Database
Delete every entity spawned by Spooner
Modded Vehicles2 controls
- Save Modded Vehicle
Save the selected vehicle and its attached entities as XML
- Refresh
Refresh saved vehicle creations
Objects4 controls
- Custom Input
Enter an object model name or hash and press Enter to spawn it
- Find
Search the complete RDR2 object catalog and press Enter
- Previous Page
Show earlier matching objects
- Next Page
Show more matching objects
Select Bone12 controls
- Entity Origin
Attach the particle to the entity origin
- Root
Attach the particle to the root bone
- Head
Attach the particle to the head bone
- Neck
Attach the particle to the neck bone
- Spine
Attach the particle to the spine bone
- Left Hand
Attach the particle to the left hand bone
- Right Hand
Attach the particle to the right hand bone
- Left Foot
Attach the particle to the left foot bone
- Right Foot
Attach the particle to the right foot bone
- Left Forearm
Attach the particle to the left forearm bone
- Right Forearm
Attach the particle to the right forearm bone
- Pelvis
Attach the particle to the pelvis bone
Spooner Particle Modify13 controls
- Remove Particle
Remove this particle effect from the entity
- Delay
Set the delay between particle emissions in milliseconds
- X
Adjust the particle X offset
- Y
Adjust the particle Y offset
- Z
Adjust the particle Z offset
- X - Rot
Adjust the particle X rotation
- Y - Rot
Adjust the particle Y rotation
- Z - Rot
Adjust the particle Z rotation
- Scale
Adjust the particle scale
- Reset Particle Offsets
Reset particle position and rotation
- Cancel
Leave the particle editor without adding a preview
- Add To Entity
Add the selected particle effect to this entity
- Remove Particle
Remove this particle effect from the entity
Ped Creations2 controls
- Save Ped Creation
Save entities attached to the local ped as XML
- Refresh
Refresh saved ped creations
Peds2 controls
- Ped Model
Enter a ped model name or hash
- Spawn Ped
Spawn the entered ped model in front of the local player
Spawn Settings1 controls
- Place On Ground Properly
Place spawned objects on the ground
Vehicle1 controls
- Custom Input
Enter a vehicle model name or hash and press Enter to spawn it
Stagecoach Driver5 controls
- Stagecoach Driver
Find fares and pay out each drop-off
- Fare Rate
Dollars earned per 100 meters of each trip
- Tips
Passengers tip a quarter extra when you get them there quickly
- Start Shift
Bring a stagecoach round, or use the vehicle you are driving, and start finding fares
- End Shift
Stop picking up passengers and see how the shift went
Sync Protections4 controls
- Block Invalid Sync Data
Reject sync application with invalid tree or object memory
- Block All Sync Data
Reject every incoming object sync while enabled
- Log Sync Rejections
Log rejected incoming object sync data
- Sync Hook
Installed only when the optional donor signature resolves
Target Practice6 controls
- Target Practice
Count your hits and time each round
- Targets
Small bottles for a challenge, or big archery boards
- Target Count
How many targets each round sets up
- Target Distance
Roughly how far away the targets stand in meters
- Set Up Targets
Place a fan of targets in front of you
- Clear Targets
Remove every target still standing
Teleport2 controls
- Teleport Behind Target
Preview and teleport behind the person or thing you are aiming at in Story Mode
- Bring Target To Me
Preview where the aimed person or thing will be brought in Story Mode
Theme1 controls
- Reset Theme
Reset all theme settings to defaults
Themed Event Rotation22 controls
- Themed Event Rotation
Set event priority slots; the first End Rotation ignores every later slot
- Rotation Slot 1
- Rotation Slot 2
- Rotation Slot 3
- Rotation Slot 4
- Rotation Slot 5
- Rotation Slot 6
- Rotation Slot 7
- Rotation Slot 8
- Rotation Slot 9
- Rotation Slot 10
- Rotation Slot 11
- Rotation Slot 12
- Rotation Slot 13
- Rotation Slot 14
- Rotation Slot 15
- Rotation Slot 16
- Rotation Slot 17
- Rotation Slot 18
- Rotation Slot 19
- Rotation Slot 20
- Rotation Slot 21
Timed Challenges7 controls
- Timed Challenges
Count your kills and pay out when you hit the goal in time
- Challenge
What counts: animals, people, headshots, predators, kills from the saddle or kills from 50 meters out
- Goal
How many kills you need
- Time Limit
Seconds you have to reach the goal
- Reward
Dollars paid when you beat the challenge
- Start Challenge
Start the clock; bodies already on the ground do not count
- Abandon Challenge
Stop the current challenge
Train Controller10 controls
- Enabled
Allow a local train; disabling removes the train created here
- Train Configuration
- Forward Direction
- Cruise Speed
Target train speed in metres per second
- Stop at Stations
- Carriage
Zero selects the engine
- Spawn Train
Stand near a railway track; replaces the train created here
- Select Carriage in Spooner
- Stop Train
- Remove Created Train
Train Spawn Frequency4 controls
- Train Spawn Frequency
Time between ambient train spawn checks; does not force a spawn
- Primary Train Check Seconds
- Secondary Train Check Seconds
- Trolley Check Seconds
Treasure Hunt6 controls
- Treasure Hunt
Track the current hunt and pay out when you reach the treasure
- Search Distance
How far away the treasure can be hidden in meters
- Reward
Dollars paid when you find the treasure
- Warmer and Colder Hints
Tell you every few seconds whether you are getting closer
- Start Treasure Hunt
Hide a new treasure and mark its search area on your map
- Give Up
End the current hunt and remove the search area
VFX6 controls
- Reset Eye Adaptation
Recalculate automatic exposure over the next thirty frames
- Clear Timecycle Modifier
Remove the active scripted timecycle modifier
- Reset Render Phases
Resume render phases left paused by a script
- Reset Entity Aura
Clear the active global entity aura effect
- Stop Post Effects
Stop all active animation post-processing effects
- Reset Shadow Sampling
Restore the default cascade-shadow sample type
Galaxy Settings2 controls
- Enable Color Override
Override the galaxy aura color
- Value
Override the galaxy aura color
Galaxy Stars Settings2 controls
- Enable Color Override
Override the galaxy star color
- Value
Override the galaxy star color
Lighting Effects11 controls
- Lighting Color
Override the lightning strike color
- Random Update Delay
Set the random color update delay in milliseconds
- Lighting Sky Effect
Override this lightning visual value
- Lighting Core Effect
Override this lightning visual value
- Lighting Hit Effect
Override this lightning visual value
- Lighting Core Glow
Override this lightning visual value
- Lighting Glow
Override this lightning visual value
- Lighting Sharpness
Override this lightning visual value
- Lighting Top Glow
Override this lightning visual value
- Lighting Sky Glow
Override this lightning visual value
- Lighting Cloud Glow
Override this lightning visual value
Spread Control2 controls
- Enable Direction Override
Override the lightning spread vector
- Spread Color
Choose the lightning spread vector values
Advanced Spread Control2 controls
- Enable Direction Override
Override the secondary lightning spread vector
- Spread Color
Choose the secondary lightning spread vector values
Moon Effects2 controls
- Moon Scale
Adjust moon scale
- Moon Visibility
Adjust moon visibility
MoonSphere Color Settings2 controls
- Enable Color Override
Override the MoonSphere color
- Value
Override the MoonSphere color
Light Effect Settings2 controls
- Enable Light Override
Override the sunset moon-light vector
- Value
Override the sunset moon-light vector
Position Settings2 controls
- Enable Direction Override
Override the moon position vector
- Value
Override the moon position vector
Night Sky Color2 controls
- Enable Effect Override
Override the night sky moon-light color
- Value
Override the night sky moon-light color
Aura Settings2 controls
- Enable Color Override
Override the real sky aura color
- Value
Override the real sky aura color
Sky Effects5 controls
- Day Light Intensity
Adjust daylight intensity
- Night Light Intensity
Adjust night lighting intensity
- Galaxy Stars Zoom
Adjust galaxy star zoom
- Sky Darkness
Adjust sky darkness
- Sky Gamma
Adjust sky gamma
Sky Light2 controls
- Enable Color Override
Override the sky light color
- Value
Override the sky light color
Stars4 controls
- Stars Intensity
Adjust star intensity
- Glow
Adjust big-star glow
- Scale
Adjust big-star scale
- Star Smoothing
Adjust star smoothing
Color2 controls
- Enable Stars Override
Override the star color
- Value
Override the star color
Sun1 controls
- Sun Scale
Adjust sun scale
Direction2 controls
- Enable Direction Override
Override the sun direction vector
- Value
Override the sun direction vector
Timecycle Effects10 controls
- Deep Snow Shadow
Override deep snow shadows
- HDR
Adjust HDR intensity
- Screen Light
Adjust screen light intensity
- Game Light
Adjust game light intensity
- Game Shadow
Override game shadow darkness
- Deep Shadow
Override the extra-shadow flag
- Sun Light Reaction To Peds
Adjust sunlight reaction to peds
- Water Fog Bluenss
Adjust the water-fog light value
- Water Fog Intensity
Adjust water-fog intensity
- Sun Light At Night
Adjust sunlight at night
Cloud Color2 controls
- Enable Cloud Color Override
Override the timecycle cloud color
- Value
Override the timecycle cloud color
Clouds7 controls
- Lower Cloud Intensity
Adjust lower-cloud intensity
- Ground Cloud Intensity
Adjust ground-cloud intensity
- Rain Cloud
Adjust rain clouds
- Small Cloud Type
Adjust the small-cloud type
- Big Cloud Type
Adjust the big-cloud type
- Cloud Spread
Adjust cloud spread
- Cloud Intensity
Adjust overall cloud intensity
Moon Light2 controls
- Enable Moon Light Override
Override the timecycle moon-light color
- Value
Override the timecycle moon-light color
Ped Light2 controls
- Enable Ped Light Override
Override all four ped-light vectors
- Value
Override all four ped-light vectors
Randomizer Lightor2 controls
- Enable Lightor Override
Override the reflected sky-light vector
- Value
Override the reflected sky-light vector
Sky Color2 controls
- Enable Sky Color Override
Override the timecycle sky color
- Value
Override the timecycle sky color
Wagon Delivery6 controls
- Wagon Delivery
Time the run and pay out when the wagon reaches the buyer
- Cargo
Fragile goods pay more but lose value as the wagon takes damage; gold always draws bandits
- Delivery Distance
Rough distance to the buyer in meters; longer runs pay more
- Bandit Ambush
Riders try to take the cargo partway through the run
- Start Delivery
Bring a loaded wagon round and mark the buyer on your map
- Cancel Delivery
Abandon the cargo and clear the route
Wagon Transport6 controls
- Enabled
Inspect your current wagon or the wagon selected in Spooner
- Transport Seat
Minus one is the driver; invalid seats are clamped
- Door Access
- Apply Door Access
Change door locks where the wagon supports them
- Unload Occupants
Ask wagon occupants to leave in order
- Restore Door Access
Weapon46 controls
- Infinite Ammo
Keep ammunition unlimited for the local ped
- Infinite Clip
Refill the current weapon's clip when it runs low
- No Spread
Set ped accuracy to maximum while enabled
- Weapon Damage
Scale damage dealt by the local player's firearms
- Melee Damage
Scale damage dealt by the local player's melee weapons
- Explosive Damage
Scale damage dealt by the local player's explosive weapons
- Rapid Fire
Fire extra shots while aiming and attacking in Story Mode
- Shotgun Every Gun
Fire this many extra pellets in a small cone with every shot in Story Mode
- Auto Cock
Keep the current weapon cocked
- Bow Stamina Drain
Scale stamina consumed while drawing a bow
- Dual Wield
Allow or forbid dual wielding for the local ped
- Give All Weapons
Add every weapon in the catalog with some ammo in Story Mode
- Remove All Weapons
Take every weapon from your character in Story Mode
- Holster Weapon
Put away whatever you are holding; bind a hotkey for quick use
- Equip Best Weapon
Draw the strongest weapon you carry; bind a hotkey for quick use
- No Scope
Clear aiming tasks while aiming in Story Mode
- Disable Lock-On
Prevent the local player from locking onto targets
- Grappling Hook
Shoot a surface up to 80 meters away on foot to be pulled straight to it; sets the pull speed
- No Weapon Degradation
Prevent equipped weapons from losing condition
- Weapon Degradation
Set equipped weapon condition from pristine to fully degraded
- Keep Weapon on Death
Prevent the local ped from dropping the held weapon on death
- Hide Weapon Models
Hide held and holstered weapon models without removing them
- Weapon Scale
Resize the equipped weapon while preserving its original scale
- Aiming Weapon Scale
Apply the selected equipped-weapon scale only while aiming
- Weapon Opacity
Make the equipped weapon partly see-through
- Aiming Weapon Opacity
Apply the selected equipped-weapon opacity only while aiming
- Weapon Dirt
Set the visible dirt level on the equipped weapon
- Weapon Soot
Set the visible soot level on the equipped weapon
- Weapon Wear
Set visual scratches and damage on the equipped weapon
- Reload Weapon
Reload the equipped weapon immediately
- Cock Weapon Now
Cock the equipped weapon once without enabling Auto Cock
- Refill Current Clip
Instantly refill only the equipped weapon's loaded clip
- Empty Current Clip
Remove loaded rounds without changing reserve ammunition
- Empty All Ammo
Remove loaded and reserve ammunition from the equipped weapon
- Restore Weapon Condition
Clean and fully restore the equipped weapon
- Clean Weapon Dirt
Remove dirt from the equipped weapon without changing soot or wear
- Clear Weapon Soot
Remove firing soot from the equipped weapon without changing dirt or wear
- Repair Weapon Wear
Reset equipped weapon degradation without changing dirt or soot
- Randomize Weapon Appearance
Randomize equipped weapon dirt, soot, and wear once; enabled appearance overrides may reapply
- Randomize Weapon Size
Set a random equipped weapon size from half to double scale; an enabled scale override may reapply
- Randomize Weapon Opacity
Set a random equipped weapon opacity once; an enabled opacity override may reapply
- Reset Weapon Opacity Once
Restore full equipped weapon opacity once; an enabled opacity override may reapply
- Reset Weapon Scale Once
Restore normal equipped weapon size once; an enabled scale override may reapply
- Fill Ammo
Fill ammunition for the current weapon
- Drop Held Weapon
Drop the equipped weapon on the ground in Story Mode
- Send Held Weapon to Inventory
Return the equipped weapon to inventory in Story Mode
Aimbot12 controls
- Enable Aimbot
Assist aiming toward the nearest visible ped in Story Mode
- Accuracy
Perfect fires while attacking; Perfect Plus fires automatically
- Target
Choose the body part to aim for
- Distance Type
Choose whether targets have a world distance limit
- Distance
Set the maximum targeting distance in custom mode
- Smooth
Adjust how gradually the camera follows the target
- Aim Radius
Set the target search radius around screen center
- Avoid Animals
Exclude animals from assisted targeting
- Disable Radius Circle
Hide the aim radius indicator
- Circle Depth
Set the aim radius circle thickness
- Circle Color
Choose the aim radius circle color
- Rainbow Circle
Cycle the aim radius circle through the color spectrum
Ammo Alerts9 controls
- Enable Ammo Alerts
Notify you when equipped firearm ammunition runs low
- Only While Weapon Is Drawn
Suppress ammunition alerts while the weapon is holstered
- Low Clip Alerts
Notify once when the loaded clip crosses the threshold
- Low Clip Threshold
Loaded clip percentage that triggers the alert
- Low Reserve Alerts
Notify once when reserve ammunition crosses the threshold
- Low Reserve Threshold
Reserve percentage of maximum capacity that triggers the alert
- Out Of Ammo Alert
Notify once when the equipped firearm has no ammunition
- Test Ammo Alert
Show an ammunition alert immediately
- Reset Ammo Alert State
Allow the current ammunition levels to notify again
Condition Alerts10 controls
- Enable Weapon Condition Alerts
Monitor condition and cleanliness for the equipped weapon
- Only While Weapon Is Drawn
Suppress weapon condition alerts while the weapon is holstered
- Low Condition Alerts
Notify when equipped weapon condition reaches the threshold
- Condition Alert Threshold
Condition percentage that triggers the alert
- Cleaning Alerts
Notify when equipped weapon dirt or soot reaches the threshold
- Cleaning Alert Threshold
Dirt or soot percentage that triggers the alert
- Weapon Recovery Alerts
Notify after the weapon is repaired or cleaned
- Weapon Reminder Minutes
Repeat condition alerts at this interval; zero disables reminders
- Test Weapon Condition Alert
Show a weapon condition alert immediately
- Reset Weapon Condition Alert State
Allow current weapon conditions to notify again
Explosion Ammo6 controls
- Enable Explosion Ammo
Create the selected explosion where aimed shots land
- Scale
Adjust explosion size
- Shake
Adjust explosion camera shake
- Owned
Attribute explosions to the local ped
- Sound
Play explosion sounds
- NoFX
Suppress explosion visuals
Gadget Guns30 controls
- Force Gun
Push the aimed entity away when firing in Story Mode
- Pull Gun
Pull the aimed entity toward you when firing in Story Mode
- Teleport Gun
Aim and shoot to teleport in Story Mode
- Teleport Swap
Swap positions with the aimed entity when firing in Story Mode
- Hash Gun
Show model, type, handle, and blip data while aiming in Story Mode
- Subdue On Aim
Hogtie, knock out, scare or recruit anyone you aim at without firing in Story Mode
- Animal Gun
Spawn the selected animal where you shoot in Story Mode
- Clone Aimed Ped
Create a copy of the person or animal you are aiming at; bind a hotkey for quick use
- Delete Gun
Remove the entity you shoot while aiming in Story Mode
- Freeze Gun
Lock whatever you shoot in place; shoot it again or turn this off to release it
- Revive Gun
Bring a dead or downed person, animal or horse back to life by shooting it
- Rope Gun
Shoot two things to tie them together with a rope
- Cut All Ropes
Remove every rope the Rope Gun has tied
- Lightning Gun
Call a lightning bolt down where you shoot; chain mode also strikes up to four people or animals nearby
- Tame Aimed Animal
The animal you aim at joins you, follows you around and fights at your side; up to four
- Release Tamed Animals
Send every animal you tamed back into the wild
- Instigator
The person you aim at picks a fight with whoever is standing nearest to them
- Inspect Target
Show the health, distance, weapon and attitude of whoever you are aiming at
- Hitch a Ride
Climb on behind the rider you are aiming at and let them do the riding
- Hogtie Everyone Nearby
Every stranger within 15 meters drops to the ground hogtied
- Buck Off
Throw the rider you are aiming at off their horse, which bolts away from you
- Polymorph
The person you aim at turns into the chosen animal and wanders off
- Dynamite Tag
The person you aim at panics and runs, then blows up five seconds later; up to four at once
- Bribe
Hand fifteen dollars to the hostile you are aiming at and they walk away for twenty seconds
- Hijack
Throw the driver of the wagon or coach you aim at off and take the reins yourself
- Tag Target
Pin a map marker on whoever you aim at that follows them; up to eight at once
- Clear Tags
Remove every marker placed by Tag Target
- Unleash Crows
A flock of crows mobs the person or animal you aim at for eight seconds, pecking away at them
- Phantom Weapon
Hide the held weapon while keeping it functional in Story Mode
- Phantom Bullets
Toggle visibility of the aimed entity when firing in Story Mode
Gravity Flip3 controls
- Enable Gravity Flip
Keep shot entities lifted while this is enabled
- Z Offset
Height above each entity's starting position
- Gravity Force
Speed of movement toward the lifted position
Gravity Gun3 controls
- Enable Gravity Gun
Hold the aimed entity and shoot to throw it
- Lift Distance
Set how far in front of the camera to hold the entity
- Ragdoll Ped On Aim
Ragdoll a held ped while aiming
Impact Ammo19 controls
- Fire Bullets
Set the aimed entity on fire when firing in Story Mode
- Poison Bullets
Slowly damage peds hit while aiming in Story Mode
- Projectile Ammo
Fire a shotgun projectile from the weapon muzzle on aimed shots
- Meteorite Gun
Launch a meteorite at each aimed shot in Story Mode
- Instant Knockdown
Ragdoll the aimed ped when firing in Story Mode
- Freeze Bullet
Toggle freezing of the aimed entity when firing in Story Mode
- Shrinking Ray
Set the aimed ped's size when firing in Story Mode
- Kill Effects
Trigger the selected effect on everyone you kill in Story Mode
- Kill Cam
Chance in percent that a kill you make plays a short slow-motion shot of the victim
- Kill Feed
Pop a short note for every kill you make: headshots, distance and quick streaks
- Ricochet Rounds
Each shot bounces on to the nearest people fighting you within 15 meters; sets how many bounces
- Weapon Roulette
Swap your weapon for a random revolver, rifle, shotgun, bow or knife on a timer or after every kill
- Scavenger
Every kill adds this many rounds to the gun or bow you are holding
- Executioner
Anyone you have wounded drops dead once their health falls to this percent or lower
- Long Shot Bounty
Kills from at least this many meters away pay a dollar for every 10 meters of distance
- Disarming Shots
Hitting someone's hand or arm has this percent chance to knock their gun to the ground
- Tranquilizer Rounds
Anyone you hit is knocked out cold for this many seconds instead of hurt; headshots still kill
- Bleeding Wounds
Anyone you have wounded keeps losing this much health every second until they die
- Ammo Regeneration
The gun or bow you are holding gains a round every this many seconds
Weapon Locker Tools8 controls
- Show Locker Panel
Show locker status; open the in-game Online weapon locker to manage weapons
- Locker Weapon
- Locker Preset Name
- Refresh Locker Weapons
- Store Selected Weapon
Store an owned eligible weapon using the active locker script
- Retrieve Selected Weapon
Make the owned weapon available again; does not assign an equip slot
- Save Locker Loadout
Save stored versus available state for the refreshed weapon list
- Load Locker Loadout
Restore saved GUID states for this inventory; missing weapons abort preflight
Shockwave Impact3 controls
- Enable Shockwave Impact
Push nearby entities away from each bullet impact
- Shockwave Force
Adjust how strongly nearby entities are pushed
- Shockwave Range
Adjust how far the impact reaches
Slow Slayer3 controls
- Enable Slow Slayer
Choose when aiming slows time in Story Mode
- Time Scale
Set the active game speed
- Effect Fade Setback
Keep slow motion after a shot for this many milliseconds
Throwables & Melee4 controls
- Super Punch
Launch peds struck while unarmed in Story Mode
- Melee Effects
Every punch or melee weapon hit sends the target skyward, kills it or sets it on fire
- Super Throwable
Drive thrown objects toward the aim point in Story Mode
- Sticky Throwable
Freeze thrown objects when they collide in Story Mode
TriggerBot3 controls
- Enable TriggerBot
Fire automatically when aiming at a ped
- Target
Choose the body part to aim for
- Shoot Setback
Wait this many milliseconds between automatic shots
Weather Alerts13 controls
- Enable Weather Alerts
Monitor local precipitation, temperature, and wind transitions
- Rain Alerts
Notify when rain crosses the selected intensity
- Rain Alert Threshold
Rain intensity percentage that activates the alert
- Snow Alerts
Notify when snow crosses the selected intensity
- Snow Alert Threshold
Snow intensity percentage that activates the alert
- Temperature Alerts
Notify when local temperature becomes very cold or hot
- Cold Alert Temperature
Temperature in Celsius that activates the cold alert
- Hot Alert Temperature
Temperature in Celsius that activates the heat alert
- Strong Wind Alerts
Notify when wind speed crosses the selected level
- Strong Wind Threshold
Game wind-speed value that activates the alert
- Weather Clear Alerts
Notify when an alerted weather condition ends
- Test Weather Alert
Show a weather alert immediately
- Reset Weather Alert Baseline
Use the next weather sample as a new silent baseline
Lighting & Lightning8 controls
- Thunder Storm
Trigger repeated lightning flashes
- Nearby Lightning Radius
Maximum distance used by the random nearby lightning action
- Blackout
Turn off artificial lights throughout the world
- Disable Distant Lights
Hide far-away artificial lights while enabled
- Lightning Flash
Trigger one immediate lightning flash
- Lightning at Player
Trigger a lightning flash at the local player in Story Mode
- Lightning at Waypoint
Trigger a lightning flash at the active waypoint in Story Mode
- Lightning Nearby
Strike a random ground point around the local player in Story Mode
Presets7 controls
- Freeze Weather
Hold the selected weather until disabled
- Weather Type
Choose a weather preset
- Transition Time
Seconds used to blend into the selected weather
- Apply Weather
Set the selected weather preset
- Random Weather
Choose and apply a random game weather preset
- Next Weather
Cycle forward from the current weather using the transition time
- Previous Weather
Cycle backward from the current weather using the transition time
Rain & Snow7 controls
- Rain Intensity
Override rainfall intensity while enabled
- Snow Level
Override snow level while enabled
- Snow Coverage Type
Choose a snow coverage style
- Apply Snow Coverage
Set the selected snow coverage style
- Random Snow Coverage
Choose and apply a random snow coverage style
- Next Snow Coverage
Cycle forward through snow coverage styles
- Previous Snow Coverage
Cycle backward through snow coverage styles
Recovery7 controls
- Weather Recovery Time
Seconds used to return control to dynamic weather
- Blend To Dynamic Weather
Release weather overrides smoothly over the selected time
- Clear Weather Override
Return weather selection to normal game control
- World Cleanup Radius
Distance around the player used by nearby cleanup actions
- Extinguish Nearby Fires
Stop active fires around the local player in Story Mode
- Remove Nearby Decals
Remove world surface decals around the local player in Story Mode
- Remove Nearby Particle Effects
Stop particle effects around the local player in Story Mode
Time31 controls
- Hour
Hour to apply in Story Mode
- Minutes
Minute to apply in Story Mode
- Seconds
Second to apply in Story Mode
- Apply Time
Set Story Mode time to the selected value
- Advance One Hour
Move Story Mode time forward by one hour
- Rewind One Hour
Move Story Mode time backward by one hour
- Advance Ten Minutes
Move Story Mode time forward by ten minutes
- Rewind Ten Minutes
Move Story Mode time backward by ten minutes
- Swap Day and Night
Advance Story Mode time by exactly twelve hours
- Time Preset
Choose a common time of day
- Apply Time Preset
Set Story Mode time to the selected preset
- Next Time Preset
Cycle forward through common Story Mode times
- Previous Time Preset
Cycle backward through common Story Mode times
- Randomize Time
Choose and apply a random Story Mode time of day
- Apply Local Time Once
Copy the computer's current time into Story Mode once
- Day
Calendar day to apply in Story Mode
- Month
Calendar month to apply in Story Mode
- Year
Calendar year to apply in Story Mode
- Apply Date
Set the Story Mode calendar date
- Randomize Date
Choose and apply a valid random Story Mode calendar date
- Freeze Date
Keep the selected Story Mode calendar date active
- Advance One Day
Move the Story Mode calendar forward by one day
- Rewind One Day
Move the Story Mode calendar backward by one day
- Advance One Month
Move the Story Mode calendar forward by one month
- Rewind One Month
Move the Story Mode calendar backward by one month
- Advance One Year
Move the Story Mode calendar forward by one year
- Rewind One Year
Move the Story Mode calendar backward by one year
- Freeze Time
Keep Story Mode time at the selected value
- Time Lapse
Advance Story Mode time by the selected seconds per real second
- Reverse Time Lapse
Move Story Mode time backward by the selected seconds per real second
- Sync Local Clock
Match Story Mode time to the computer's local clock
Time Alarm6 controls
- Enable Time Alarm
Notify you when the game clock reaches the selected time
- Alarm Hour
Choose the in-game alarm hour using 24-hour time
- Alarm Minute
Choose the in-game alarm minute
- Repeat Alarm Daily
Keep the alarm enabled for following game days
- Test Time Alarm
Show the alarm notification immediately
- Rearm Time Alarm
Allow the selected time to notify again
Variations6 controls
- Weather Variation
Choose a mission-authored variation of its base weather
- Apply Weather Variation
Apply the selected weather variation
- Random Weather Variation
Choose and apply a random mission-authored weather variation
- Next Weather Variation
Cycle forward through mission-authored weather variations
- Previous Weather Variation
Cycle backward through mission-authored weather variations
- Clear Weather Variation
Remove the active mission weather variation
Wind5 controls
- Wind Speed
Override wind speed while enabled
- Wind Direction
Override wind direction in radians while enabled
- Randomize Wind
Apply a random wind speed and direction once
- Reverse Wind Direction
Turn the current wind direction around once
- Align Wind With Camera
Point the wind along the gameplay camera heading once
Personal Light7 controls
- Enable Personal Light
Light the area around you with the color below
- Light Color
- Light Range
How far the light reaches, in meters
- Light Brightness
How bright the light is
- Light Height
How far above you the light floats
- Rainbow Light
Slowly cycle through every color instead
- Only At Night
Switch the light off between 6 AM and 8 PM game time
Teleport Locations29 controls
- Nearest Road
Jump to the closest road or trail, useful when stuck
- Nearest Safe Spot
Jump to the closest spot where you can stand safely
- Random Location
Jump to a random town, settlement or landmark
- Remember Death Location
Record where you die so you can return there after respawning
- Last Death Location
Jump back to where you last died
- Valentine
Teleport here with your mount or vehicle in Story Mode
- Saint Denis
Teleport here with your mount or vehicle in Story Mode
- Rhodes
Teleport here with your mount or vehicle in Story Mode
- Blackwater
Teleport here with your mount or vehicle in Story Mode
- Strawberry
Teleport here with your mount or vehicle in Story Mode
- Annesburg
Teleport here with your mount or vehicle in Story Mode
- Van Horn
Teleport here with your mount or vehicle in Story Mode
- Armadillo
Teleport here with your mount or vehicle in Story Mode
- Tumbleweed
Teleport here with your mount or vehicle in Story Mode
- Emerald Ranch
Teleport here with your mount or vehicle in Story Mode
- Lagras
Teleport here with your mount or vehicle in Story Mode
- Colter
Teleport here with your mount or vehicle in Story Mode
- Wapiti
Teleport here with your mount or vehicle in Story Mode
- Thieves' Landing
Teleport here with your mount or vehicle in Story Mode
- Fort Wallace
Teleport here with your mount or vehicle in Story Mode
- Manzanita Post
Teleport here with your mount or vehicle in Story Mode
- MacFarlane's Ranch
Teleport here with your mount or vehicle in Story Mode
- Benedict Point
Teleport here with your mount or vehicle in Story Mode
- Braithwaite Manor
Teleport here with your mount or vehicle in Story Mode
- Shady Belle
Teleport here with your mount or vehicle in Story Mode
- Horseshoe Overlook
Teleport here with your mount or vehicle in Story Mode
- Clemens Point
Teleport here with your mount or vehicle in Story Mode
- Beaver Hollow
Teleport here with your mount or vehicle in Story Mode
- Mount Hagen
Teleport here with your mount or vehicle in Story Mode
Waypoint Alerts7 controls
- Enable Waypoint Alerts
Notify you once after reaching each placed waypoint
- Arrival Radius
How close you must get before arrival begins
- Arrival Hold Time
Seconds to remain near the waypoint before notifying
- Require Grounded Arrival
Wait until you or your active ride is no longer airborne
- Clear Waypoint On Arrival
Remove the map waypoint after the alert
- Disable After Arrival
Switch this feature off after the alert
- Rearm Current Waypoint
Allow the current waypoint to trigger another arrival alert
Waypoint Teleport12 controls
- Enable
Teleport once when placing or moving a waypoint
- X-Axis Offset
Horizontal offset from the waypoint
- Y-Axis Offset
Vertical map offset from the waypoint
- Z-Axis Offset
Height above the resolved ground
- Teleport Once
Teleport to the waypoint after ground collision loads
- Return To Previous Position
Swap back to the departure point saved by the last waypoint teleport in Story Mode
- Clear Waypoint
Remove the active waypoint and cancel any pending teleport
- Clear Custom GPS Route
Remove the active script-authored custom GPS route
- Clear Multi-Point GPS Route
Remove the active multi-point GPS route
- Reset GPS Flags
Clear stale script-authored GPS routing flags
- Reveal Minimap
Hide Story Mode fog-of-war on the minimap until disabled
- Fixed Minimap Heading
Lock the minimap orientation to the selected compass heading
Experience4 controls
- XP Reward
Character XP or the role to level
- Give XP
Grant the selected XP reward once
- XP Loop
Keep granting the selected XP reward every Loop Delay
- Loop Delay
Milliseconds between rewards while the loop is on
Collectibles4 controls
- Collection
Every item in the selected collection is granted
- Give Collection
Grant every item in the selected collection once
- Collection Loop
Keep granting the selected collection every Loop Delay
- Loop Delay
Milliseconds between rewards while the loop is on
Jewelry4 controls
- Jewelry
Every piece of the selected jewelry is granted
- Give Jewelry
Grant every piece of the selected jewelry once
- Jewelry Loop
Keep granting the selected jewelry every Loop Delay
- Loop Delay
Milliseconds between rewards while the loop is on
Rewards4 controls
- Reward
The reward chest or trader goods to grant
- Give Reward
Grant the selected reward once
- Reward Loop
Keep granting the selected reward every Loop Delay
- Loop Delay
Milliseconds between rewards while the loop is on
Layout11 controls
- Menu Width
Width of the complete menu
- Banner Height
Height of the gradient logo banner
- Banner Gap
Space between the banner and breadcrumb
- Breadcrumb Height
Height of the page-title bar
- Row Height
Height of each menu option
- Rows Per Page
Maximum visible options before scrolling
- Footer Height
Height of the version and counter bar
- Horizontal Padding
Left and right spacing inside the menu
- Scrollbar Width
Width of the list scrollbar
- Description Gap
Space above the detached description box
- Minimum Description Height
Minimum height before wrapped text expands the box
Typography14 controls
- Logo Size
Size of the Nenyoo banner wordmark
- Logo Weight
Weight of the banner wordmark font
- Breadcrumb Size
Size of the current page title
- Breadcrumb Weight
Weight of the current page title
- Item Size
Size of option names
- Item Weight
Weight of option names
- Value Size
Size of values and control labels
- Value Weight
Weight of values and control labels
- Description Size
Size of description-box text
- Description Weight
Weight of description-box text
- Footer Size
Size of the version and row counter
- Footer Weight
Weight of footer text
- Badge Size
Size of hotkey badges and edition label
- Badge Weight
Weight of badge text
Overlay Typography4 controls
- Overlay Heading Size
Size of overlay panel headings
- Overlay Heading Weight
Thickness of overlay panel headings
- Overlay Text Size
Size of overlay labels and values
- Overlay Text Weight
Thickness of overlay labels and values
Menu Colors16 controls
- Header Color
Tint and opacity of the animated header; white keeps its original colors
- Menu Background
Options list and menu gaps
- Footer Background
Background behind the footer
- Breadcrumb Background
Background behind the current page title
- Description Background
Background of the detached description box
- Item Text
Normal option and section text
- Value Text
Slider values and inactive controls
- Breadcrumb Text
Current page title
- Footer Text
Version, row counter and hotkey hint
- Description Text
Description-box text
- Selected Row Left
Left side of the selected-row gradient
- Selected Row Right
Right side of the selected-row gradient
- Selected Row Text
Text and controls on the selected row
- Icons and Badges
Navigation icons and normal hotkey badges
- Toggle On
Enabled toggle color
- Toggle Off
Disabled toggle color
Branding4 controls
- Banner Left
Left side of the banner and accent lines
- Banner Middle
Middle stop of the banner; needs 3-Color Banner enabled
- Banner Right
Right side of the banner and accent lines
- Global Accent
Section markers and shared Lua overlays
Effects5 controls
- Animated Header
Animate the banner glow, grid, particles and scanline
- Breadcrumb Glare
Animate a light sweep across the page-title bar
- Show Scrollbar
Draw the colored scrollbar at the left of the list
- Show Hotkey Hint
Show hotkey instructions in the page-title bar
- 3-Color Banner
Blend the banner through Banner Middle instead of straight left-to-right
HUD Panels5 controls
- Show Shortcuts
Menu keyboard/controller open-close keys
- Show Watermark
FPS statistics, clock and graph
- Watermark Frame Time
Show frame time in milliseconds on the performance watermark
- Watermark Resolution
Show the current display resolution on the performance watermark
- Show Hotkeys
Assigned feature hotkeys and their live enabled state
Audio Player HUD1 controls
- Player Design
Layout for the on-screen music player
Panel Refresh1 controls
- Hotkeys Refresh
Keybinds: rebuilds per second